And here is my 2 cents:
In D1, getting a weapon drop is a very similar experience to sitting in front of a double-slot machine in Vegas. It's outright gambling.
Double-layered RNG (a common RPG practice) is used to create an artificial sense of variety, rarity and "value". The false idea that the game has vast pools of weapons. In reality, luck-of-the-draw and literally nothing else separates you from getting a "perfect" roll on your first try or on your 1000x try, 300 hours later. It's a frustrating, old-school MMO mechanic that only truly satisfies one chunk of the player base. Who, at least IMO, are addicted to the grind, more than anything else. Addicted to chasing that "carrot".
So, what this change means is that the loot in D2 will have one less layer of RNG in the mix. You now hunt for [i]the weapon[/i] itself (and the presumably mods for it). Instead of wading through an ocean of garbage-rolled, slightly different but similar weapons. Just to convince yourself this game has endless loot to give.
It moves the game in the direction Bungie has been doubling-down on. Which is, Destiny shouldn't be a second job. Having to sit there and compare the item that drops to the almost identical item you have currently in your inventory to the spreadsheet on the Internet that tells you what the "ideal" build is, for every drop, genuinely only appeals to a small percentage of the greater player base.
All that said, what will ultimately make or break this new approach is how wide and varied Bungie makes the legendary weapon pool in D2. Only time will tell.
Honestly, what this "community" needs to be focused on is encouraging Bungie to fill D2 with more meaningful activities to take up our time and bigger/better goals to strive towards. [b]NOT[/b] berating them for removing a BS mechanic that fooled us into thinking that RPG busywork has more meaning behind it than it actually does.
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I love grinding for a sense of rhythm.... the alpha state of gaming. But, you make some good points.... However....Bungie has promised more "quality content" but haven't shown it yet. Why not? Why not show that stuff off? Makes me think its not really special content.... just.... more. So, if the content is repetitive (as opposed to dynamic), and the gun variety is limited... well... they ain't gonna sell much silver because people aren't gonna stick around this time. At least with Destiny 1, that carrot kept you involved. Nothing about what has been shown so far looks like its dynamic and therefor, we are gonna miss hunting for those Unicorns.
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it will fit the new generation "easy reward next to almost 0 effort" at least the old grind fashion separated casuals from gamers
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Edited by FairlySplendid: 7/3/2017 3:14:09 PMGrinding RNG for the sake of grinding isn't "earning" or working towards anything of substance. That is a 1990s, early 2000's mindset. From a time when game designers and gamers alike thought time consumed = progress/achievement. RNG was the only way to create the "Illusion" of diversity and rarity and keep idle hands busy. Gamers today see through that BS and want [i]actual[/i] goals, definitive rewards, and a clear path to the finish-line. Even if that path in long, complex and demanding. The loot game can be difficult and challenging without throwing in the added bullshittery of randomized rewards at the end. The key to making the greater community happy is to offer rewards and challenges for each tear of the playerbase. Those that want THE most coveted items, have to play the most difficult content and complete the most difficult quests. So reiterating my last point: [quote]Honestly, what this "community" needs to be focused on is encouraging Bungie to fill D2 with more meaningful activities to take up our time and bigger/better goals to strive towards. [b]NOT[/b] berating them for removing a BS mechanic that fooled us into thinking that RPG busywork has more meaning behind it than it actually does.[/quote]
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The goal [i]should[/i] be to enjoy the content, regardless of rewards. But Bungie built a loot based game, where the only thing to take away when the action stops is a sweet new gun. After the action stopped in Destiny, there was that cold cold feeling of nothingness. They better find a way to fill in those cold spots, because without the carrot, all they have is a stick. And sticks hurt!
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yeap, now you log in and get your ghallarhorn... cuz you deserve it.
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Edited by FairlySplendid: 7/3/2017 9:01:24 PMOh? Did I miss an announcement that you get a D2 G-horn for logging in? [i]Or[/i] Are you trying to give the impression that, that was the case in Y3? Because I recall having to complete an exotic questline. [i]Or[/i] Are you trying to claim that getting a G-Horn in vanilla was an "earned" experience? Because it wasn't. It was 100% RNG-based. You could literally log in for the first time and completely luck into it on your first "try" or your 1000x. There was not requirement or skill involved whatsoever, just luck.
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i completed the quest line not even knowing was for the ghorn.... are you telling me was hard to complete for you?
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Gjallarhorn right now kinda sucks in comparison to the other Exotic heavies. Effort = Value
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I play for the guns though.
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Did Bungie say they were removing guns from the game?
