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Edited by Erijian: 9/6/2016 2:39:51 AM
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Hungering Blade only activates on charged melee/super kills Cauterize activates on all solar ability kills That's why Cauterize has a cooldown and Hungering Blade does not. Personally, I find a ranged Super that can rapidly regenerate health on kills isn't a balanced concept in the first place. The cooldown is justified to stop Hammer of Sol from spamming down multiple players from a distance..And the lack of cooldown on Hungering Blade is balanced to allow Arc Blade to do what it's supposed to do. Neither need to be adjusted in my opinion.
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  • What if it was adjusted to be timed for the Super only? Or at least get a timer so people know when they're not going to get the regen.

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  • Also have you ever used HoS? Getting multiple kills from a distance isn't really possible. Why? Because hammers have travel time and arc to them. It's really only useful for close ranges because even if you can land a hammer in the place where someone is standing a even medium range, by the time it gets there they will have moved.

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  • Or we could adjust them because it makes the game more fun and helps out Arcblade in the long run. A lot of people are sick of getting shotgun melee out of Arcblade even though there's literally nothing they can do about it. This would help that.

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  • This, even though I really really hate regeneration on ranged supers HoS really can't take another hit the class would become another sunsingers class. Btw sunsingers needs to be redone or at least looked at it always feel like bungie goes over board with nerfs

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