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publicado originalmente en: Micro-Transactions in Destiny?!
12/15/2014 11:56:10 AM
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Exactly. And with the butt -blam!- they have done so far they won't have enough customers. I mean who in their right mind would support a game that locks out people of the original content they payed for. (Nightfall strikes etc) after three months due to a dlc which many people are convinced was part of the core game from start. While they at the same time show by the strikes options we have. They have no difficulty doing strikes that contains dlc content and some that doesn't. Also that they still after three months can't fix small bugs like ammo synthesis can't be used with a full inventory. Sure they might focus on the big issues. I would believe that if things like weapons actually got balanced which they still aren't which one cam see by a over usage of fusion and shotgun and autorifles in crucible. And still there are such unbalance in pve that u rather stand in a camping spot instead of actually fighting against enemies cuz they are to hard to risk it so you still don't play the game as they want us to. A pve experience should be in that way that the enemies is hard but so hard that you still actually manage to fight against them instead of wanting to go into a door way or run away out of the enemies area of attack so they run back and that is where you shoot them. Two words. Unbalanced difficulty. It shows that it is unbalanced by the simple fact that there are so many enemies that swarm each "camp" spot cuz if it was balanced there wouldn't be so many enemies that swarm those spot which would actually make you want to fight and hunt them down instead of sitting in a corner waiting for them. Which makes for example the entire summoning pits boss area usless unless when playing on easier difficulties cuz you won't go in to the room. Cuz dying returns you to orbit which is too much of a waste of time when your still just going to restart the strike etc. So many -blam!- ups i could go on forever.
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