Bravo. The random teleport may have been somewhat excessive, and I understand the complaints, at least, if I could read them between all those moaning about how their strategy is ruined. DeeJ, Bungie, don't give in to community pressure and go as fast as the slowest person. This game should be approachable to all but conquered by few. I'm worried that many changes are focusing on the approachable part too much, but I get it. Make the raid hard, make it known, and leave a few in the dust. It gives people something to work for, and without that, we get bored.
[b]If you happen to read this, can you explain the Medallion system? Is it true that all medallions are transferred into reputation at the first win? Or is it just one win cashes in one medallion at a time? [/b] If it isn't the latter, I can think of so many ways to exploit it right there.
1) Save hundreds of medallions by losing on purpose and making your team do badly, get tempered, win once, do this with the nightfall and you can skyrocket your rep. If you wait til the end of the week, skyrocket your rep.
2) Go afk and cash in when you're ready to play. Without a boot kick or more intelligent inactive/unhelpful timer, the issue of Quitting will be substituted by AFKs. This is already a huge problem that medallions will only make worse.
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