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Editado por RazeD: 3/10/2017 8:11:31 PM
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RazeD

Destiny 2 Subclass Ideas!

Do you want more?

2205

Do you NOT want more?

114

Do you want none of this in the first place?

179

Subscribe To Me On Youtube!: [url=https://www.youtube.com/c/razed]Youtube[/url] -------------------------------------------------------------------------------------------------------------------------------------------------- *ATTENTION* THIS IS A COMMUNITY POST! IF YOU HAVE IDEAS THEN REPLY WITH THEM, AS LONG OR AS SHORT AS YOU FEEL! SHARE THE LOVE! I WILL TRY TO ADD THE IDEAS OF OTHERS TO THE MAIN POST WITH THE PLAYER RECEIVING %100 COMMENDATION! [i][b]Hunter[/b]:[/i] Darkness Takeover - this ability allows the hunters body to be temporarily consumed by darkness hence the name. Once this ability is activated a pool of a watery void substance covers him/her from the very bottom up, that allows fast movement, and the power to kill ONE enemy (Based one how the subclass is upgraded) using the melee button within melee reach and turn them into an A.I to protect the fireteam and player who places the effect. [i][b]Titan[/b]:[/i] Sunbreaker Shield - this ability allows the titan to smash a shield into the ground to blind and stun enemies that look at the front flaming eye. The style of the shield is from an older age but is covered in the 'light', it has a boxy shape curving from the horizontal end to end. It can also be used as cover but takes minimum damage before it collides into itself. [i][b]Warlock[/b]:[/i] Diversify - this ability allows the warlock to diversify the map how he or she chooses. Create magic barriers of arc origin to change how the fight is played, use it to your teams advantage to make flag captures harder for your enemy or change the ways the enemies run into your ambush. If an enemy attempts to walk through the barrier, they get stunned and can be shot through for three seconds. -------------------------------------------------------------------------------------------------------------------------------------------------- 2017 UPDATE!!!: Since this has come such a far way from being a 4th subclass forum post, I decided to remodel the forum post in designation for Destiny 2! Please show some commitment to making Destiny 2 a great game by exploiting some love on this post, by commenting your ideas down below, and voting on the poll!
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  • Editado por iwanttolikediescoob: 11/12/2018 3:29:37 AM
    I have an idea not so much for a whole new subclass, but more so for a new subclass path, like what we got in forsaken how each new super was tied to a new path in an already existing subclass. Hunter: Way of the Earthshaker (Arc) [b]1st Ability: Poseidon's Fury (Super): [/b]Weave a trident made of pure lightning and summon a storm worthy of Poseidon himself. [i](In-depth explanation): You create a trident made of lightning, and then you start spinning it in your hand, you then slam the trident against the ground and call down a huge storm that deals very high damage to everything in its radius. You can also hold down the super button to change the radius of the storm, making it bigger or smaller. The way that I started looking at the super is like this. The super has a set damage amount, it will never go above or below that set amount. However, when you increase the radius, you need to spread that set amount of damage across a larger area, so if you have a super huge radius, you will not be dealing a whole lot of damage to any enemies in that radius because that set amount of damage is spread across a larger area. However, if you have a much smaller radius, you will be dealing much more damage in that smaller area, because that set damage amount is all going towards a much smaller area.[/i] [b]2nd Ability: Tidal Leap:[/b] (Melee ability): Jump into the air and throw an electrical trident down at the ground beneath you causing a medium sized explosion of lightning that can chain to nearby enemies, multi-kills with this ability grant melee energy. [i](In-Depth explanation): This ability is very comparable to the titans Ballistic Slam ability, from the new Code of the Missle, only you don't need to sprint you simply need to jump into the air, and when I say that if you get a multi-kill with this it grants melee energy I mean that if you get a multi-kill you get about 1/3 of your energy back. And a multi-kill in this context means that you need to get 3 or more kills in rapid succession.[/i] [b]3rd Ability: Thunder Flow:[/b] Your dodge ability charges faster, it charges even faster when enemies are in close proximity. Stacks 3x [i](No in-depth explanation needed, it does exactly as it says it does)[/i] [b]4th Ability: Eye of the Storm:[/b] While casting Poseidon's Fury, you take 30% less damage from all solar and void sources, and you are immune to arc damage from all sources. [i](Again, no in-depth explanation needed here, it says what it does, nice and simple)[/i] I have a few other ideas for some subclasses, but this one is definitely the one that I like most and that I have spent the most time thinking about, let me know what you think!

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  • Hunter Subclass Name: Organic Weapon Name: Overgrown Scepter This weapon is a heavy mace that grants increased movement speed. The weapon swings a light melee attack by pressing LT. Heavy attack by pressing RT. Grenade: Vine Trapper: This grenade explodes on impact leaving a subduction zone that traps any enemy that gets in it. Secondary Grenade: Overseer Vine: This grenade creates a void that forces enemy into a vortex. Tertiary Grenade: Vine Launcher: Flings vine thorns in all directions on impact. NOT DONE YET

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  • Well, why not throw my ideas into the ring. My original ideas is, of course, darkness subclasses. Now of course blah blah blah people have done this blah blah blah you get the idea, but I like these ideas so let me know what the people viewing this feel about it(and thank the original fourm poster for, well posting this) anyway, enough monologue, let’s get to it This class is for Warlocks(aka BEST FREAKING CLASS *DABS*) *ahem* Anyways, their darkness class would be Vex themed. Why Vex and not Taken of Hive? Because reasons Timegazer- “For the Vex, the flow of time is optional. Why not try it for yourself?” Element: Solar/Void Weakness: Arc Super- Time Skip/Rewind(more on this later, and kudos if you get the reference) The user breaks his own personal timeline to gain increased stats and recharge rates, similar to that of the old Sunsinger. Also grants an Afterimage effect to all who watch it Gernades: Time Rift- Creates a fit in Time/Space to deal continuous damage for a short time. Time Seeker: just the bolt skills with a fancier name. Loop: explodes after a short time. If it gets a kill, it explodes again, and continues until it runs out of things to kill, gets weaker with each explosion Path of the Endless Loop 1. Melee now grants enhanced energy to all attacks(except super) 2. Getting a Kill with you’re gernade resets its cooldown, as well as resetting the gernades duration(ex. Rift gernades duration is reset) 3. If the user double taps the class ability button, the rewind a few seconds back(think tracer, but a bit slower and without invincibility) and restores some health and reloads all guns 4. Dying with your super allows you to slef revive, resetting all cooldows and bringing you back to the location you were a few seconds before you died Path of the New Future 1. Melee grants temporary health regen for you and all allies 2. Getting gernade kills now grants a temporary increase to super to all players 3. Double tap the class ability button will allow you to slide a short distance while completely invincible, but uses up the class ability 4. Super now has a greater effect on yourself, and also grants the effect to all allies. You increase the super recharge rate of others when your super is charged

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    2 Respuestas
    • Editado por STERN TOG: 1/28/2018 11:07:48 PM
      Hunter Subclass Name: Merger of the Darkness Darkfiend The hunter summons this by merging themself with the Darkness. The weapon of this is a duel wield cutlass. You swing the right one with right trigger and left with left trigger. Grenade : Darkness Vortex: Summons a Dark vortex that damages everything in it's grasp. Secondary Grenade: Dark Transmit. This teleports you to a location on the map were there is no enemies. Tertiary Grenade: Dark Ballista: Launches a Dark bomb out of your hand that does aftershock damage to anyone who comes into contact with it after the main explosion. Spy Dodge: Dodging makes you vanish for 10 seconds. Faith Dodge: When you dodge it gives you a 50 percent chance to instantly regen health. Way of the Hitman 1. Combination Slice: Getting 3 kills with the cutlass's give you extra health and shields. 2. Combat Flow: Melee kills fill your kinetic weapon. 3. Deadly Precision: Increases your melee range with the cutlass's. 4. Flow Aftershock: After dodging each cutlass slice creates a dark ness vortex exactly where you killed the enemy at. Way of the Hurricane 1. Distort Slice: Striking an enemy blurs vision and slows movement. Killing an enemy with Distort Slice instantly recharges it. 2. Enhanced Reflexes: Take less damage while using dark cutless. 3. Advanced Battle Strategy: When your health is low your melee and grenade abilities recharge much faster. 4. Focused Breeze: Sprinting and throwing grenades recharge your super. Can only be used onc for 3 minutes in a match or game. High Jump: Jump higher than usual. Void leap: Jump with a second leap while airborne, creating a void smash when you press right trigger when you come down. Triple jump: Jump 2 while airborne to go higher than normal.

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    • Titan Subclass Name: Void Slinger Siege Axe The titan summons this by throwing void energy into the air and it comes back down as an axe. It throws void axes by pressing right trigger and holding left trigger aims a more precise shot of void energy. Grenade: Void Dancer: Summons a short burst of void energy. Turns into a health bomb if thrown at ally but still damages enemies. Secondary Grenade: Mind Breaker: Blurs enemy vision, enhances allied vision, slows enemy movement Tertiary Grenade: Hell Flyer: Flings void shrapnel in all directions, continously burns enemies. If enemies come in close proximitty to the Guardian that was hit, it causes a chain of void lightning which connects to multiple enemies if near. Way of the Beast: Beastly Bash: 1. Sprinting into enemies causes a void slam by shoulder charging creating a void vortex that distorts their movment and vision. 2. Damaged enemies taking damage by your teammate or you, recharges your Beastly Bash. 3. Allies dying fill a minor part of your super charged bar. 4. Bash leaves an aftershock of posioned void air where if an enemy stumbles in it, it rapidly decreases their health. Way of the Demon: Tactial Slam: 1. Leaps into the air slamming down creating a huge explosion that instantly vaporizes foes. 2. Melee kills fill your energy weapon. 3. Critically wounded teamates nearby receive an almost instant health boost. 4. Decimating enemies with Tactial slam extend its duration. Anchoring Wall: Creates a wall of void light that only power weapons can penetrate. Resistment barrier: Creates coat of void energy on you and nearby allies, only void power weapons can penetrate High leap: High jump with great directional control. Strafe lift: Jump while airborne to launch into the air with strong directional control. Trebuchet Launch: Jump while airborne and with an inital burst teleport forward.

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    • I have a few. From what we have seen and heard in the reveals, the Traveler is covered in a shield like layer, and it looks and though we will be losing our light. So what are the guardians going to do without their abilities??? If you read the lore contained in the grimoires and of certain weapons and armor, you could say that the following concept subclasses could be in the realm of possibilities. The Cabal have attacked the last city on earth and have confined the Traveler in an impregnable prison, allowing nothing in or out, especially the Light. All the guardians are now devoid of light, causing them to have no abilities, and that includes being resurrected. The Guardians are no match for this new threat without their Light, what else can they do, but to search for a power to help them defend Earth. What kind of power can they get, and where do they get it??? Child of Ahamkara: The Ahamkara were all thought to be wiped out long ago, but that is not so. Many of them escaped and have been in hiding since. With the new threat of Earth and knowing that the Guardians are without their abilities, the Ahamkara have come out of hiding. They wish to make a pact with the Guardians, one that will ensure the survival of both the Ahamkara and Guardians. The Guardians are given powers that are akin to that of the Ahamkara. Solar, Arc, and Frost are among the branches of this new subclass. Crimson Knight: These Guardians have decided to begin a similar route to that of the Fallen. All the SIVA research that was obtained from the Fallen was examined by elite scientists. These Guardians now have abilities such as poison and mind control (using a super to temporarily make a group of enemies fight for the Guardians). Dark Drinker: A few guardians have learned how to obtain Darkness as a form of power. Some Guardians went so far to follow these few that harnessed Darkness. This power has an untapped potential. Some abilities of this Subclass include invisibility, petrify, black hole grenade, and wriggling tethers (dark, snake like arms come out of the ground, grabbing and pulling it's prey into nothingness. Like I said, these are just three concepts that I have come up with to enlighten the imagination of others. What do you think???

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    • Editado por CovertSitary: 4/21/2017 2:08:20 AM
      I have a few ideas on darkness infused subclasses Battle master - arc A titan infused with the vex radiolaria they use the thousand vex minds in them to make complex battlefield decisions as well as support allies Grenade Flash bang: stuns and damages enemies Melee: Vitalize: throw a pulse of energy that buffs allies and debuffs enemies caught in its radius Super: Will of the many: create an aura that boosts damage and armor for allies and increases the charge rate of abilities for allies in its radius Hunter is very similar to gunslinger but I couldn't think of much else The virulent - solar A hunter infused with the virulent properties of SIVA he uses precision and damage over time to dispatch his foes Grenade: SIVA swarm: detonates and releases three SIVA clusters that damage enemies and deal dot Melee: SIVA knife: similar to the throwing knife, the main difference is that it emits a sonar pulse on impact to see through walls Super: SIVA rounds: command the SIVA to forge a pistol (its basically the golden gun) that combined with the SIVA knife can be upgraded to shoot through walls Lastly was the warlock, and I didn't know how I could implement necromancy without completely breaking balance in the crucible, but I think I came up with a good solution Necromancer - void If you really need a description for this you probably aren't old enough to be on the internet Grenade: Eye of the taken: spawns a turret similar to the acolytes that can be upgraded to suit different situation Melee: Siphon: steal life, heal yourself pretty self explanatory Super: Will of the taken: infuse yourself with taken energy to fire void bolts from your hands and summon shadow thralls to fight your enemies, upgrades can be used to improve void bolts or upgrade minions Let me know what you guys think of these subclass ideas

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    • 2017 BUMP

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    • Editado por autistic_lion22: 1/14/2017 6:31:39 PM
      I got this (rubs hands together)... Hunter: After the fall of Oryx, The Hunter feels as if his light has no more meaning. " The darkness only gets stronger", Eris says. The Hunter is only being cautious and is sick of fighting when he forgets what he was fighting for as the light began to get dimmer in him. They say if you can't beat your enemies, join them. The Hunter goes to where the black heart was defeated. He used his ghost to navigate if it's essence still remained. He had found the Heart but as an infant, "Don't touch that!", The Ghost shouts, but it was too late. As he touched the heart, he infused his vessel with this darkness, as it formed a weapon to slay all in his path, "The Blade of Exile". Vex start to appear, then he starts to swing the sword at them, and cut their metal-like bodies like butter. And as he cut down every machine he saw, he noticed that he felt more powerful with every foe being slain. The Ghost was trying to get his own friend to stop this genocide, but something...happens. As he was about to slay the last machine to ever be bred by the black heart in it's full power, His Ghost was caught in the in the crossfire, his Ghost was drained into the sword, which gave it power. Unfortunately, The Hunter was being controlled by the darkness, until he sheathed the sword into mist. He realizes he killed the Ghost, The Hunter's hatred against The Darkness grew ever stronger. The Hunter is the only one that is skilled enough to wield this sword. "It slays all that it touches, light or dark. man or God..." The Heart says... Here is the play style of this blade, its basically the abyss watchers fighting: https://www.youtube.com/watch?v=vKuAWchxPo8 Titan: After the fall of Oryx, the Titan feels weak, and is now mortal. Vulnerable to all, the speaker examines this strange symptom. "There is no light in you, no hope", The Speaker says. The Titan then goes to his last resort in times of his need... " THE WARLOCKS LIBRARY!" DUHN DUHN DUHN!!!!!!!!! The Titan reads books hoping they would have an answer... Then touches an ancient book of Earth's history and it's dead heroes and warriors, Ikora aproaches and says, "Be warned, no one has ever read that book to tell the tale." The Titan fearlessly opens the book and is pulled into it, lost in time, the Titan looks around where he is, he discovers that he is on Earth, long before the Traveler was even discovered. He sees a woman, "Beware the Valor of Hercules, for he seeks to complete labors as a warrior", The strange woman disturbingly says. The Titan than walks around, when he sees a lion, A BIG ONE. The Titan courageously fights this beast and defeats it with only his strength, and experience in fighting. But the tale is not over... As the city chants the Titan for his victory over what they called the, " The Nemean Lion", A Big man approaches the Titan and challenges him to a fight. "Anyone to defeat The Nemean Lion is a worthy opponent to challenge", the Titan gets a read from his ghost that only after the defeat on the "Mighty Hercules", you may leave this realm inside the book. Oh no umm, This "Hercules was the reason for the loss of your-", "Challenge accepted!" The Titan roars, but the chants faint into nothing. As if he is the only one there. The ghost reads the book and tells the Titan, "Every Guardian that has faced Hercules has just died, and their light is missing", the titan has no fear though, for who could best him? When the fight had began, The Titan was already about to die, when The Mighty Hercules lifted him and broke his back. His Ghost had only enough light to sustain the injuries for a little longer, The Ghost feared that his guardian may die and thus had no choice. "Hercules was the reason you lost the love of your life!" When the Titan heard this, The Titan started a fist fight again which he had lost to, due to the big cestus on both of Hercules arms, which by rage The Titan had Triumphed. and left Hercules stunned. The Titan then tackled Hercules and broke his back and ribs. The Titan stole the cestus from Hercules arms, and kept punching his face in until he killed him. But when he killed Hercules out of rage for his fallen comrades,and his love, something filled inside of him. The jealousy of Hercules overwhelmed The Titan, the jealousy took form of a dark gas like form.The Ghost caught that, that dark mist or gas was the darkness inside of Hercules when he slayed all the Guardians who dared to enter the book realm. The Titan was caught in it, when the mist vanished, The Titan looked bigger, taller, and felt MUCH stronger. As he appeared to be the same size as Hercules. And had cestus on both arms, and the nemean lion's hide over his shoulder. This darkness overwhelmed The Titan, and left him to be corrupt, as he entered back into his own realm. The Ghost feared this mistake far too heavily. Here is a video to show what the Titan will look like with the cestus, and it's play style. The play style is basically Hercules fighting with the cestus: https://www.youtube.com/watch?v=nLv8Wj_M10g More edits to make in the post, and Im gonna add the Warlocks tomorrow, hope you like the class ideas though...

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    • Bump

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    • dude these ideas a sick but i reakon the warlocks ability should be something the involves astral projection

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      1 Respuesta
      • Sorry for making allot of mistakes, when you press RT or R2 with the hunter's super it will be at a cost ALLOT of all the rest of your energy so use it wisely

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      • I made a mistake, On the hunter's super when it says the last shot, it actually means while pressing RT or R2, and on the first perk when it says bonus it was supposed to be bonus damage

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      • Alright i had was brainstorming throughout the whole school time with my friend so it came with allot of thought First i created 3 new base elemnts or what ever u wanna call it Lunar, terrestrial, and abyssal Hunter, lunar (i have two sides, dont provoke it) Lightbtinger: this hunter has the ability to summon a great sword (the blade of luna) which you will use it like arc blade and hammer of sol it, each swing will cause a devastating wave of lunar energy which will reach great amounts of enemys, on the last swing the wave will be 2x bigger and cause the enemies affectected by it to explode, like the firefly perk but with lunar burn instead. I have two abilities for the blade of luna. the dark side of the moon: you deal bonus and a lingering effect(for majors or ultras), but the sword takes more energy. The bright side of the moon: while killing an enemy you and your fireteam gain bonus armor and health regen for 15 seconds, but you deal less damage Titan, terrestrial (who do you think built the walls?) Earthbound(ha see what i did there): this titan will destroy the enemy creating a seismic slam causing any enemy near range to get struck by an underground spike, with the spike staying there for a certain amount of time for a good source of cover, any enemy who touches the spike will take damage. The two abilities i made for this super are: Environment friendly: any allie who gets in the range of your seismic slam gets bonus recovery and armor Natural disaster: your seismic slam will have more spikes and causes an after effect shockwave Warlock, abyssal (there are more destinations from these gateways than death) Portalmaster: this warlock will improve the battlefield by summoning portals that sucks any nearby enemy into the abyss banishing them from existance( they will be mobile like the stormcaller, will only be able to summon 6 portals to not be that overpowered, and will stay there for about 15 seconds untill it disapears). The two abilities for the super are: The beggining: any portal who sucks an enemy will cause a large aoe causing nearby enemies to take large amounts of damage but the portal will vanish Life after death: enemies killed by the portals will drop orbs, these orbs will give the allie who picked it up faster regen So, give me some ideas for more stuff because i couldnt think of more abilities, melee, or granades

