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Destiny

Hablemos de Destiny.
Editado por veilsix: 10/14/2014 1:10:46 AM
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"All of this, is playable space. We hope to send you there one day. It is playable Geometry."

Watch and listen carefully at 2:20 and on. "All of this, is playable space. We hope to send you there ONE DAY. it is playable geometry that you COULD go to. We COULD go there right now. " So what's the problem? Right now we are limited to going to places that they have developed content for. I expect all of those places will be open to us over time as invisible walls are removed, missions and strikes and enemies are added in, etc. He specifically spells out that they hope to send us to those areas one day. He doesn't say launch. I had a couple of *ideas* about what the game would be after I would watched promotional material and vidocs. Yes, I expected certain things right off the bat like being able to go to all of those places, and for the game to be a little more WoW like with the shooter aspects blended in. In terms of trading and the playable areas specifically, and more social aspects and fully explored factions & story. THAT SAID, much of that was expectation I had based on my translation of the promo material and because that was what I WANTED to happen. I made assumptions that this is how it would go, but now seeing the launch product and their plans for short and long term, and going back and watching those promo materials and vidocs, they actually NEVER indicate that all of these things would be immediately available, and are usually pretty good about continuing to stress the "eventuallies" and "some days" and the "continually developing game" even right from the beginning. I think we as a community failed to listen and translate their words fully and hopped on a train of assumptions (me included). I can freely admit letting myself get carried away with this, and bragging about what would be out loud like some fanboi prophet of glee. That said, I'm happy with the game as it is and do feel they were as upfront as they could be as they developed. I'm sure they themselves didn't have a 100% idea of what would be included in the final release during early marketing versus what content would come later. There was probably a general overall idea that certain events would come later, but just put yourself in their shoes for a moment as they try to guess ahead: there was probably much content in a gray "linking" area that could have and likely did go either way (launch versus dlc). Guys, we've been rehashing the same, what, 12 COD maps just to buy dlc four months later to rehash 3 more, then do it again 4 months later, then buying the next title. We have 4 planets with a half dozen missions each, a strike each, a full line of multiplayer maps, we have a raid, and each one of these things have fully variable/adjustable difficulties to keep them relevant and more challenging as we go. We get daily missions for pve and pvp, weekly missions of different types. Daily bounties. MP maps with variable modes just like COD and other shooters. Would any one aspect of this game hold up on its own? No. But put it all together, I think they weave an awesome start to a new world and game style for us to discover and more importantly, help guide as it develops. Sure some of it is a rehash but look what we've been playing all this time? Even WoW contains a lot of rehash of "gather these fangs" or "gather this skin" and just rehashes a weekly reset of the same raids. At the time of launch, even WoW only had 2 raids, neither of which had the complexity of VoG whatsoever. Wow does have quite a bit more going on than just that, but most NPC's will have you do these sort of quests at some point or another, and for $60 per game/xpac and $15 per month... more SHOULD be expected in that example. We've gotten new content and gear injected into the game free every 2 weeks and probably will continue to until the first paid DLC and on. Sure, we're still mostly playing existing missions, but it's for new rewards for factions that are going to have more meaning as they are explored. These guys have really done well and I'm far from mad at them just because I had assumptions based on what I wanted to hear. I use WoW alot because there are good parallels to make in that example that pertain to Destiny. I joined vanilla WoW and hit my first level 60 not long before BWL was coming out, the game was quite different then. The following are just the things that come to mind that I watched changed during my time with WoW: - I watched flying mounts get introduced into the game - I watched "epic" mounts get put in - I watched entire raids get inserted where nothing was before - I watched entire new worlds come to light - I watched previously worthless map zones suddenly have use - I watched Battlegrounds get introduced (level 20 suddenly safe again) - I watched matchmaking/LFG for raids & pvp get created - I watched Arena come about - I watched entire factions come and go - I watched new races get born - I watched new classes become available - I watched old, boring zones completely transformed to become relevant in endgame - I watched characters & lore play out and evolve - I watched trading improve - I watched skill trees grow & completely metamorphasize I realize WoW was not the first MMO but they were the first to do what they did with the genre. I love talking with people about the early days of WoW, and honestly now that it's all said and done, those are some of the more fun conversations and memories of time in that game. I have tried to go back and it's barely recognizable as the same game I began with, sometimes I even have a hard time getting around or figuring stuff out now. Just like Destiny is doing now, first of its kind, and we're on the ground floors of a growing world. I can't wait to see where it goes, and I know one day we'll talk about battling Archon Priests and Devil Walkers and purple eyeballs, and bosses that were just rehashed bigger versions of normal mobs... and we'll have that talk knowing we helped build what everyone will take for granted later down the road. My intentino with this post is not to sugar coat that things are perfect, but to illustrate that there's no need for the personal animosity and anger that the community is leveling at Bungie, because of some perceived deception or blatant lie. We should instead focus on helping them improve. I agree there is much room for improvement, and the desire for that should be conveyed. Disappointments should be conveyed to Bungie, enhancement requests should be presented. Wishlists, ideas, all of it. I believe I disappointed myself to a certain degree when it came to the game's launch state, and I don't think that fault lies with Bungie entirely. And that doesn't mean I blame them for my expectation. But I can look back with clarity and realize that despite my assumptions, I still have a fun game that is improving every week. I wish they had over-delivered to a greater degree, but they didn't. That's unfortunate... but now we try to help them fix it. Most of the posts around here are apalling in tone, attitude and language that we are aiming at OTHER REAL PEOPLE, GROWN MEN AND WOMEN who just don't deserve that at all. I'm trying to present a different take on the situation that might help people see some reason and maybe try to adjust the community's perspective a little as they try to pursue the game we all dreamed of. Edit: For clarity, I'm not comparing Destiny to WoW or saying they are alike, but simply pointing out that there are experiences and certain aspects of both that parallel each other.
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#Destiny

