Hey, I know I have posted this a few times but I have only gotten a few responses and it seems relevant here as well. Trials could be tiered based off how many flawless runs you have made in a specified period. I think it would also help mitigate paid carries, and would be more enjoyable for more of the community leading to fewer complaints.
Here's how tiers and matchmaking could work:
Trials would run in a tiered format for a predetermined period before being reset at the end of the period. (A month, maybe?) After a reset, everyone is in the same pool with zero flawless completions. Once you go flawless once you jump up a tier, this allows more people to go flawless as toward the end of the cycle the better players would have gone flawless already giving lower skill players / people with less time to "get gud" a chance to get flawless against others that haven't gone flawless for the period. Then the second tier could be players that have gone flawless 1-3 times or something like that, third tier 4-7 times, fourth tier 7-10 times, and a fifth tier for 10+ times flawless for the period. Then after a week or month (month would probably be better) Trials is reset and everyone goes back to the 0 flawless pool to start again. This way if you can get to tier 3 and run into people that are better and have trouble getting past tier 3, after reset you can again go flawless. Or if you get tier 5 and take a break from the game, when you come back you aren't stuck just playing elite players.
Rewards / Loot:
Here is where I'm sure I'll get some disagreement, but here we go.
Instead of getting gear for a number of wins (5 for armor, 7 for guns) they could give gear for completing each tier, you go flawless once and complete tier 1, you get Trials loot. You get your 3rd flawless for the period, congrats, here's some Trials loot. Go flawless 7 times, HOORAY MORE TRIALS LOOT!! Get your 10th flawless, yep you guessed it, more Trials loot. Then, in true Destiny spirit, if you can go flawless an 11th time or more, it gives you a CHANCE at getting the elusive "GOLDEN SCARAB EMBLEM OF ETERNITY". Oh, and some more Trials gear. Completing each tier could give you a unique emblem that shows off how far you have gotten in Trials in the past, so once you go once, you get the tier one emblem, 3 times, tier 2 emblem, etc. The only one that would be RNG'd would be the 10+ wins, gotta keep that old Destiny spirit alive with the game of chance somewhere. They could even use the same gear for rewards for each tier and put different skins on the weapons or armor for completing each tier. This would be a way to show off your skill without getting rewards that give players even more of a competitive advantage. If only high skill players go flawless and flawless rewards give better weapons / armor, those players who can go flawless without the better weapons have even more of an advantage if they get "OP" gear for being the only ones that go flawless. I wouldn't even be opposed to the 10+ win gear having the extra "Adept" perk of second wind or something like that, which gives you a slight advantage over people who have the "regular" version, but not so much that they are unstoppable.
Before people start saying, "but I couldn't even go flawless once in D1, how am I supposed to do it 10 times in a month to get the "GOLDEN SCARAB EMBLEM OF ETERNITY"? Here's the secret, not everyone is supposed to get the "GOLDEN SCARAB EMBLEM OF ETERNITY", it is for the top tier of players so they
can show off that they are indeed the top tier. I feel this may also mitigate some of the paid carries. Who is going to want to sit with someone carrying them through Trials to get them to 10 flawless runs?? It would take too much time. I think people would settle into their tiers eventually and be more ok with not getting the top tier stuff as they are able to get the same gear, it just looks different.
If needed the number of wins for flawless could also be adjusted since it will take a lot more playing to get to Tier 5 Trials, but that is kind of the point of having different skins on loot and emblems, so those players that put in the time can show that they have put in the time and effort to get where they are in the Trials ranks.
I do get that at some point people will have to play out of their tier, like if there aren't enough people in a tier to get matches in a reasonable amount of time. Best example of this would be the first people to complete each tier, if you are the first flawless for the period, there would be nobody in tier 2 yet so you could still be matched with tier 1 opponents until there are enough in tier 2 to get matchmaking to run efficiently. I get that it throws off the balance a little bit but once Trials got going everyone would kinda settle into their tiers.
Anyone with any other thoughts or ideas?? I have thought about this many times in attempting to get my first flawless, I can't quite get there, and have always wanted to have competitive matches in Trials, but when I play it we either curb stomp the team we are playing, or get our arses handed to us. I think this tier system could make Trials more fun for a wider range of players. Post your thoughts below.
