What a long paragraph that can be summarized that players play activities that properly reward time. Wow groundbreaking discovery. On that same exact note a large majority of players that managed to go flawless 1x this week and went into the flawless pool got beaten so bad in there they stopped playing early. Hence why we have near the same number of people going into trials but less matches played and less concurrent players every day other than friday. The idea of some sort of balance in trials i can understand up to a point but clearly handing out 1 flawless a week to everyone is not the play. Im also not in the opinion that end game is where people should be practicing to learn pvp. Theres 2 playlists and iron banner that you can practice in. Any change they make will not effect me in any way.
English
-
[quote]What a long paragraph that can be summarized that players play activities that properly reward time. Wow groundbreaking discovery. On that same exact note a large majority of players that managed to go flawless 1x this week and went into the flawless pool got beaten so bad in there they stopped playing early. Hence why we have near the same number of people going into trials but less matches played and less concurrent players every day other than friday. The idea of some sort of balance in trials i can understand up to a point but clearly handing out 1 flawless a week to everyone is not the play. Im also not in the opinion that end game is where people should be practicing to learn pvp. Theres 2 playlists and iron banner that you can practice in. Any change they make will not effect me in any way.[/quote] No lies found. They gotta be charging half the rate for Flawless carries in Trials of Equity. Can’t be upset about it tho. Everyone needs a path to have everything, right?
-
Essentially. I keep telling people im not biased because i dont do carries i dont do recovs none of these changes hurt me. I won 5% less of my matches from last weekend.
-
Yeah, you know it was always going feel cheapened when you expand the player pool. I applaud Bungie for making the move to do so. Guy I know proudly DMd me his 1st Flawless. Averaged .20 over 7 wins, carried by Steam players. Not congratulating a participation reward just makes you the hater lol
-
And need the old model that same guy would have just paid for a recovery…. …and the flawless pool would make those kind of hard carries more difficult to pull off. Which means that the talent gets cleared out of the early matches, and gives average players a chance to experience some success, and a reason to invest in the playlist. Trials in D1 did the same thing. Only it was with access to loot.
-
I think its also because people have this stigma about adept weapons that like theyre insanely better than the normal version. But in reality id take a god roll normal weapon over a mediocre rolled adept weapon.
-
Adept weapons can be modded into better weapons than many optimally rolled standard weapon. My Hung Jury (Adept) is a mediocre roll. But when you put the Big Ones Spec adept mod on it, it turns into a beast. Now add that kind of power to a god-rolled Adept.
-
Adept big ones just is boss spec and major spec. Its an advantage but an extremely small one. In pvp its the same
-
No. Because it makes a significant difference in TTK in high level pve content. Because the additional damage stacks up quickly.
-
Lets not over exaggerate 7.5% damage
-
That’s 7.5% [i]per bullet.[/i] That then stacks with all the other bonuses on weapon damage. It adds up quickly, and it’s effect is quite noticeable.
-
Editado por TheArtist: 9/21/2021 5:02:08 PMYep. And Trials kept dying because Trials did a piss-poor job of rewarding that. Bad if you were part of the Top 2-5% of the pvp player base. It gave you little more than a kick-in-the-teeth, if you were anyone else. It also shows that the gameplay experience itself is poor. Gambit attracts upwards of 250k players per day because people there is a dedicated group that enjoys it, not because it’s particularly rewarding. So it shows that Trials was a complete failure on multiple fronts. Which is why it collapsed so quickly, and why Bungie is opting for a completely new approach rather than letting it remain an embarrassing sore that keeps losing players and losing money. Bottomline is that Trials can either be inclusive…and healthy. Or exclusionary and unstable. Bungie has clearly decided that they’ve run out of patience with exclusionary Trials, and the resources they have to keep wasting trying to keep it on life support. As one day of Gambit was easily drawing more players that an entire weekend of Trials’ previous incarnations.
-
The issue has always been rewards this is something new. But once again this approach isnt it as it encourages minimal investment. Load in Sunday or monday when theres way less sweats get 1 flawless quit playing. Thats a legitimate strat people are using. Trials needs to be rewarding without going flawless and this community needs to accept that they will not get every adept in the game. Flawless matchmaking fixes nothing. But once again it doesnt effect me im just pointing out the obvious from a player who will farm regardless of what they do
-
Rewards are only part of it. If lack of rewards and new maps were the main issue, Gambit would have died out 2 years ago. Gambit is stable because the gameplay—-for a dedicated group—-is with their time and energy. Even though the rewards are meager. Trials problem is that everything about it sucks. The rewards sucked. The game play sucked. The matchmaking sucked. So the experience wasn’t satisfactory for anyone. The game kept its rewards behind an insurmountable skill wall that only the elites could climb. That drove average players out of the playlist because participating was rewarding from either a loot or FUN perspective. Those who didn’t leave were incentivized to break the playlist through cheating, recoveries, paid carries, etc…to try to force it to give up its rewards. Which created conditions which poisoned the experience for the elites. Who stopped trying to go flawless, and instead low-card farmed the average players…which only accelerated the foundational problem of runaway skill creep. Like an airplane in a flat spin..no playlist can survive that. It will inevitably crash.
-
Youre very wrong about what trials was. I can tell you as someone who played a ton more trials than you last season theres not a ton of cheaters (console) or recovs in the big picture. I maybe would run into 1 recov a weekend. Maybe 2 streamers doing carries. No cheaters throughout a whole weekend. While my experience is not the end all be all i have significantly more time in trials than you. Also still dont understand what the crying over recovs is about? As a guy who has gone against a ton what difference does it make what account the person is on? Hes gonna farm ya regardless?