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  • What the hell. Necro threads from October. First dlc wasn't even out.

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    • This guy just wrote a short story. To those of you who read the whole thing.. you deserve a medal.

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    • Editado por Nate: 2/5/2015 1:41:03 AM
      [i]"One day"[/i] This does not imply that we should be there now, just at some point. Edit: I now see my necroing misteaks. Forgive me.

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    • I like this post.

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    • Where do I purchase the demo

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    • I'm really digging your parallels man cause I'm a vanilla WoW player as well and watching all those things you mentioned come to life is so true

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      • Here is last night's Guardian Radio Network's episode 82, featuring Deej. I think the community would do themselve a great service by listening to what he has to say. The hosts take him to task on most of the issues that are being brought up in all of the forums out there, and he seems to give his honest take on it... it gave me some extra perspective and insight that I wasn't thinking about as well:

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        • Good post, well thought out, a bit long but sound reasoning. However I disagree with you. The community is not wholly to blame for unrealistic expectations, this was definitely a case of borderline misleading marketing. The disappointment stems from what it is touted to be able to do and what it actually does. Saying this playable geometry and we expect to send you there one day, 1 year before game launch gives the expectation it would be there at launch. Similar to if it walks like a duck, quacks like a duck, in all probability it is a duck. Bungie could have easily cleared misconceptions during beta and said this is all there is guys but it did not. Bungie neither over promised neither did it deliver on built expectations. It's disappointing that as company it was unclear in its communications, purposely and tactfully leaving grey areas for the community to build upon so it could not be held liable. So yes disappoint is valid and on this case it's partly my own fault for being naive in this matter. The day I get thoroughly pissed, I may take action legal, media, consumer courts or any appropriate in that order, but right now, am just disappointed. So while I respect your view pls don't come out and trash mine by saying it's solely my fault.

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        • I agree with most of what you said... specialy "I realize WoW was not the first MMO but they were the first to do what they did with the genre." they were the first to take MMO's from being masive multiplayer games and make them single player games with chat and auction house functions and from time to time a raid PVP or a raid if you could find the group. granted they have improved since then. making it easier to find groups for the raids and group content for players at all levels. but the majority of the game is still run around solo because its faster to be "casual" and solo then it is to have fun in a group. before WOW games promoted grouping, making it faster to level and gain by rewarding teamwork not punishing it.

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          • TL;DR Granted I skimmed it and noticed you make some good points. Great argument you make there Guardian!

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            • For the record, and this comment only pertains to the video, nothing else: That video was used as an early showing, and had lots of "Work in progress, subject to change" labels everywhere. You can never take things a year away as definite features.