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[quote]Hey, I know I have posted this a few times but I have only gotten a few responses and it seems relevant here as well. Trials could be tiered based off how many flawless runs you have made in a specified period. I think it would also help mitigate paid carries, and would be more enjoyable for more of the community leading to fewer complaints. Here's how tiers and matchmaking could work: Trials would run in a tiered format for a predetermined period before being reset at the end of the period. (A month, maybe?) After a reset, everyone is in the same pool with zero flawless completions. Once you go flawless once you jump up a tier, this allows more people to go flawless as toward the end of the cycle the better players would have gone flawless already giving lower skill players / people with less time to "get gud" a chance to get flawless against others that haven't gone flawless for the period. Then the second tier could be players that have gone flawless 1-3 times or something like that, third tier 4-7 times, fourth tier 7-10 times, and a fifth tier for 10+ times flawless for the period. Then after a week or month (month would probably be better) Trials is reset and everyone goes back to the 0 flawless pool to start again. This way if you can get to tier 3 and run into people that are better and have trouble getting past tier 3, after reset you can again go flawless. Or if you get tier 5 and take a break from the game, when you come back you aren't stuck just playing elite players. Rewards / Loot: Here is where I'm sure I'll get some disagreement, but here we go. Instead of getting gear for a number of wins (5 for armor, 7 for guns) they could give gear for completing each tier, you go flawless once and complete tier 1, you get Trials loot. You get your 3rd flawless for the period, congrats, here's some Trials loot. Go flawless 7 times, HOORAY MORE TRIALS LOOT!! Get your 10th flawless, yep you guessed it, more Trials loot. Then, in true Destiny spirit, if you can go flawless an 11th time or more, it gives you a CHANCE at getting the elusive "GOLDEN SCARAB EMBLEM OF ETERNITY". Oh, and some more Trials gear. Completing each tier could give you a unique emblem that shows off how far you have gotten in Trials in the past, so once you go once, you get the tier one emblem, 3 times, tier 2 emblem, etc. The only one that would be RNG'd would be the 10+ wins, gotta keep that old Destiny spirit alive with the game of chance somewhere. They could even use the same gear for rewards for each tier and put different skins on the weapons or armor for completing each tier. This would be a way to show off your skill without getting rewards that give players even more of a competitive advantage. If only high skill players go flawless and flawless rewards give better weapons / armor, those players who can go flawless without the better weapons have even more of an advantage if they get "OP" gear for being the only ones that go flawless. I wouldn't even be opposed to the 10+ win gear having the extra "Adept" perk of second wind or something like that, which gives you a slight advantage over people who have the "regular" version, but not so much that they are unstoppable. Before people start saying, "but I couldn't even go flawless once in D1, how am I supposed to do it 10 times in a month to get the "GOLDEN SCARAB EMBLEM OF ETERNITY"? Here's the secret, not everyone is supposed to get the "GOLDEN SCARAB EMBLEM OF ETERNITY", it is for the top tier of players so they can show off that they are indeed the top tier. I feel this may also mitigate some of the paid carries. Who is going to want to sit with someone carrying them through Trials to get them to 10 flawless runs?? It would take too much time. I think people would settle into their tiers eventually and be more ok with not getting the top tier stuff as they are able to get the same gear, it just looks different. If needed the number of wins for flawless could also be adjusted since it will take a lot more playing to get to Tier 5 Trials, but that is kind of the point of having different skins on loot and emblems, so those players that put in the time can show that they have put in the time and effort to get where they are in the Trials ranks. I do get that at some point people will have to play out of their tier, like if there aren't enough people in a tier to get matches in a reasonable amount of time. Best example of this would be the first people to complete each tier, if you are the first flawless for the period, there would be nobody in tier 2 yet so you could still be matched with tier 1 opponents until there are enough in tier 2 to get matchmaking to run efficiently. I get that it throws off the balance a little bit but once Trials got going everyone would kinda settle into their tiers. Anyone with any other thoughts or ideas?? I have thought about this many times in attempting to get my first flawless, I can't quite get there, and have always wanted to have competitive matches in Trials, but when I play it we either curb stomp the team we are playing, or get our arses handed to us. I think this tier system could make Trials more fun for a wider range of players. Post your thoughts below.[/quote] TL;DR but I will say this. The sweaties don't want it any other way than what it is currently. They put a lot of worker into molding it the way they want it with all the crying they did to bungie. I'm pretty sure they're already not looking forward to what may come and are already lobbying bungie to bring it back the same way. I'm also willing to bet a good portion of these people will continue to play trials on D1 for a very long time
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Trials on D1 ends before D2 is released. And I do agree with you, I don't think the sweaties want it to change partially because then they know it will be more difficult for them to go flawless consistently if they are playing other quality teams. I think many of these teams like that they can play at least a few matches on every card and run thorough people. They don't like to lose, and complain a lot when they don't win almost every game they play. And I know this whole post might look like me saying "Trials is too hard, I wanna go flawless too", but this is not the idea behind my post. The idea is that I think it would benefit the game as a whole and the whole Destiny player base if Trials were more competitive for a wider range of the player base. My theory on them whining about losing is based off my experiences playing the game, posts on the forums, and the fact that I used to check guardian theater to see how many streamers we had been playing, and I did watch videos of times we beat streamers, and we did beat some good guys. And most of them did not like it one bit. Several times they just got mad and shut down their stream or talked about how it was b.s. that we won. This isn't a person looking for competition, it's a person looking for easy wins.
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Trails needs to be ranked! I don't see how pve can be as bad. I just kick ppl if we can't progress with the raid. Getting 0 and 5 is annoying. Faced against 150x flawless isn't matchmaking. I haven't even gone once. I need for grimoire don't wanta pay or watch a stream for week.
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Modifié par Hollow : 6/30/2017 4:38:41 AMi'm bumping to read later, if somebody replies to my comment it'd be appreciated :-)
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Smurf Accounts would be a HUGE problem
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Not as much as carries are now
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Lol you can't possibly imagine how much worse it'd be
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How, enlighten me on how it would be worse? I don't remember Halo having any issues with ranked gametypes like this. That's basically what it would be, you play against people in your bracket, were carries and secondary accounts an issue in Halo? How would a tiered system be worse than what we have now?
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Yes, halo has no endgame desirable loot. Plus don't forget how many 50 accounts were for sale back then - deranking on alts, etc...trials carries now are carries, one or two very good opponents with one or two bad player(s). With this system they say screw carrying which would take forever and just run on recoveries - now instead of 2 good players and a bad one you've got 3 good players. So in essence you'd only make it worse.
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I get what you are saying but I don't think that is what would happen. You could be right though. I remember people selling Halo accounts, but I also never understood it. If you can't get to 50, why buy an account with rank 50? You're just going to get stomped if you try to play and de-rank. I just think Trials could use some improvements, when I play and a bunch of teams I'm playing have guys with 100+ flawless runs, and I have 0, I don't have much of a chance. Like I said, for me, it's not even about the flawless runs, I'd just like it to be more competitive. Those account recovery accounts would run through the tiers and leave the lower tiers within a few runs. Carries and account recoveries are unavoidable weather it is tiered or not, at least if it were tiered, those of us that just want to play competitive games would be more likely to be matched against players with similar skill.