I didn't think it was "too" bad. Some of the yellow bars were a bitch, but not too crazy. The only times I died on the story mission was from walking off the damn map, but not from enemies, so I guess that's something . The strike was a different story, the main boss flattened me a few times, but it wasn't too bad. He did take a hell of alot of ammo to kill though, I wasn't sure he would ever die. The supers take awhile, but we don't really have a int build yet. Story seemed pretty good. Weapons weren't too bad, but the sniper seemed a tad weak. I only played as a hunter so far, his arc super seemed decent, but not mind blowing. I had no glitches, everything ran smooth. I guess I'll wait to see how the released game plays out. I guess what helped is that I wasn't really expecting a whole hell of a lot out of a beta, so my expectations were on the lower side. Ammo was definitely a problem, the heavy packs ,or whatever the hell they are calling the purple ones now were pretty much non existent .
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Same but int isn't going to be in the game anymore so I hope they do something about PvE ability cooldown times.
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I agree, that boss was a bullet sponge! Still it was fun overall.