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      • Abrió un tema nuevo: Subclasses

      • I was thinking about eris morn the other day and how she uses the darkness as a weapon because she was corrupted by it. Then revelation struck and i thought maybe we can have subclasses which use the darkness as a weapon and have a different subclass for each enemy species in the game, so here they are. Warlock subclass Hive breeder: Super- swarm- summon 6 allied thrall ancient curse- summon 3 cursed thrall instead Sworn defender- summon a knight instead Greater bond- improves stats of summoned thrall Grenade- bolt of corruption- throw a hive boomer bolt Sphere of darkness- creates wizard cloud in impact Reanimate- summon 2 allied thrall at location Melee- ravaging claw- killing an enemy heals you Raging blade- if charged twice perform a sweeping sword attack Hive mind- melee an ally to heal and buff them Reuse soul- killing an enemy turns them into a thrall Hunter subclass Fallen angel: Super- call of the kell- you gain increased defense, allies gain increased damage Backup plan- gain an allied fallen sniper as well Reinvigorate- resets timer on all buffs allies or yourself are currently experiencing Powerful speech- reduces cool downs on allies grenades and melee by 80% Grenade- arc bolts- fire three seeking arc bolts in quick succession Shock implant- stick to a surface and detonates on proximity Void river- release a stream of ether dealing continuous damage Melee- taser blade- slows enemy on hit Raging current- killing an enemy causes them to explode Data theft- hitting an enemy gives you a full magazine Shock pulse- teleport through an enemy damaging and stunning them Titan subclass Warmonger: Super- juggernaut- turn into a colossus temporarily Rocket pods- gives you rocket pods as well Rambo- gives you a second minigun at the cost of significantly decreased range and accuracy Heavyweight- lose the minigun in exchange for stonger melee and increased defense and speed Grenade- micro rocket- launch a small rocket Brainwave- releases the psion wave attack Twinade- release two incendiary grenades Melee- shield smack- stuns enemies on hit Kinetic force- inflicts serious knock-back on hit Metal wall- gain increased defence after a hit Spoils of war- kills give you increased chance of ammo dropping Can't decide what class this one should belong to, it is based on the vex Terminator: Super- temporal warp- creates a bubble which slows down enemies and their projectiles whilst speeding up yours Time snap- damages enemies in the field when it collapses Pocket dimension- constantly heal inside the bubble Time shift- press button again before it ends to move it to you Grenade- telefrag- teleport to the location it lands if it directly hits an enemy it deals double damage Warp grenade- sticks to enemies slowing them and exploding after 4 seconds Null grenade- high velocity, really bouncy grenade Melee- temporal shunt - teleports enemy away from you on hit Lockdown- temporarily disables abilities Ethereal lance- melee penetrates enemies Space fracture- kills release axion bolt seekers

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        6 Respuestas
        • Better idea. How about a fourth, fifth, and sixth CLASS. I have ideas if you wish to hear them

