I remember the days when Specials could offer good damage in their own right like the Felwinter's Lie with Final Round and Ex Machina with its unique "Wait for it" perk. With these weapons you could always continue to contribute to damage in a meaningful way.
Even in D2 we briefly had the Ikelos Sniper and Shotgun pulling their own with Boxed Breathing and Trench Barrel, now we're reliving the same scenario we had in Year 1 D2 where if you've run out of Heavy you only have tickle cannons to offer after the fact. Being weak does nothing for Destiny's fun factor, we should be powerful
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Modifié par Joulevette12 : 2/28/2024 11:10:07 AMThe reason why the main issue is that Bungie keeps putting the same rolls on the same guns with no mix ups to make them stand out like they previously use to do all they have at this point is new and old perks in the same slot on a different skin They can easily make a solar handcannon with Rampage+incandescent Sniper-clown cartridge+triple tap Scout-precision instruments+firefly They scared to experiment unlike previously