Except, you can build for it, and it’s simpler than building for any of the six main attributes. Fully building for those requires taking into account stat rolls on four separate armor pieces, up to five mods on FIVE armor pieces, Exotic armor perks, and Exotic weapons.
On the other hand, building for Aerial Effectiveness requires accounting for your equipped weapons’ AE stat (visible on 3rd party sites as of now and in-game starting next Season), and Exotic armor perks.
(I am not including Aspects since only one Aspect for all twenty-seven Aspects currently in-game affects AE)
So it’s very possible, and VERY simple, to build for Aerial Effectiveness; however, the community as a whole hasn’t noticed because no streamers are actively promoting it, and parroting streamers is all this community knows how to do.
Edit: I originally miscounted the number of Aspects available across all subclasses, across all classes. Edited to correct that.
Nah its not simple at all and highly restrict your weapon /build / exotic armor usage.
A lot of efforts and builds just to not having your shots telling you "f*ck you"
Giving up on a ton of builds and your favorite weapons just to be able to land shots while airborne is plain stupid in a fps that promotes movement abilities.
If they didnt wanted aerial gameplay, then they should just assume it and delete jumps so we can play the way they want.
This change is basically removing what we were already doing for years, just to make us build for it :/
I mean in a "ultra competitive game mode" like bungie calls it, your aim and personnal skill doesnt matter, if you are in the air you can aim at the head of somebody and still miss XD.
(Seriously even aimbots struggles with in air accuracy....even cheats are a hint that its a stupid change XD)
I wouldnt be surprised if one day a cheat allows perfect in air accuracy, and i wouldnt blame players using it tbh.
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