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10/24/2023 11:58:54 PM
10

Suggestion: Simple change to Behemoth's Glacial Quake

Dear Devs, I have one suggestion for a change to the Behemoth Super: Currently if you slide during Glacial Quake, you are not able to perform a Heavy Attack until your sliding animation is over. I would suggest to change that, and letting a R2 / Heavy Attack cancel the slide. Like you can with Burning Maul. This little change would make the super feel less clunky in my opinion. I would appreciate it, if this suggestion reached you. Thank you and have a great day! Zero

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  • They should also reduce the spread of the stasis crystals on the slam and reduce the moving time needed to shatter nearby crystals. Reducing spread helps crystals do damage more consistently, increases ease of actually freezing enemies in PvE, and makes the attack somewhat viable in PvP so the attack isn’t just RNG. The shatter thing is mostly a personal preference. Was playing Behemoth yesterday and found the shattering ability of glacial quake to be really lackluster without Cryoclasm. This goes double for ad-control where targets are more spread out and your melee isn’t as effective of shattering things and you can’t rely on crystals auto-shattering like you can with bosses.

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