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I think you're underestimating how many of us are questioning this strategy. Most of here have 100's if not 1000's of hours invested in this game, so the grind is clearly not the issue no matter if people complain about it or not. We want to be rewarded though, with unique weapons, not the same Palindrone everyone else has. What in your head thinks anyone wants that?
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Edited by FairlySplendid: 7/3/2017 2:57:25 PMYou are already rewarded with the exact same Palindrome as everyone else. You just got randomly lucky on either your first, third or two hundredth attempt and the RNG slot machine "blessed" you with one that has above average perks. You got honey d*cked by RPG busywork. To repeat my last paragraph: [quote]Honestly, what this "community" needs to be focused on is encouraging Bungie to fill D2 with more meaningful activities to take up our time and bigger/better goals to strive towards. [b]NOT[/b] berating them for removing a BS mechanic that fooled us into thinking that RPG busywork has more meaning behind it than it actually does.[/quote]
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Nobody thought rng had any reason behind it, it's just what it was, but people are mistaken if they thought that was the difference in their success or not in pvp. New meaningful content should go without saying and should not include any reduction in weapons. I don't know how the new loot system works, but any loss in the amount of different kinds of weapons we can have is a loss of content and a mistake.
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What we SHOULD be pushing for is [i]more[/i] and [i]different[/i] kinds of weapons, as you said. Not the identical weapon with 200 slightly different meh-roll combinations, 2 decent combos and 1 god roll. From all outward appearances, what Bungie is doing is removing the 200 BS rolls and balancing out the rest to be above average and viable. That said, to pull it off, Bungie then has to iterate on that idea and turn each of those handful of solid combinations into its own standalone legendary [i]OR[/i] offer mods/enhancements to further customize an item. Only time will tell if this idea will sink or swim.
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I'm in the same boat.
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[quote]And here is my 2 cents: In D1, getting a weapon drop is a very similar experience to sitting in front of a double-slot machine in Vegas. It's outright gambling. Double-layered RNG (a common RPG practice) is used to create an artificial sense of variety, rarity and "value". The false idea that the game has vast pools of weapons. In reality, luck-of-the-draw and literally nothing else separates you from getting a "perfect" roll on your first try or on your 1000x try, 300 hours later. It's a frustrating, old-school MMO mechanic that only truly satisfies one chunk of the player base. Who, at least IMO, are addicted to the grind, more than anything else. Addicted to chasing that "carrot". So, what this change means is that the loot in D2 will have one less layer of RNG in the mix. You now hunt for [i]the weapon[/i] itself (and the presumably mods for it). Instead of wading through an ocean of garbage-rolled, slightly different but similar weapons. Just to convince yourself this game has endless loot to give. It moves the game in the direction Bungie has been doubling-down on. Which is, Destiny shouldn't be a second job. Having to sit there and compare the item that drops to the almost identical item you have currently in your inventory to the spreadsheet on the Internet that tells you what the "ideal" build is, for every drop, genuinely only appeals to a small percentage of the greater player base. All that said, what will ultimately make or break this new approach is how wide and varied Bungie makes the legendary weapon pool in D2. Only time will tell. Honestly, what this "community" needs to be focused on is encouraging Bungie to fill D2 with more meaningful activities to take up our time and bigger/better goals to strive towards. [b]NOT[/b] berating them for removing a BS mechanic that fooled us into thinking that RPG busywork has more meaning behind it than it actually does.[/quote] Quiet down you 0.9kd sook.
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This would be a better insult if we knew what a sook was
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[quote]This would be a better insult if we knew what a sook was[/quote] Clearly you don't
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Reported.
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[quote]And here is my 2 cents: So, what this change means is that the loot in D2 will have one less layer of RNG in the mix. You now hunt for [i]the weapon[/i] itself (and the presumably mods for it). Instead of wading through an ocean of garbage-rolled, slightly different but similar weapons. Just to convince yourself this game has endless loot to give. .[/quote] The problem is that you are assuming that there will be "THE weapon". With them hand picking the perks to avoid a weapon being OP, my concern is that ALL of the weapons we will be wading through will be garbage. There will be no carrot. Just a bunch of mediocre options and trying to decide which Kardashian is the least skanky.
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This^ They already said longer TTK in D2 PvP
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Courtney. The answer is Courtney Kardashian. You know these things when your in a committed relationship.
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You're
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I've been on the fence about this issue until I read your post. So, thank you. I'm a solo player and it looks like I'll be able to acquire more weapons due to "guided games" and similar activities. Do you know if they're going to have "guided Trials" so to speak? I know you're not the walking Destiny almanac, but if anyone knows I'd appreciate it.
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If I understand well there will be guide pvp too.