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11/28/2017 8:50:22 PM
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DeeJ

Incoming Developer Commentary about Destiny.

Hey, there. Tomorrow, we had planned to conduct the final stream prior to the launch of “Curse of Osiris” to show off some of the weapons and armor the expansion includes. Instead, we are investing all our efforts into delivering some higher priority information about Destiny 2. You’ll hear from studio leadership about their assessment of Destiny all up, they’ll talk about our goals for the game going forward, and you’ll also learn about how we’re reacting to your feedback with some game updates that will arrive in the next few weeks. That will appear on the Bungie Blog on Wednesday. Thank you, DeeJ
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  • Will the issues that hounded the first game ever be addressed, by anyone? I get that's come and gone, but it really feels like D2 is a continuation of the bad designs, flawed communication in development, and tone-deaf(ness?) exhibited in vanilla Destiny 1. I want the old talent system back, big team battle/old crucible gametypes(I know private matches were mentioined in the blog but didn't see anything about custom games), fireteams of 4, kiosks, [i]story that doesn't conveniently wrap up at the end of a short campaign[/i]... This is lacking stuff that was good in the first game and stuff that make RPGs good in general. Sure the shooting is great, but the simplification isn't, and my character feels like a spectator to everything. Lastly, Cortana was right; I can't stick it. Not anymore. Because tripmine grenades DONT STICK TO PEOPLE NOW.

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