Its not really meant to add on another mod for every piece of armor. Its so that you can slot cheap things like anti-champ, resist, and seasonal discounted mods without having 5+ leftover energy.
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I have also stated that artifice armor master worked should provide as the very least 4 extra energy. There should only be 1 piece of master worked artifice armor armor allowed to be equipped at a time, like exotic armor. I’m aware that artifice armor perhaps provides more of a benefit for pvp players. There a several mods that are useless or unnecessary in pvp that are essential in pve activities. That being said, this point of view that I have expressed is focused mostly on pve .
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Being limited to 1 piece of artifice armor in exchange for +4 energy is such a downgrade.
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I disagree. Adding an extra mod to your slotted armor is only beneficial if you don’t have reduce energy to your existing stats that support your desired builds. If I have to let’s say take a stat reduction to my resilience and go below 100 in order to cram in a piece of artifice armor in order to add extra mod then I don’t need it. On the other hand if I can keep 100 resilience and add an extra mod because I have extra energy from artifice armor too ? then I will add the artifice armor.