You can't force people to keep you in their fireteam. It's their 'room', they choose to accept you, they can boot you. Vet the people you play with. We don't want Bungie or any devs to invoke control over our interactions than they do now.
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Ahh so you support toxic shítbags ruining the game for others. Why didn't you just say so.
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Hysterical smears do not work on people confident in what they are saying. Spin it into whatever lie you want, my point stands and there's no counter argument.
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You are confident... Of your personal opinion? Lmao. Uhh, good I guess?
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That sure sounds a lot like "I don't have a counter argument, so I'm going to suggest that my original post is objectively correct, to avoid further conversation" Have a good one kid
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No no no, I made my statement. I don't need a counter argument, because there's nothing to respond to.
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Editado por PhNx Hellfire: 10/4/2021 9:16:57 PMYou need to read that guys post kiddo. The fireteam leader who does this is the shitbag. But the risk of doing stuff like that with children who WANT to be toxic? You go ahead and tell me where that list of people is? Tell me the vetting which goes into that? The issue you have is two big ones: Raid is about to be over, toxic player non-leader decides to kill themselves to prevent the final stand from being finished. Everyone loses and now you can't boot them. On the other hand, a toxic fireteam leader stops damaging, kicks a player who they disliked, and then laughs about it. You think disabling it solves the problem. No. Toxic players are doing that to be trolls and will wait for that moment to be a troll. You aren't getting rid of it. You're ignoring it and allowing another metric of control will not be the real solution of forming your own fireteam to prevent that issue from ever existing.
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Editado por Kalyx triaD: 10/5/2021 1:32:07 AMStart your own group or join a party with trusted fireteam leader is all I been trying to say this whole time.
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I didn't say anything about disabling shít. Maybe YOU need to read the post over.
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[quote]Ahh so you support toxic shítbags ruining the game for others. Why didn't you just say so.[/quote] That's your post -blam!-. Get on topic. You are NEVER going to get rid of people like that. It's their choice to start the fireteam and your choice to join it. Disabling ANY functionality is NOT going to solve that issue. You are either the fireteam leader or you are not.
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It actually would solve a few issues, but hey
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They could just make it to where if you get booted you spawn into a solo lobby so you can collect your loot, if you haven't yet. There are ways to mitigate trolls.
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Editado por PhNx Hellfire: 10/5/2021 6:54:02 AM[quote]spawn into a solo lobby[/quote] You're not talking about a lobby. Your talking about an instance. Big difference. An instance in this game is an encounter potential area. It's not like you can have a coding sequence solely designed with no loading of enemies. The boss's defeat is the primary key to the loot chest. Your secondary key is simply getting to the chest. I get this is a confusing explanation, but you need to activate both at the same time to ensure there is not an issue with the loot drop itself.
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IF [A (Boss Kill)] has been checked AND [B (Loot Grab)] has not been checked THEN spawn into solo instance for loot grab at checkpoint.
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Now go learn more programming about relaying to a loot pool. Then divide the loot pool drop rate based on primary and secondary keys. Then do it so well that there isn't a single bug that prevents the player from interacting with the new loot instance which ignores all previous loading and call sequences. Go on. I'll wait 6 months for you to do it just so you have enough time to build the program.
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I will never understand people who can sit there with a straight face and defend useless garbage phkn design choices that really serve no purpose and have no reasonable reason to exist outside of laziness. "Yo it's cool that the cars sometimes burst into flames when you drive them, what if it was cold in winter bro, duh, like you could stay warm and stuff fam, just carry a fire extinguisher like it's not a big deal bro dude." No, it's a stupid design and it deserves to be called out for being a stupid design. If you are going to be saved to an instance once per week you should be either able to zone back in at the end, or unable to be kicked from the group at the end. Full stop. There's no excuses that justify this behaviour.
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The behavior is irrelevant. To avoid this you start your own group or join trusted players you know. The fact that everybody is making an emotional appeal instead of addressing the logical solution to this is not my problem. I've never in my Xbox Live experience since 2004 been booted from a party in any game. Ever. That's not to say I've never joined a stranger's lobby, but I'm very careful. There's nothing in Destiny 2 worth making me drop that common sense.
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Are you bungie the entity? No? Then I guess I really isn't your problem. You know what else is the logical solution? Ask the maker of the game to fix a stupid and obnoxious design because it's stupid and obnoxious. OR you could use survivor bias to assume everything is fine, and all is good in the world.
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Everything is not fine. This is reality vs bawling. What's going to happen first fastest: - Bungie, all hands on deck with a new expansion, putting time and hands away to fix this issue? - Or a player simply not trusting every raid boy with an open lobby in LFG? One of those things will solve the problem, right now, for free; but players want Bungie to cover for their bad interactions. Until the problem is fixed on a technical level I gave you guys the answer to that behavior. Don't wanna do it, cool, enjoy every raid with that nagging fear in the back of your head that the party leader just might be a jerk. Risk is assessment is your to make.
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I don't think you understood the OP. This happened after the raid was over. That should not be able to happen.
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Editado por Kalyx triaD: 10/4/2021 12:50:40 PMWas he not a part of somebody else's party after the raid was completed? If so, that's the risk. Perhaps Bungie should make sure a Raid completion triggers the rewards if your fireteam finishes within moments of sudden disconnects or something like that - but until then the fact remains: Playing with strangers has a risk, especially in high end modes. Bungie can't force us to make better decisions, you have to be sure of who you're playing with. Start a raid group yourself, or join people you know.
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I really can't argue with any of that to be fair.
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Okay, and its still uncalled for to boot someone after the raid boss dies but before loot drops because you think it's funny.
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Yeah it's pretty scummy. Start a raid group of your own or join people you know. Bungie can't buff player morality.
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They can't, but they can try and prevent immoral things people do, like only allowing in raid boots before an encounter starts so you can't boot someone at a point where you'll have beat the raid with them, but they can't get loot.
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Then they'll just boot people before the encounter. People will troll to spite themselves, there's no real way to fix these people. It's a human nature thing. The answer is obvious; start your own group or join trusted players. It's the only way to 100% avoid this and any other shenanigans. I'm annoyed that people refuse to empower themselves and demand Bungie solve their interactive decisions. Stop joining stranger's lobbies.