JavaScript is required to use Bungie.net

Forums

originally posted in: Final Destiny 2 Beta Feedback
7/26/2017 12:25:14 PM
13
I've already commented on what I think works, so I'll add my two cents to youre proposed changes: 1. Agree with you that power levels are off in PVE, and glad to hear that you think that the Dawnblade had been nerfed since the reveal. That was my impression too from having watched a lot of video from that event. I loved the FEEL of playing the Dawnblade super, but the damage it did against anything other than the lowliest trash mobs was unimpressive. 2. Agree. Grenades are underpowered...and Melee is nothing better than something you use in desperation if you got caught in a reload. The range also needs to be returned by to D1 norms. In PvP you have to be so close to actually melee another player that you're almost too close to even effectively track them. So winning these boxing matches are as much luck as it is skill. 3. Scout rifles. Generally underpowered. The kinetic, high impact one we were given was OK. The faster firing energy rifle was terrible. Didn't like anything about it. Felt like I was playing with a poorly suppressed .22 cal pistol. 4. Crucible. 4v4 Control was fun, and the changes they made largely work well. But its going to be a game mode that (imo) is eventually going to become very unfriendly to casuals and new players. Having even ONE weak player can have such a dramatic impact on your ability to win, and how badly you get team-shot, that it might wind up with a big rage quitting problem. Even during the beta, I was getting dropped into quite of few games already in progress. I think they are eventually going to have to come up with some sort of larger play mode. Because I just cringe at the thought of what will happen to Crucible play when you start getting selfish players coming in and are only concerned about slaying for bounties. 5. The new weapon system will be fine.....when Bungie gets the tuning right. Though I think it will still be polarizing. Its polarizing beause it forces you to give a lot of thought to your loadout in PVE....so players who want to always run the same loadout, or just stack the game's most powerful weapons....are going to get frustrated with it. Its polarizing in PVP, because the game no longer will let you run around and use OHK weapons as your primary weapon....and the people who want to do that are going to be unhappy. Everyone else will adjust and move on. 6. Cooldowns for offensive abilities just can't stay this long. They just cant'. Otherwise the kind of strke we saw would be virtually unplayable as a Nightfall with any kind of burn modifier. 7. The problem (for me) with the Nova Bomb wasn't the speed. I adjusted to the slower velocity (get closer!!). The problem is that the TRACKING is glitchy and unpredictable mess. In the boss fight in the strike I LITERALLY threw one at the feet (aiming downward) of the boss....and missed. It travelled in this ridiculous horse shoe path where it curved to avoid hitting the ground. Failed to detonate despite being melee distance away from the boss....and then wandered off after some (I assume) random add off in the distance.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • One hit Kills only occurred when all condition were met. It's not that people aren't wanting to adjust. It's the removal of playstyles and gameplay variety

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Understandable. But then those playstyles are not compatible with the type of game----rightly or wrongly----Bungie wishes to make. As I spent nearly two years pounding my shoe on the table about.....you can't have a game that PLAYS like Halo unless you design it LIKE Halo. So Bungie redesigned the game's weapon system to be more like Halo, so that its PvP can play like it. I'd be a hypocrite if I were to now turn around and criticize Bungie for doing what I spent two years trying to get them to understand was one of only two reasonable choices they had.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • If we wanted to play halo, we would play halo, this is destiny

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Understood. They didn't make the choice I would have (personally) made. But the choice they made IS a viable option towards creating a HEALTHY game, and a sustainable sandbox. What they were trying to do in D1 wasn't working, and was never going to work because they were fighting the design of their own game. That fight is now over.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • You cant have a fun game when it's so watered down/simplified that there's almost no way to have investment into changing the way you are playing the game. You get me? There's no gameplay variety in the crucible and even pve is all just point short and hide when shot at now. Sure it's balanced, but it's not fun nor does it provide depth

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I GET IT.... This is like the debate over "penal" vs "strategic" golf in golf circles. Strategic golf rewards mindskill, promoted greater variation in play styles and is generally more fun to watch. Penal golf rewards thumbskill. Severely limits playstyle variation, and can be as interesting to watch as drying paint. But both approaches are valid. (Three guesses which I prefer though...)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • This isint about lording skills over one another. This is about having fun and playing how you like to play

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by SHDGunner: 7/27/2017 11:00:40 AM
    I. GET. IT. My point is that different people have different notions of what "fun" is....and how a game "should" play. ....and a huge shadow that has fallen over Destiny PVP (and Destiny as a whole because PVE share all the game systems with it) is that of Halo's MP, and the Sandbox team trying to forcibly recreate that style of play. Even though the very game systems they baked into Destiny 1 wouldn't allow it. So they went back and redesigned them for Destiny 2 in order to permit it. Now whether or not you, I, (or anyone else) likes that style of play is like the penal golf vs strategic golf debate. A matter of style and taste.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I disagree with your 5th point Yes its polarizing but thats simply because you dont ever have to concern yourself whether or not you are firing your kinetic or elemental primary because it doesnt matter the playable mission can easily be done using either of those primaries and switching only due to ammo/reload requirements No thought is required just equip the 2 guns you like and a rocket launcher and your done

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by SHDGunner: 7/26/2017 1:45:10 PM
    Oh it matters. Can you just put your head down and bulldoze through the missions with one weapon? Sure....but then you can do that in Destiny 1 as well. For just about anything other than raid boss fights. But you will get through the missions and strikes far more EFFICIENTLY if you use your energy weapon at the appropriate time. (My Name is Byf had an excellent video on this). 1. Your energy weapon will do more damage against shielded enemies than a kinetic one will period. Even if you don't match the element to the shield type. 2. Your energy weapon will strip that shield faster and more efficiently.....and with the shield is gone it will have a brief stunning/staggering effect on the enemy whose shield you stripped. 3. If you MATCH the energy weapon type to the shield type of the enemy there will be this "feedback" effect when you destroy the shield that results in a release of energy. This will have an even more pronounced stunning effect on the enemy.....but will also stun and damage any other enemies around it. IOWs its like a mini-Firefly effect when you take down that shield with matching damage. Can you get through the activities without giving thought to your loadout? Sure.....just like you can in D1....but you will wind up making it **significantly** more difficult than it has to be. If you're trying to fight off enemies rushing you at close range with a scout rifle.....or trying to pick off enemies at a distance with an SMG.. So the person who doesn't give thought to his weapons loadout can find himself with significant gaps in his defenses that D2s much more aggressive enemies can exploit.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I saw Byf's video on the matter i am still a subsciber of his at the moment but as i said in his comment section the feedback mechanic doesnt cut it yes you can be more efficient but that doesnt equal more fun weapon loads outs/options have gone from the game and R.I.P machine guns Elemental and kinetic weapons feel the same they do the same on unshielded mobs Im sure they do the same once a shield is down could be wrong there though as i cant remember maybe a loss of flavour is the better way to put it but im out of Destiny 2 which is a shame as i loved Destiny on both consoles played since beta on ps4

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Thank you, KG :) Yeah, Dawnblade was so good at the reveal. Was shocked at it's performance here. I was just throwing Nova Bombs into the ground at the end to let the seekers do the killing because yeah, the tracking is really spotty at best.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by SHDGunner: 7/26/2017 12:45:37 PM
    Calling it "spotty" would be generous. I think "ridiculously unpredictable" is probably more accurate. But like you, I ended up treating it like a non-tracking rocket launcher by the end of the beta. Get airborne and shoot it into the ground, and rely on splash damage and trackers to do the work. However----as you can see with the boss I mentioned----even that approach couldn't be relied upon to work.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon