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Sorry that you're fine with wasted potential
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They could do both. Stop pretending like your gripe is some grand ideal. It's just more whining over a small part of a game economy.
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Seems like a lot of players share the enhancement cores for infusion gripe.
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They sure do.
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Perhaps, there may be room for compromise....
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There isn't. Bungie already said they're not changing the infusion system. They did add the gunsmith bounties & changed spider bounties to give more cores though.
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I think we will see some movement on the EC issue at some point. Doesn't bother me personally, I have hundreds of cores and dont bother MW armour.
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There isn't really any for this, literally, the only things you can do are take them out, flood more cores, or half the costs..? for some reason( this just doesn't make sense)
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I'm 100% behind removing enhancement cores for infusion. They should however, remain for masterwork purposes.
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Cores can always do more than just masterworks, it's just gotta be of similar value to an item (not power level)
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Editado por TJ_Dot: 7/6/2019 3:27:24 PMElaborate on do both. More stuff for cores? Well, you don't see that many people even going for masterworks, so why would those same people go for anything else? You have to see the bigger picture, this isn't petty whining. Cores have the potential to have a big part in future gear empowerment, but it won't matter for most if they can't bother trying with it.
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[quote]Think about what higher tier investment you'd like for gear.[/quote] [quote]Consider that it is obtained via cores[/quote]Cores could be used for both. You can't say people aren't masterworking because of cores. Well, you can, but you'd be mistaken, at least in the big picture (😉). People aren't masterworking because it's largely pointless. I, for example, never masterworked any armor or weapons, even before Forsaken. Also, potential is just your imagination. I could apply your logic to any other part of the game economy: [quote]Consider that it is obtained via legendary shards[/quote] [quote]Consider that it is obtained via glimmer[/quote] [quote]Consider that it is obtained via planetary materials[/quote] So now I can say glimmer, shards, & mats are having their potential wasted, & if you disagree, [i]I'm sorry that you're fine with wasted potential[/i]. See how ridiculous that sounds?
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Think realistically, masterworks serve as a basic example, regardless of how good they are. If you had this special currency, intended for special investment, then why not use it on such? The only reason why not is because of infusion, people would rarely sell out their ability to do it. That's why they can't do both. Fixing that is either inflating the economy of them (which means developing more sources and implementing more drops) or just taking them out of Infusion, like 5 transactions having one cost removed. It is literally the easier of the two because it doesn't require a several month long social experiment and observation of how many cores are obtained and used to get the same result. We have to remember what they even exist for, cores are not just orange shards, that's ridiculous. They were brought in for Masterworks as a means to fully optimize something you truly cared about. Infusion plays little to no part in actual optimization (since max power "rarely matters" and it quite literally doesn't when you're 50 over), meaning it doesn't make sense for it to have a currency related to such. Shards, Glimmer, and Materials started as basic throwaway currencies, their potential is intrinsically limited to such. Materials go to their vendors and infusion, that's it, that's all there is for them rarely a problem. Glimmer and Shards? basically everything, and to keep them from being basically 100% non-issues, Glimmer gets capped and Shards have somewhat expensive use to keep your amount relatively consistent. You can't make the wasted potential argument for those because they are so basic, it doesn't make sense when those actually come 100% naturally.
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[quote]it doesn't make sense when those actually come 100% naturally.[/quote]Wtf does this even mean? You're just arbitrarily assigning "natural" to whatever currencies you're fine with so you can keep complaining about cores. The fact is shards, glimmer, & mats are part of infusion (especially glimmer, since it's the only ingredient that you literally can't infuse without), so anyone can arbitrarily decide that they should be used for something instead of infusion if they don't like it. & you're still overlooking the fact that whatever "potential" you or anyone else dreams up for any & every item in the game could be implemented [i][b][u]in addition to[/u][/b][/i] whatever purpose the item currently serves, so it's completely ridiculous to say that the item's original purpose hinders its full potential.
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Editado por TJ_Dot: 7/6/2019 6:37:56 PM[quote]it doesn't make sense when those actually come 100% naturally. Wtf does this even mean? You're just arbitrarily assigning "natural" to whatever currencies you're fine with so you can keep complaining about cores.[/quote] Engrams drop on the ground after kills (almost a set amount), you're guaranteed glimmer from rares, shards from legendaries, parts from both. Glimmer is gained through kills and most to all activity completions. That is literally what natural means, you don't have to think about it. An RNG chance of a core dropping from a legendary is not natural Bounties are not natural, no matter how easy they are, as you still have to go and get them. I'm not overlooking that things have the potential to co-exist, as shards and Glimmer co-exist with basically everything in the game and do pretty fine. Materials have their niche too, and if you had any more lovely ideas for what someone can do with some glassy rock from Io, you're free to share, it just shouldn't disrupt what has already been to a point where people literally hate it (cores in infusion). I am, however, acknowledging that people choose infusion over masterworking, I wouldn't put that reason to be that they just suck, if cores weren't in infusion, people would just masterwork more because they go to nothing else (like how they started), to fix that issue, you [b]add[/b] more for them. They fail to co-exist then because how are you going to convince someone, more so casuals and sorta average players, to ever invest in these new systems when it means sacrificing the ability to infuse. Some things work, some don't. This doesn't. You make new things for more invested people sure, but that does not mean make it exclusive to them. We're steering towards MMO, right? You have to consider these things. Obviously not pull a D2, but the casual perspective of people who really want to get into the game but X reason makes it understandably difficult is still something to consider important. This level of consideration goes for everyone.
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[quote]Engrams drop on the ground after kills[/quote][quote]An RNG chance of a core dropping from a legendary is not natural[/quote]So RNG purples dropping on the ground is "natural", but RNG cores from dismantling the RNG purple drops isn't?
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Engram drop rate is predictable I'm pretty sure. I think people did math on it. If it was truly random, its frequent enough to not matter. Cores are their own layer since the RNG of the legendary has to be a T4 masterwork. Making them not natural.