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              • I don't even have to look at the video (though I have to confirm, 'cos i'm not that silly) to know that you're misquoting him, isn't the video referring to the rendering system? and he's using that as an example of the game engine, which is actively generating that terrain around you. This is in contrast to other games, say Titanfall, where the scenery looks pretty, but is actually just a big 2-d picture on a really far away wall giving the impression of a vast open space. Destiny, however, does it, and assuming that you could go there without the instant death borders etc, then that area of the landscape would be real, not just a big blurred picture that has no actual geometry or depth. This is ENTIRELY different from developing content for it, they've got to place all the doodads and decals that you only see when you get up close (Notice you always go into a tunnel or chasm when going from one area to next? that's to load those in), there's no spawners, map design, quest design, story.. that all takes time, you can't just generate a map, plonk down a few spawners and go 'job done', there's a hell of a lot of thoguht that goes into alot of those design processes that you can't truly appreciate until you look at dev commentaries and dialogues for similar games.

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                • WoW didn't do anything first ... dozens of MMO did that stuff before , WoW just had a bigger playerbase ...

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                • I want to play that game. Voidwalker special with sunsinger grenades and a hunters melee. It went from that playable part to what we have now I feel used.

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                • Man. I really wish we had those spawn ins. That would put a bit more use to our wallpapers (ships)

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                • the problem is destiny is an FPS. So we're getting bombed by CoD and BF fans. They've never had to wait for content, they always got it day one, and only ever got Map packs and skins afterwards. BF did good with DLC's ive played WOW since the BC. I;ve played Warframe and League of Legends. I know what game evolution is, A lot of FPS players don't, because in the past FPS has been a simple straightforward approach. Even Borderlands didn't really evolve.

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                  • Stop it. You stop it right now!! We will have no common sense and logic, let alone facts in this forum!!

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                    • Well said, and as the cynical SOB I am, I have to say unfortunately the only people who will read this are the people who don't need to read it. That is, many of us feel the same way as OP, we feel the same way about Bungie and games in general. Unfortunately the portion of the gaming community that could most benefit by reading this post and what OP is trying to say, will likely only blast him/her for being a "fanboy".

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                      • whoa what happened to the giant skiff knocking over the rocketships in the distance and also friends ships zooming through the sky to drop them off in front of you.. did those things not appeal to the casuals enough?

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                        • Have you tried to go where dinklebot woke you up? Patrol cosmodrome and check it out.

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                          • They should totally add more area to each planet in the future. For example you can see more cosmodrome off in the distance that they could add in, the same applies to the moon, you can see solar panels and domes in the distance that maybe we could fight on.

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                          • People were lied too and miss led on other points, fact is bunker rsp 2,jovian complex,1 on venus with the portal behind the pretorians inside is finished on these except for npc, genuinly if you have been there it is as polished as any area we currently have, it also has the spawn doors fluctuating, there is ghosts scatterd around. If you genuinly think these are only place holder/unfinished areas your behond help, all they have to do is turn thw npc code back on, wich has proberbly been disabled till we pay for it, you even have to load some of the areas before you can explore them and they were there in the beta, so they were done before sale, the industry practice bungie has joined in on is terrible but apolagists blindly make excuses for them. We pay for a product, it isnt up to scratch my advice is dont buy off that company again, unless you have seen the content in the finished product, so no pre-ordeing off bungie ever again as they cant be trusted

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                          • Editado por FOCookie: 10/14/2014 7:45:44 PM
                            You paid a monthly fee in WoW. Stop comparing WoW content additions to Destiny when you get regular content to keep you paying for a sub vs overpriced DLC that will be as repetitive as the core game. Dlc exists as a way to make the most amount of money in as little work as possible now. That's an industry fact! You can't guage 5-20$ dollars as easily as 60$ apparently (if you are an idiot) so they are able to make hundreds of millions off of using a small team they are paying for anyways (not enough mind you) to make a few new additions to the game to replay over and over. Point is it doesn't matter if WoW is all that different from base release to what it is like now. Destiny 2 will be a radically different game because they will want to sell it despite the bad take on the first one and we won't be getting anything new or groundbreaking in DLC anyways. So you're waiting two years in the least to experience Destiny in a fresh way. It's an FPS not an MMO Jesus how many times do people have to say it. Bungie makes action and FPS games and a dab of RTS. Not MMO games. Edit: Again. There will be nothing but a couple of DLC released because there is no free content being added. You really think you're going to spend two years grinding this game when at the most you'll only have like two more raids and like 6 strikes and maybe 8 missions coming? (Missions being the least replayed of the content)

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                          • This seems applicable. :D

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                            • I agree, bungie needs to deliver and make good on this game. Its bad enough they lied to us with the advertisements.

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                              • Breaks my heart every time. I just wanna know what happened and why. I would of gladly waited 2 more years to get that experience than what we have.

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