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Editado por Aurik Kal Durin: 10/19/2017 7:39:38 PM
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Exotic Weapon & Armor ideas; Share yours!

[b]FINAL EDIT:[/b] Destiny 1's time has come and gone, and this thread is now obsolete. If you have an Exotic weapon or armor idea for Destiny 2, [url=https://www.bungie.net/en/Forums/Post/236037049]check out the new thread![/url] * * * Simple enough; if you an idea for your own Exotic weapon, something you'd like to see as DLC or something of that sort, post it here. Describe it; it's appearance, the perks you get, the type of damage it does. [b][u]EDIT III[/u]:[/b] Got an Exotic Artifact idea that I think you guy will love. Check it out, and feel free to post your own! [b][u]EDIT II[/u]:[/b] I made a new topic for vehicle ideas, if you have any to share: [url=https://www.bungie.net/en/Forum/Post/159594307/0/0]New vehicle ideas; share yours![/url] [b][u]EDIT I[/u]:[/b] Now, feel free to post Exotic Armor ideas, too! * * * [b]Token of Karma[/b] (Exotic Artifact) [i]"What goes around, comes around."[/i] [b]Appearance:[/b] A counterfeit Strange Coin with the icon for the "Return to Sender" perk carved on the back. [b]Notes:[/b] This Artifact has no Class Restriction, and be used by any type of Guardian; be they a Titan, Hunter, or Warlock. It is rather sensitive; double-tapping the Crouch button or otherwise dancing near a defeated enemy player when they have this Artifact equipped will trigger the Payback perk. Basically, it's meant to be an amusing counter to teabagging. [b][u]Base Defense Stat[/u]:[/b] [i]290 Defense[/i] [b][u]Primary Perks[/u]:[/b] [i]Infuse/The Life Exotic/Heavy Weapon Training/Payback*[/i] [b][u]Selectable Perks[/u]:[/b] [i]Increased Strength/Increased Intellect/Increased Discipline[/i] [b]*Payback (Exotic Perk):[/b] When an opposing player repeatedly presses the Crouch button or dances near your dead Ghost, they trigger a massive explosion that results in instant death. Chance to generate Orbs of Light when enemies are killed by this explosion. * * * [b]Mercury Fulminate[/b] (Exotic Hand Cannon - [b]REQUIRES TITAN CLASS[/b]) [i]These custom made Omolon sidearms, carried by the Sunbreakers, are known to be as lethal as their namesake.[/i] [b]Appearance:[/b] Uses the same model as an Omolon Kumakatok HC4 Hand Cannon, but the casing is gold with a black handle and cylinder. The Omolon logo is on the cylinder as always, but it also has a black Titan insignia on the side of casing, above the handle. [b]Notes:[/b] This weapon has a function similar to the Boltshot in Halo 4; when the trigger is held, the weapon charges, and upon releasing the trigger all 12 rounds are dumped into a single devastating shot. In order to charge the weapon, the magazine must be full; 12 rounds by default, 9 if using Braced Frame. The Solar Flare perk will actually do less damage if you have on Braced Frame, because of the reduced magazine size. In PvP, only a precision shot will give you a one-hit kill; a body shot will only take away their shield. This damage can be further reduced by range, as it affected by damage falloff. In PvE, this weapon has the potential to deal massive amounts of damage to bosses and obliterate trash mobs if you apply the Firefly perk. Solar Flare gives the single shot 12x damage (9x damage if using Braced Frame) against AI combatants, plus an additional 1.5x precision damage. This weapon is basically a pocket version of the Sleeper Simulant that goes in your Primary Slot. [b]Level:[/b] [i]40[/i] [b]Attack:[/b] [i]280 - 320[/i] [b]Magazine Size:[/b] [i]12[/i] [b]Rate of Fire:[/b] [i]32[/i] [b]Impact:[/b] [i]74[/i] [b]Range:[/b] [i]39[/i] [b]Stability:[/b] [i]40[/i] [b]Reload:[/b] [i]58[/i] [b][u]Primary Perks[/u]:[/b] [i]Solar Damage/Solar Flare*/Infuse[/i] [b][u]Selectable Perks 1[/u]:[/b] [i]Smooth Ballistics/CQB Ballistics/Soft Ballistics[/i] [b][u]Selectable Perks 2[/u]:[/b] [i]Field Scout/Braced Frame[/i] [b][u]Selectable Perks 3[/u]:[/b] [i]Spray and Play/Firefly[/i] [b]*Solar Flare (Exotic Perk):[/b] Holding down the trigger charges this weapon, allowing it to fire a single devastating shot that deals bonus precision damage. Charged shots will completely drain the magazine. * * * [b]Weapon Name[/b] (Exotic Weapon Type) [i]Add flavor text to your Exotic weapon. Give it a little personality.[/i] [b]Appearance:[/b] Describe the appearance of your Exotic weapon. [b]Notes:[/b] Describe your Exotic weapon idea in greater detail. Give more insight into how it handles and the function of Exotic perks. Stats: Describe your weapon archetype, the required level, Light Level, and magazine size. Keep in mind that Swords and Fusion Rifles use different stat boards. [b]Level:[/b] [i]40[/i] [b]Attack:[/b] [i]280 - 320[/i] [b]Magazine Size:[/b] [i]100[/i] [b]Rate of Fire:[/b] [i]100[/i] [b]Impact:[/b] [i]100[/i] [b]Range:[/b] [i]100[/i] [b]Stability:[/b] [i]100[/i] [b]Reload:[/b] [i]100[/i] [b][u]Primary Perks[/u]:[/b] [i]List perks that are always active. Include [b]Exotic Perks*[/b] where applicable.[/i] [b][u]Selectable Perks 1[/u]:[/b] [i]List what types of Ballistics or Sights your weapon may have.[/i] [b][u]Selectable Perks 2[/u]:[/b] [i]List optional perks here. Include [b]Exotic Perks*[/b] where applicable.[/i] [b][u]Selectable Perks 3[/u]:[/b] [i]List optional perks here. Include [b]Exotic Perks*[/b] where applicable.[/i] [b][u]Selectable Perks 4[/u]:[/b] [i]List optional perks here. Include [b]Exotic Perks*[/b] where applicable.[/i] [b]*Exotic Perk:[/b] Describe your weapons Exotic Perk.
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  • Bloody Rose Gun Type: Hand cannon Fire Rate: 55 Impact: 10 Range: 20 Stability: 40 Reload speed: 70 Exotic Perk: Bloody Rose: Kill a enemy with this hand cannon will cause them to explode and might have a chance to explode any near by enemy Perks: Firefly Hand Loaded Hot Swap and Lightweight

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  • Monochrome Reality (Primary Sniper Rifle) Appearance: Imagine an LDR 5001 with the barrel cut off at the end of the orange covering. Then replace the orange color with white, and add Japanese kanji on both sides. The kanji says "Light and Dark." The scope is the MIDA Multi-Tool sight. Description: "The Light is so warm, is it not? And yet, the Darkness can be so very tempting." -Ramblings of a Poor Old Soul Primary Perk: Increased radar resolution and radar remains visible when aiming down this weapon's sights. (Skipping Ballistics) Tier-Two Perk: Rodeo Tier-Three Perks: Extended Mag, Small Bore, and Perfect Balance Exotic Perk #1: "Embrace the Light": Precision kills with this weapon will restore a portion of the user's health and help charge their super ability. Exotic Perk #2: "Accept the Dark": Earning only non-precision kills with a magazine will grant the user an extra round. If this round is a precision kill, then the user's super ability will recharge fully. Statistics: Rate of Fire: 30 Impact: 18 Range: 50 Stability: 37 Reload: 60 Magazine Size: 7 Notes: For "Accept the Darkness," when it says earning only non-precision kills with a magazine, it means that in one magazine, you cannot get a precision kill, or you will lose that extra round.

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  • I'd make two exotic weapons for the two classes who didn't get a super charged buff for their primary slot: Titan and Hunter. Titan: Frustration over Time (Always keep it bottled up) Gun Type: Auto Tifle Fire Rate: 100 Impact: 2 (30 with charged super) Range: 10 (50 with charged super) Stability: 40 (100 with charged super) Reload speed: 70 Slot one perks: Smooth Ballistics CQB Ballistics Aggressive Ballistics Slot two: Frustration-Deals Bonus damage to Hunters Slot Three perks: Unflinching High Calibur Rounds Smallbore Last Perk: Over Time-Gun gains a stat increase while super is charged and fires an extra round per bullet Hunter Exotic Primary: Stealth Cannon (It's as if you were never there) Gun type: Hand Cannon Stats Fire Rate: 22 Impact: 81 Range: 38 Stability: 70 Reload: 51 Slot 1: Smooth Ballistics CQB Ballistics Aggressive Ballistics Slot 2: Reload their tears-After a double kill, Reloading this weapon increases your rate of fire (by 20) Slot 3: Perfect Balance Smallbore Extended Mag Final Perk: Stealth Over-Drive-When your super is charged, you go completely invisible until you fire this gun or activate an ability. (And no, the enemies will not be able to see you)

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  • [b]Cataclysmic Horizon[/b] Exotic Fusion Launcher "MIDNIGHT EXIGENT: Status=complete. BEGIN DEPLOYMENT: Unit_CH-01" Appearance: A warmind-created rocket launcher, with design aspects from both Sleeper Simulant and Pocket Infinity. The front end looks similar to Sleeper Simulant's barrel, and the rear tube is covered in heat sinks. Stats: Low Charge rate Medium to High Blast Radius Very High Velocity Medium Stability Medium Reload [b]Intrinsic Exotic Perk:[/b] Cataclysmic Horizon: After charging, this weapon fires an energy projectile. After detonation, this weapon's projectiles create an AOE field (similar to vortex grenades) that will attract nearby enemies. [b]Second Exotic Perk:[/b] Midnight Exigent: The AOE field created by this weapon's projectiles is larger, lasts longer, and will attract enemies from farther away.

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  • Here is my idea: The Chasm (Heavy Machine Gun) Flavor text- "Bottomless? I prefer to think we just haven't found the bottom yet." -Cayde-6 This weapon would look like a large mini gun or a Cabal Slug Thrower, but with desert-camo coloration, and a decal on the top that looks like mountain ranges and a decoration on the side that makes it look like a cliff. I don't have an exact idea for the stats but I know it should be a high to full rate of fire, low impact and stability weapon, with medium to low range. It would deal solar damage because the bullets accelerate so fast out of the barrel that they catch fire (just a random idea). Its passive perk would be that you do not need to reload this weapon, though to make this less OP it would be either wildly inaccurate, would need a cooldown period, or both. The aiming reticule perks would be replaced with perks that just make it more accurate or increase range or stability. Its next perk would be something like Rodeo or Rangefinder (Though what this version of it would do is make it that pressing L2 makes you stop moving and brace the gun, reducing recoil). I'm not sure what the rest of the perks would be, but its exotic perk would be called "Rain of Hell fire" or something like that and what it would do is, getting rapid multikills activates a brief period of time where the bullets create small explosions when they hit, or it could grant a brief period of damage resistance and increase, which could potentially stack but only to a small level.

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  • Eagles Eye (Exotic sniper) I saw it, a giant bird made of metal with eyes of pure light it's like nothing we've ever seen, it was trying to... Ghost says record was damaged after this Appearance: Looks like a modded hakke sniper with lots of mini scopes added in front of the main scope and tubes connecting to the stoke and the scope the front and a eagle head at the front(like gjallahorn except not a wolf) Level: 40 attack: 280-320(335 after april update) Mag size: 7 Rate of fire: Low Impact: High Reload: high Range: high Stability: medium (sorry don't know exact numbers yet so just imagine) Primary perks: solar burn and infuse Selectable perk 1: long range scope, medium range scope ,short range scope Selectable perk 2: unflinching ,hot swap Selectable perk 3: army of one Selectable perk 4: (exotic perk: Eye of light) if all bullets in mag are persion hits you gain eye of light which grants you heat vision when looking down sights for 15 seconds or till the next shoot (your glare from the scope is white during the time eye of light is activated)

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  • Editado por SaucyRamenBoy: 7/11/2016 8:32:57 PM
    [u]As requested by Gamecat49[/u] [b]Vestigial Defense Protocol (Exotic Hunter Chestplate)[/b] [i]"Built from scraps of ancient Vex, it feels like it's still alive..."[/i] [b]Appearance:[/b] A chestplate made of Vex metals and a few Vex eyes. Has vines covering parts of it and a large vex eye on the center of the chest. The eye glows brighter when the exotic perk is active. [b]Perks[/b] Column 1: Defense Protocol #795 Column 2: Increase Strength/Increase Discipline Column 3: Sniper Ammo/Shotgun Ammo Column 4: Solar Armour/Solar Burn Defense [b]Defense Protocol #795 (Exotic Perk) -[/b] Whenever you are melee'd, you emit a blinding light and your melee does 3x damage for 2 seconds. If you get a melee kill within the duration of the perk, you gain +3 agility for 30 seconds.

