We all hate people who drop. Leaving us to finish a strike as two, or even solo. I was wondering why people do it. Let me know which of the above applies to you and whether you feel bad about it or not.
In the spirit of openness, I only ever drop out if somebody else does on either of the new strikes. They are both just tedious without a full team!
Edit: if other, or hate a strike - please specify
Edit2: I know j should have included "life gets in the way" as an option. AFKers can be considered as "others quit"
Edit3: a common reason seems to be the short window of opportunity to quit post strike (you can also "dismiss" while your ship is in orbit people)
Edit4: another good reason: someone invites you to a raid
Edit5: seems like people hate repeating strikes. Luckily, as more are added this should sort itself out...
Edit6: surprising number of votes for "speed runners", seems we have lots who like killing the weakest enemies en masse...
Edit7: if you are trying for bounties please go to a relevant story or patrol area. It's faster and you don't need to inconvenience others if you want to quit out once accomplished. Also, understand that you can pick individual strikes from the map if you need to complete a certain one!
Edit8: just learnt that you can quit out during loading by going to character change!
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#Destiny
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1 RespuestaThis could very simply be solved if destiny implemented a tool that keeps you from doing the same strike more than twice. I was doing vanguard roc and I got the Dust Palace 3 Times. I mean wtf do they really expect someone to want to do that shit 3 times?