D1 release: 25 missions, 4 strikes, 1 raid, PvP. No-way to get to level 30 without grinding strikes and raid for weeks.
D2 release: 20 missions, 40 adventures, 20 loot caves, 6 strikes, 1 raid, PvP. 305 achievable in every activity.
Content comparison there.
D1 release: level 15-20 after story, grind strikes till level 26/27, grind raid till level 30.
D2 release: level 200-220 power by story, grind any activity (loot caves, adventures, story, strikes, PvP, public events) get to 270, grind raid + any activity -> 305.
Replayability arguement there.
Issue with D2 isn’t content or replayability, it’s the stabile core systems in D1 were removed rather than enhanced.
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