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    • Editado por Olsterguy: 3/25/2016 6:01:19 PM
      The Spy-Warlock Exclusive Hand Cannon "Your mission? Fire this gun." - Engraved on the muzzle [b]Primary Perks:[/b] Arc damage and Infuse Sights: True sight IS FASTSIGHT IS* Any random IS [b]Perk 2[/b] Unflinching [b]Selectable perks 3:[/b] Army of One, Battle runner and Hot swap [b]EXOTIC PERKS[/b] 007**, Q***. [b]* Basically just aims faster **A grappling hook replaces your melee after precision kills and lasts for 20 seconds . This hook has a range of about 3 metres, and can stick to walls and enemies ***You have a Chest tracker and you mark enemies that you have had in your sights. But, any marked enemy has double damage done to it by ANY weapon for 5 seconds. Also, all doors that you would normally have to scan are opened when you shoot them.[/b]

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    • Editado por SaucyRamenBoy: 3/28/2016 4:15:17 AM
      [u]As requested by Sallkeria[/u] [b]Split Personality (Exotic Hunter Gauntlets)[/b] [i]"A little bit of demon wouldn't hurt"[/i] [b]Appearance:[/b] The right arm is white with angel wings sprouting out the elbow, a halo around the shoulder and gold trimming. The left arm is black with demon wings sprouting out the elbow, a devil horn jutting out the shoulder and blood red trimming. Whenever you melee an enemy, the perk will light up the corresponding arm with blue light (Angel arm) or red light (Demon arm). [b]Perks[/b] Column 1: Touch of the Ethereals Column 2: Increase Strength/Increase Intellect Column 3: Switchblade/Impact Induction Column 4: Shotgun Loader/Sidearm Loader [b]Touch of the Ethereals (Exotic Perk):[/b] Whenever you melee an enemy, you activate one of two buffs: Angel's Wish or Devil's Desire. Angel's Wish grants increased reload speed, melee speed and regenerates a little health. Devil's Desire grants increased gun damage, increased melee damage and while active, all enemies that come within 7 metres of you are lit on fire. Both perks last for 7 seconds after being activated. If you melee someone while one perk is still active, it will refresh it.

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      • Editado por Aurik Kal Durin: 3/24/2016 1:36:18 AM
        [b]Dealmaker[/b] (Exotic Emblem) [i]"Things change, Guardian! Things [b]CHANGE..."[/b] - Unknown[/i] [b][u]Primary Perks[/u]:[/b] [i]It's a Deal!*[/i] [b]Appearance:[/b] The banner is the color of parchment with the Cipher Wheel- the mark of Bill Cipher from Gravity Falls- as the main emblem. The Exotic perk creates a unique spawn effect where the player materializes from a flash of blue flames; Bill Cipher's maniacal laugh plays as well whenever the player spawns. [b]*It's a Deal! (Exotic Perk):[/b] Fear the beast with just one eye. Creates a unique spawn effect and grants a small chance to receive bonus rewards when turning in Trials of Osiris bounties.

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      • Editado por Cynecdoche: 4/17/2016 12:53:17 PM
        [b]The Slot Machine[/b] Exotic Hand Cannon "This gun used to belong to a guy who shared his gun's nickname, the One-Armed Bandit. Using it's a mighty gamble, but it might just pay off." - Cayde-6 Appearance: Similar to the First Curse, but with red accents and a stylized red 7 similar to the ones on slot machines. Held using only one hand, and the thumb is used to pull back the hammer in between shots. Stats: Very Low Rate of Fire Medium Impact (Very close to High Impact threshold) Medium Range and Reload Low Stability 7 rounds per magazine [b]Primary Perk: [/b]Red Seven: Landing a headshot has a chance to return a bullet to the magazine. [b]Secondary Perk:[/b] Jackpot!: Each bullet has a small chance to become a super-shot, expending all remaining bullets in the magazine and doing their combined damage. The chance of this occurring increases as bullets are expended. Edit: Changed a few things based on suggestions from Peter Dozal

