Why would they use the Reach engine if they perfectly use Halo 4's?
That is if it is even coming out on the 360.
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Reach character models =/= Reach engine The actual engine won't change, just like CEA. They'll use the engine the original used. Using H4 character models wouldn't make sense canonically.
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Maybe the marines could work. SA has the newer models in some of the cutscenes and a similar style is on FuD, so it's not impossible to have H4 marines. Here's hoping to not get H4 ODST's, though.
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There were no ODSTs in H4, unless you're talking about that bastardised MP armour.
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I was referring to the mp armour.
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Eww, god no. I hope they just use a polished H3:ODST model.
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Or the Reach one. That was cool.
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They were fat though.
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Obviously it'll be the engines textures overlaid on top of the original. And yeah, you're right. The models wouldn't really fit. But still think they should add new models from Halo 4 engine. Update the Halo 2 models. It isn't that hard either.
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Editado por BannedLemön : 2/25/2014 3:01:08 PMThe marines from H4 would be okay, as it's just one of the many Marine BDUs. ODSTs should either Reach models or polished H3:ODST models. Using the Covenant models from H4 wouldn't make sense though. Neither would using Chief's H4 armour. The most likely scenario is that they use Reach and H4 models with up-res'd H4 environmental textures and vehicles.
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Can't wait to see the old chief in pretty graphics. If they throw him in H4's armor I'll be very upset. It just feels too different.
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I like his new armour in H4, but using it for H2A is just a bad idea.
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Agreed.