You AND BUNGIE, need to stop focusing on numbers when it comes to buffs/nerfs.
An activity that has hunter super disabled is going to have low numbers. An activity designed to counter a hunter super is going to have low numbers.
I mean it’s extremely difficult for Bungie to not understand this concept so I’m not surprised a forum dweller also doesn’t understand the concept 🤷🏽♂️
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Tether would not have been used on final boss just to be extra clear.
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[quote]Tether would not have been used on final boss just to be extra clear.[/quote] Tether is still disabled and not a single super is viable in the encounter it’s disabled in. Why would anyone use a hunter for the activity if its most viable super is disabled? Bringing up numbers in a activity built the way it is is just stupid lol
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I letting you know that Goldie would still be the better option for this boss. The boss moves around too much and the player is forced to do the same, tether would be a waste on this boss. Data still rings true.
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[quote]I letting you know that Goldie would still be the better option for this boss. The boss moves around too much and the player is forced to do the same, tether would be a waste on this boss. Data still rings true.[/quote] Whether data rings true or not it’s not a very good judgement on what needs nerfed or buffed. Not taking any of your points away, valid argument I just don’t agree on the whole use #s to nerf and buff.