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        2 Respuestas
        • Exotic Rocket Launcher [b]Ahamakaran Fury[/b] "May the Dragon's fire breathe new life unto the Traveler." Tier 0: Solar damage/Chinese New Year/Solar Flower Tier 1: Ballistics stuff Tier 2: Tracking/Grenades and Horseshoes Tier 3: Javelin/Heavy Payload/Single Point Sling Tier 4: Tripod Exotic perks: Chinese New Year: "Differential rays are enhanced." [spoiler] As the rocket travels through the air, it emits sparks of different colors, and upon detonation explodes into a frenzy of different colors and effects, that linger in the air for a short time. Like a firework.[/spoiler] Solar Flower: "Rockets fired from this launcher breath for upon its enemies." [spoiler] As the rockers travel, flying by an enemy will cause the rocket to spit fire towards the enemy, not enough to kill him but enough to add a small DoT. (5 ticks per second for ~4 seconds.) Upon detonation, a furious hellfire rains down upon the area. Similar to the lightning grenade but with fire. [/spoiler] Stats: Rate of Fire: 20 Blast Radius: 93 Velocity: 87 Stability: 34 Reload: 18 Mag: 2 (3) BTW, Chinese New Year perk in no way affects the stats or usefulness of the gun, it's simply for aesthetics. Appearance: Imagine the paper-mache Dragon Costumes you see during a Chinese new year festival, the red and green colors, and then drape that costume over a One Way Ticket and have it fit to the body. Leave the long dragon mustache free flowing, and have the sight be to dragon scales that fold out on the side with a dragon's red eye as the reticle.

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        • Fenrir's Woe (Hunter Gauntlets) Let them be restrained by every shackle they restrained me with first. Gauntlets that have a normal gauntlet appearance, except at the finger tips are talons like Sealed akaharma's grasps, and a giant chain running down each arm. Notes: This was inspired by Fenrir, the norse god. Whom if I recall right, was, because of a prophecy, unjustly shackled. Level: 40 Defense: 280- 320 Perks (Normal gauntlet perks and glass needle) Wolf's Vengeance - Tether is no longer Escapable. When hit with tether, you become Immobile and slowed, reducing weapon draw, ads, and sensitivity time. (meaning you turn slower.)

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        • HMG "Devil's Advocate". The exotic perk ,called outspoken, would make it so when the darkness is near, when a pve enemy is within seeing distance, ammo regens one bullet per second.

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        • Hey there fellow Guardians, Are you a fellow sidearm lover like myself? Finding yourself frustrated by shotgun camper d*cks and crowds of ads and guardians trying violate on you and commence with consistent crouching and standing over your carcass? Well, I have just the thing for you, my friend. [b]EL JEFFE!!![/b] An exotic sidearm heavy weapon and the first in it's class. Created by a mad gunsmith in a laboratory while experimenting with a new explosive rounds technology using volatile thermonuclear energy, the lack of stability required to keep the bullet in flight before reaching its desired target and exploding gave birth to a close range ballistics saturday night special for those occasions you just want to introduce frontin' suckas to the rocket laucher style sh*t-your-pants splash damage they deserve. It has the same rate of fire as a sidearm, ideal for situations where you want to clear groups of ads to get your team through or want the maximum amount of damage taken off of a boss at a short period of time when time is a major factor. "But... high rate of fire? Super stability? Rocket launcher splash damage? This weapon is pure Wisconsin cheddar cheese!" Hold on there, butterface! With a range just a hair further than a shotgun (or at least away enough from the possibility of hurting yourself with splash damage) and probably one of the lower reload times as well as a modest amount of ammo both in total and in the chamber at any given time, this weapon is all high-risk/high-reward for those bold enough to use it. All worth it to see the look of terror of your enemies and the sigh of relief in your teammates when they see the rockets red glare. But wait. Perks are coming. How about Fallout? Where three successful shots dead on target will cause a field of bonus radiation damage for a limited time, giving you plenty of time to escape while your fireteam unloads their artillery on the boss for the ultimate lead money shot. And with Bungie's amazing creative team adding in additional perks, this can be a really pimped out pea shooter to put in your collection. EL JEFFE!!! Because sometimes, it's the little thing in life...

