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Destiny

Hablemos de Destiny.
11/24/2014 7:53:02 PM
9

Class melee ideas!

So I was thinking that in order to create a bigger difference between classes there should be a change to the melee of each class. Now I play as a hunter, so if anyone thinks I'm being bias one way or another please give your ideas to balance it out. Titans: Titans are the tanks, the are the strongest class by far and as such their melee should show it. I think the turns melee should be stronger than the other classes, but be very straight forward and simply, so.... One huge smashing fist type of attack, very similar to their current melee just stronger. With their supposed strength, I think their melee should pretty much be a one hit melee. Warlock: Warlocks are interesting, their melee already had the extended range from their push, but to accent this, I think their melee should have a stagger affect added to it. This would give them a little time window to either reposition or to cont tiny their assault. Hunter: Hunters are the quick and agile. They currently have their knife melt with a medium range, but to accent their class, I have two ideas, either work with their speed and agility by making the hunter melee quicker, for have fast and agile they supposedly are, their arm moves much skirt than the rest of their body currently. My second idea could end up a little unbalanced so I hesitate putting it on but I will just for conversations sake. With this idea, I focus on the hunter knife. They are attacking with a large knife that would cause a bleeding affect. If you get stabbed, then you blue so the hunter melee could have like a 3 count aot. Anyway thank you for trading, let me know what you think!
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