Everybody is giving you grief but I agree. It’s one of the reasons I don’t like Insight Terminus.
There’s a large number of enemies at any given time, including enemies like Gladiators and little ankle-biters that are constantly pressuring you, combined with a boss attack with a huge area of effect, in an arena that is determined to stop you dead in your tracks if you strafe more than six feet?
It’s a crappy arena design that breaks up the smooth flow of combat and takes your attention away from the enemies to fight the terrain.
It might only take a split second to do so, but in something like a Grandmaster a split second could also get you killed. It’s like if you played DOOM on hardest setting and Doomguy lagged every 5 seconds
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thing is, Doom Guy doesn't lag lol. So what are you trying to say? Guardians are like babies sometimes. Also, terrible "comparison".
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Edited by The-IIID-Emp1r3: 4/22/2021 2:19:14 PM[quote]thing is, Doom Guy doesn't lag lol. So what are you trying to say? Guardians are like babies sometimes. Also, terrible "comparison".[/quote] Bruh ... How did you miss THAT entire point.. Like even i did get what he meant, if you've really played Doom you'd get what he meant by lagging every 5 seconds, it would be hella frustrating to even imagine playing since you have to constantly move to survive and you gotta make every decision count in combat, so having Doomguy lag every 5 seconds would be literally the worst thing that could happen lol.
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Thing is, even in Doom Eternal, chances of getting stuck in a circle are zero lol.yall are way to defensive about this.
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That’s kinda the entire point of a theoretical comparison?? But okay buddy Guardian
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Lol ok , if you feel like terrible comparisons are adequate than you are free to live with thinking that way.
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Thank you for your permission. Tah tah.
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exactly, people who never tried gm came in here like; “oooh cant you just jump you noob”
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did GM and made my gilded yesterday and i also say...press jump not too hard and tbh the strike is a pretty easy one if the dogs can come near you the whole team failed anyways
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But consider [i]The fact that you were able to complete it does not invalidate the criticism that it’s bad arena design[/i] It just means you were able to overcome the bad arena design.