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          1 Respuesta
          • Editado por Aurik Kal Durin: 4/13/2016 8:42:51 PM
            [b]Shinden[/b] (Exotic Scout Rifle - REQUIRES TITAN CLASS) [i]"It means "Magnificent Lightning" in a pre-Golden Age dialect. Seems Fitting." - Banshee-44 [/i] [b]Appearance:[/b] Uses the same model as a Hakke Arminius-D Auto Rifle, but is black with an LD Watchdog sscope and a gold Titan insignia emblazoned on the side, below the scope. The word "Shinden" is inscribed on the side of the barrel in white Japanese characters. The firing sound effects would be similar to those of the DMR from Halo 5: Guardians. [b]Notes:[/b] A high rate-of-fire, low-impact scout rifle exclusive to the Titan class. It provides a similar perk to the Zhalo Supercell, which not only gives extra super energy with each double-kill, but also extra grenade and melee energy as well as increased reload speed on each precision kill. [b]Level:[/b] [i]40[/i] [b]Attack:[/b] [i]310 - 320[/i] [b]Magazine Size:[/b] [i]24[/i] [b]Rate of Fire:[/b] [i]52[/i] [b]Impact:[/b] [i]35[/i] [b]Range:[/b] [i]54[/i] [b]Stability:[/b] [i]50[/i] [b]Reload:[/b] [i]67[/i] [b][u]Primary Perks[/u]:[/b] [i]Full Auto, Kinetic Damage, Counterbalance, Magnificent Lightning*, Infuse[/i] [b][u]Selectable Perks 1[/u]:[/b] [i]Linear Compensator, CQB Ballistics, Smooth Ballistics[/i] [b][u]Selectable Perks 2[/u]:[/b] [i]Lightweight, Explosive Rounds, Rifled Barrel[/i] [b]*Magnificent Lightning (Exotic Perk):[/b] Precision kills increase reload speed for a short time. Double kills with this weapon grant bonus super, grenade, and melee energy.

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          • Exotic Shotgun [b]Reasonable Doubt[/b] "It just doesn't add up...." - Etched into the stock. Stats: Rate of Fire: 12 Impact: 78 (80) Range: 25 (35) Stability: 56 (38) Reload: 35 Mag: 6 Perks: Tier 0: Arc, Full Auto Tier 1: Soft Ballistics/ Aggressive Ballistics/ CPU Ballistics Tier 2: Crowd Control Tier 3: Lightweight/ Rifled Barrel/ Small Bore Tier 4: Reasonable Doubt Exotic Perk: Dual activation perk, half for crucible half for PvE; Crucible: Non fatal shots temporarily disable the opponent's melee (15 seconds). Dying after a non fatal shot causes you to spawn with charged melee and grenade. PvE: Kills with this weapon increase range, and returns a round to your reserves. Non fatal shots on majors and ultras grants a temporary armor buff. Quest: [spoiler] Hung Jury Acquired randomly by defeating the Templar without him teleporting. Step 1: Speak with Zavala "[i] Ghost picked up the remnants of a transmission emitting from the machine Templar. We think it would benefit you to further inspect it.[/i]" Step 2: Trial of Ordeals Complete the quest Trial of Ordeals. (Spawn in as you would for VoG. Two Confluxes are present in the middle of the starting area, and an elevated sync plate is present up top. Standing on the sync plate starts minotaurs spawning for the Confluxes. Stand on the plate for a minute straight while protecting the Confluxes to open the gate. In the area where you fight the Templar, a rogue blight manages to Take the casings of the Templar, forming a pseudo taken Hydra, made up of suspended debris. Same fight as Templar, without the shield however.) Step 3: Summoning Receive a gun casing from the Speaker. (Get 100 shotgun Kills in the crucible before you die 10 times.) [/spoiler]

