[quote]Bungie keeps nerfing some of our beloved weapons. Some of them we feel is justified. Some we wish Bungie hadn’t. With all the talk lately about weapons, especially pinnacle weapons in Crucible and the meta and discussions related to that.... we must talk about Jotunn. Jotunn is a cheese. Yes. We all must admit it to ourselves. Jotunn takes little to no skill to use, it tracks enemies, has basically unlimited range with little damage falloff, is a one hit kill, uses special ammo, if you have fusion rifle scavenger in one of your armor pieces, you’ll find out you basically have an unlimited supply of ammo, and is hard to detect because it isn’t nearly as loud as some other fusion rifles. People keep talking about how players should learn to just dodge from Jotunn. Well, I don’t believe players should have to go way out of their way for just this one weapon that too many players are using to cheese their way to the game. What happened to skill based playing? Sure, it’s fun to go into PvP with Jotunn and wreck but seriously, this is doing long term harm to the quality of PvP. You can be shooting your enemies and getting their crits and all that... then out of nowhere someone just comes in from the side or behind you and hits you with Jotunn and you basically didn’t even have a chance to hear the weapon charge and of course didn’t have time to counteract their attack because... it’s a one hit kill.
I am not suggesting Jotunn has to go entirely. There’s some things that can be changed about it though.... these are separate recommendations so please don’t group them into one big recommendation where all of the changes apply. I should also note that I think the current charge time is justifiable and I think it should remain that way.
1.) To ensure players aren’t just “cheesing” PvP with Jotunn, the first thing Bungie can do is change it from being a special/energy weapon to becoming a heavy/power weapon. That way you’d have to wait for special ammo. Jotunn is already overpowered enough and has enough perks so that if this were to become a heavy weapon, it wouldn’t need much tweaking in terms of perks, magazine size, reserves, etc.
2.) Make it so that “scavenger” perks in armor do not give more than 1 extra round (if it were to remain a special weapon).
3.) Reduce range. This is a no brainer. (If it were to remain a special weapon).
4.) increase the sound detection to the extent of Telesto, Arbalest, Crooked Fang, etc.
5.) Reduce damage from the explosion after hitting it’s target. If you’re next to an ally that just got hit or if someone shot you but missed and hit somewhere next to you, you take a lot of damage just for being close to where the fire ball hit. (If it were to remain a special weapon). (Edit: Decrease the blast radius but keep direct impact damage).
6.) Decrease the size of the fire ball (if it were to remain a special weapon. (Edit: Decrease the blast radius but keep direct impact damage).
(Edit: 5 and 6 are kind of the same thing. I think players should be rewarded for getting direct hits on targets. It’s the blast radius I was referring to. Direct impact damage is fair and competes with other fusion rifles with liquid coils or high impact frame fusions. It’s the blast radius that needs some tweaks so that players who do dodge the attack doesn’t take as much damage just from the blast radius. If a Jotunn fireball hits the ground or wall by you after you dodged, you will still take significant damage. This needs to be adjusted).
I look at things long term... and based off of what I’ve been reading and hearing from other players in the community... the overall vibe is that Crucible is just broken. This was a problem before the Revelry, during, and I don’t think things will change after reset. Players are upset about many different things and I can tell you that Jotunn always comes up in conversation. People are getting tired of it if they aren’t exhausted already. It’s driving people away from PvP. One less player to match make with. Just keep in mind that if this keeps up at this rate, we will have to have a much more difficult discussion later on. Let’s try to restore some morale in the community, Bungie! We can all do it together! Just please take some time to listen to critical feedback from not just me but all of us.[/quote]
It sounds like a YOU problem...not a Jötunn problem. You have only 2 special rounds from the jump of Crucible, and they're normally used for the noob that charges in. It's fairly easy to dodge it at distance. If you get vaporized at close quarters, a shotgun could've done you in just as easily. Jötunn was designed to be a beast after a VERY extensive grind. I personally have it in my load out. I feel like this:"Don't get salty because you got mapped by me... because I don't complain about shorty slide-shots, Antaeus reflections, Telesto leftover surprises, Arbalest headshots, etc. It's simple...get your game up, or find another mode. The weapon is fine. Your skill for adjustment (and hatin') has been found wanting😂
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I disagree with you totally. Even if you dodge, jump, strafe, etc. chances are you will still take damage or get killed by Jotunn. A person with Jotunn can shoot a wall nearby or the floor nearby an enemy and even after dodging, the blast radius and impact damage is so strong that it can severely weaken or kill the other guardian. What’s more is that Jotunn doesn’t make much of a sound while its charging or when it launches. Compare this to most other fusion rifles, including Telesto. The grind for Jotunn is not extensive. The drop rate is very high compared to other exotics in the game. You can farm forges and it will drop, so it’s even encounter specific so it’s easily farmable. I personally have gotten at least 15 Jotunn’s to drop since launch. If Telesto got a nerf, and upcoming nerfs to some other weapons in season 7, why not Jotunn? Read the perks inside of Jotunn. You will see that it has an enhanced blast radius and it also has projectile tracking. Otherwise, my other big argument here is that significant amount of players who use Jotunn in PvP, literally only use it. When they run out of ammo, they seem like they’ve never played Crucible before and they die easily like they just started playing the game. It’s basically cheesing and spamming Jotunn shots and then wait till they get more ammo or they get killed and then repeat. Jotunn shots can easily take down a super too, unlike most other special ammo weapons in the game. Just like I said before, if other weapons we use and love are getting nerfed, Jotunn needs to be looked at as well.