New stats system is super bad, points always get wasted on stats we don't want. If i didn't want strenght back in d1, i could simply use int-dis rolls (or int-str if i didn't want dis, dis-str if i didn't want int)
We went from 3 combinations to this messed system
I still have 80 wasted points on my armor after one season and a month of the new one, my other 2 characters have bad stats
In d1 i easily had a 5-1-5 for stormcaller, a 5-5-1 for nova bomb and a 1-5-5 for radiance, a 5-5-1 and a 1-5-5 for sunbreaker and striker, a 5-5-1 for bladedancer and a 1-5-5 for tether
Without wasting any point, without dismantling each piece of armor
On top of that we need to hope to drop the right affinity
We went to play with almost 4 maxed stats in d1 (which was too much and i agree) to 2 maxed stats and a lot of wasted points in d2
Move mobility-resilience and recovery somewhere else (you can tied them to our masterwork tier of armors: each tier can give us 3 points for those stats and we could manage them with a slider, 150 points wouldn't be gamebreaking, but it would make us farm for masterworks) and let us farm only int, dis, str stats (it would nice to see int be more expensive to tier up so we can get max int giving up on dis and str (and vice versa ofc, maxed dis and str gives up int)
Or do anything that doesn't make 99% of the loot useless
This would really open up to the flexibility you promised, this would make us more likely to farm the new armors on each new season and it would make the grinding much better
A messed build isn't rewarding at all and players like to feel rewarded
Any update to build our characters easier nd more flexible is appreciated
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No, I don't actually.