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            • Editado por Stealthy Wo1f: 3/4/2016 3:37:09 AM
              Name : Six-Shooter ( Hand Cannon ) •Apprearance - The handcannon is supposed to bring a western feel like an old, Peacemaker. • Description - "You feel lucky....punk?" - Dirty Harry Stats Rate of Fire - 20 Impact - 66 Range - 55 Stability - 35 Reload - 40 Mag - 6 Reload animation would be special, instead of a cartridge that a normal hand cannon has, you would load 6 bullets. So the actual animation, first, its a similar reload to a normal hand cannon. Then you knock out the caseing of the bullets out, load the next set of rounds. Finally, a little flick of the wrist and the cylinder goes back in. 1st Tier Perks •Soft Ballistics - Less Recoil, Penalty to Impact •Aggressive Ballistics - More Predictable Recoil, Enhanced Impact, Shorter Range and More Recoil •Accurized Ballistics - More Range and Impact, Increased Recoil 2nd Tier Perk •Hip Fire - This weapon has bonus accuracy when firing from the hip 3rd Tier Perks •Perfect Balance - This weapon has extremely low recoil. •Snapshot - Aiming this weapon is incredibly fast. •Single Point Sling - Switch weapons faster, move quicker while aiming. Exotic Perk •**Secret Round - Getting a Precision Kill will result in one bullet to be returned to the magazine. This round will have double damage, and the weapon will have increase range. **Note : Getting a precision kill with the bonus damage round will not result in another round to be added to the weapon. This is my first weapon idea. Please tell me things you like/don't like.

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              • Editado por Decimater27: 3/1/2016 1:00:23 AM
                [b]Weapon Name[/b]: The Shock & Awe (Fusion Rifle)(Special Weapon slot) [i]It is not enough to win you must crush their spirit[/i] [b]Appearance[/b]: An Arc damage Hakke fusion rifle. the sights are simple circular Iron Sights, the reload animation is special in that when your reload a section of the top of the gun opens up like a machine gun and ejects the old magazine which is replaced by a new one in the same slot. This Fusion Rifle has maximum impact and has slightly slower handling than most fusion rifles the reload is also just a tiny bit slower than most FRs, it has very good range and manageable stability. Required level: 25 Attack: 280-320 Magazine: 5 [b]Primary Perk[/b]: Battle runner [b]Selectable Perks[/b]: 1) Accelerated coils 2) Flared magwell 3) rifled barrel or something. [b]Exotic Perk (Flustered)[/b]: kills increase weapon handling and reload for a short time (5 to 10 seconds) kills also have a chance to prevent nearby enemies from swapping weapons for a short time. (this just means kills have a chance to prevent opposing guardians from switching between their Primary, Secondary and Heavy weapons for a short time) (I don't know how this would work for PvE, the best idea that I have had for the PvE side of the exotic perk is that it could have a chance to reduce the enemies damage output from their weapons for a short time.)

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                • Another one from me; an Exotic based on a Raid weapon, similar to Black Spindle: [b]Atheon's Epitaph[/b] (Exotic Auto Rifle) [i]Atheon's tale has reached it's conclusion.[/i] [b]Appearance:[/b] Identical to Atheon's Epilogue, but this weapon is silver instead of bronze. It is outfitted with a Truesight IS sight. [b]Notes:[/b] Unlike Black Spindle, the Exotic version of Atheon's Epilogue differs from it's Legendary counterpart in a number of ways. Much like Abyss Defiant, I has the ability to switch between the Focus Fire and Hip Fire perks in place of the Glass Half-Full perk; it has also gained a unique perk called Temporal Disruption. This works similar to Monte Carlo in that it can instantly recharge your grenade and melee abilities, but only when killing AI enemies; in the Crucible however, it can do the opposite to any opposing Guardians you kill, leaving them with their melee and grenade energy completely drained after respawning. [b]Level:[/b] [i]40[/i] [b]Attack:[/b] [i]280 - 320[/i] [b]Magazine Size:[/b] [i]70[/i] [b]Rate of Fire:[/b] [i]100[/i] [b]Impact:[/b] [i]2[/i] [b]Range:[/b] [i]30[/i] [b]Stability:[/b] [i]54[/i] [b]Reload:[/b] [i]71[/i] [b][u]Primary Perks[/u]:[/b] [i]Void Damage/Persistence/Temporal Disruption*/Infuse[/i] [b][u]Selectable Perks 1[/u]:[/b] [i]Smart Drift Control/CQB Ballistics/Accurized Ballistics[/i] [b][u]Selectable Perks 2[/u]:[/b] [i]Focus Fire/Hip Fire[/i] [b][u]Selectable Perks 3[/u]:[/b] [i]Field scout/Perfect Balance/Flared Magwell[/i] [b]*Temporal Disruption (Exotic Perk):[/b] Killing minions of the darkness has a chance to reset your grenade and melee cooldowns. Killing opposing Guardians has a small chance to drain their grenade and melee energy.