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        • Hey this is fun! Here's my idea: Darkness subclass Hunter: By defeating Oryx you have learned the secret of "Taking". Setting your light aside you fill with darkness. Your movement becomes erratic making it difficult for enemies to line you up in their sights. You produce a Dark Katana. The very air around you dims as if to announce your arrival. Titan: By defeating Oryx you have learned of the darkness and its immense power. Your muscles stretch, your stature increases, blazing with the dark fire. You use your light to expel the darkness into your enemy with a flash each time you make contact with your melee, hurling them from your presence and exploding, blinding any within range. Warlock: By defeating Oryx you have learned of the darkness and its consuming power. You settle an agreement with the darkness to overtake your physical being and bend your body to its will in exchange for its submission to your mind. In this dissociative state you oversee your body as it wreaks havoc seeking destruction that it's lusts so intensely. Tendrils of the darkness reach from your body to latch onto nearby enemies as you monitor as if from above, forcing the darkness to obey you through sheer will. As the tendrils embed themselves in your enemies you flare your light, purging your body of the darkness. Traveling down the tendrils like a lit fuse the darkness franticly tears at your enemies in desperation as it knows it's time is almost up. As its darkness increases in your enemy they become saturated. Your light hits destroying the darkness and your enemy with it.

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        • Editado por TRDoug: 8/10/2015 3:26:45 AM
          Never happen, unless they replace them. Each class is going to have a subclass in each elemental damage, highly unlikely they'll add a fourth

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        • Like the hunters sub class but didn't get the others purpose bump

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        • I made a thread on a 4th subclass type that has interchangeable damage depending on the perks you pick. It's kind of a long read so I'll just post the link here. [url=https://www.bungie.net/en/Forum/Post/139762980/0/0/1]Subclass idea[/url]

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        • All the current element types are actually energy types if you think about it. Arc, void, solar, and kinetic are all types of energy that can be used to power technology. (Void is more sci-fi but you get the idea). A 4th type would also have to be some type of power or energy source. Perhaps radiation or something like that. You may want to say a wind or air energy, but that would technically fall under kinetic energy (for example, wind turbines rotate from wind kinetically pushing the blades around). Its tough to think of new power sources though.

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        • Maybe one that does nothing except make you invincible for 10 seconds

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          • 4th subclass? How about a 4th 5th and 6th character instead

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            • This is based off the idea of us fighting stronger and more dark foes. How about a "Light Subclass" with a light element. It would be a yellow/white color, effective against enemies that have darkness shields. Warlocks could finally get a healer or templar type of subclass. Hunters would get something like spears, that can be used to stab things or can be thrown. Titans would get something like a kamehameyha laser type of thing.

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              • Editado por THRASHER-UK: 8/9/2015 12:53:13 AM
                Titan -kinetic AOE BLAST- ricochets all bullets and charges all teams nades and melee kills all in blast instant kill. AOE TERMINATION SHOCK- stuns and suppresses, larger AOE but weaker on distant targets that are hit. DRAW BLAST MAGNET - AOE timed charge bullet absorb, release to fire. HEAVENS WRATH - smaller AOE BLAST, launches titan into air aim and release for distant evade sonic fly off, also smaller AOE acts as magnet at larger AOE effect to absorb bullets and fires them off when released to sonic evade away. Hunter- Kinetic WARP MINES - hunter blinks forward in succession pressing super button release and drops kinetic compressed balls of light, that explode at close proximity. CAGED BIRD - press hold super button to release kinetic bomb whether aimed, release to stop the floating sphere station into postion. Three Proximity activated explosion. CAGED MAGNET- same as caged bird, but spheres absorb and lock in bullets for a ricochet bullets 5 smaller spheres. KINETIC RESOLVE - hunter blesses them self's and nearby Gaurdians with high agility and quicker reload on all weapons and weapon swap. Hunter themselves gain quick nades and melee. WARLOCK-Kinetic THE FORCE - huge frontal kinetic blast, that also ricochets bullets back, can be aimed and charged in the air. RICOCHET RIM - Blast out three large kinetic spheres around the warlock that dps and stun enermies that come into contact with them. HEAVENS AURA, blast out a kinetic ricochet shield around warlock that reflects bullets from primary and specials, increases melee and nades recovery time. TALOS HUM - hold and releasing allows warlock to sonic teleport to evade enemy's, and move long distances. the longer the hold the further the distance. Aiming allows for designated flight path. Activated special last 10 seconds. Melee and nades restored only once an enemy is killed, enemys killed whilst super is activated explode and leave proximity kinetic mine for 5 seconds. Proximity mines explosion do not chain All mines are ricochet shielded and reflect incoming damage only from primary and special.

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