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                • Weapon Name:The Defiler We think that we finally may have STATIC broken the firewall...for now STATIC. It seems that he is patching it up, we can only get three STATIC Appearance: Think of it a little like the scope of mida, the body of zhallo(except for the mag placement, that is in front) and the back of the Fabian Strategy Stats: Describe your weapon archetype, the required level, Light Level, and magazine size. Keep in mind that Swords and Fusion Rifles use different stat boards. Level: 40 Attack: 280 - 320 Magazine Size: 30-40(Depending on braced frame) Rate of Fire: 87 Impact: 15 Range: 65 Stability: 75-90(Depending on braced frame) Reload: 87 Primary Perks: Triple compatibility*(when damaged by any type of damage(arc, solar, void or kinetic)the weapon adaps and tarts to use that type of damage(resets when killed)/Infuse Selectable Perks 1: Smooth Ballistics/CQB Ballistics/Soft Ballistics Selectable Perks 2: Spinning up/Focused fire Selectable Perks 3: Fitted stock/Braced Frame/field scout Foundry Perk: Carbon fiber body(+4 character agility while using)

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                  Abrió un tema nuevo: The Hunter

                • [b]Plasma Pitcher - Exotic Fusion Rifle (Special Slot)[/b] [i]"It's like pitching a baseball, only 1,000 times more dangerous"[/i] [b]Appearance:[/b] Looks like a cross between a Halo Plasma Caster and a Halo Concussion Rifle ([url]http://halo.wikia.com/wiki/Type-53_Plasma_Bolt_Launcher[/url] & [url]http://halo.wikia.com/wiki/Type-50_Directed_Energy_Rifle/Heavy[/url]) Main colour is white with orange, blue and grey highlights. It reloads exactly like the Concussion Rifle. [b]Stats[/b] Charge Rate: 32 Impact: 62 (92) Range: 13 (78) Stability: 31 Reload: 69 Magazine Size: 5 Inventory: 25 Aim Assist: 65 [b]Perks[/b] Column 1: Arc Damage/Plasma Cells Column 2: CQB Ballistics/Field Choke/Soft Ballistics Column 3: Rangefinder Column 4: Fitted Stock/Injection Mold/Extended Mag Column 5: Three Strikes [b]Plasma Cells -[/b] When the trigger is tapped, this weapon fires a spread of plasma bolts in a shotgun spread. When it's held, this weapon fires a concentrated sniper-like bolt of plasma that explodes on contact. The range, damage fall off and size of the shot all depend on how long the trigger is held. The shot can only be charged for as long as the charge time. After that, it can only sustain itself for 3 seconds before automatically firing. The bracketed numbers in the stat board represent the stats when firing with a charged shot. Numbers that don't have a bracketed counterpart apply to both versions. [b]Three Strikes (Exotic Perk) -[/b] Killing an enemy with this weapon applies the *Strike!* buff. This buff stacks up to three time. For each stack of *Strike!* you have, you have +3% damage, +3% movement speed and +3% accuracy with all weapons. *Strike!* lasts for 30 seconds and the timer is reset whenever you get another kill. When you have 3 stacks of *Strike!* and get another kill, you gain the *You're Out!* buff, which causes the next enemy hit to take +25% critical hit damage from you. [i]Side Note:[/i] My first post in a long time. I just had a huge creative drought.

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                  • New exotic armor set (Similar to the crest and light beyond) Hunter and Warlock: Prismatic Grasps "From the soil of the cosmodrome to the sand covered city of Mars, the light from these arms can always be seen from the Last City." The Speaker Exotic perk: Spectral Overhaul Titan: Chaos Bracers "These were pulled from the ashes of a guardian fallen after Twilight Gap. Her Light still dwells within. Respect her, Titan." -Cayde-6 Exotic perk: Fury of the Storm Exotic perks effects: Following the use of a super, and during the use of a super, primary weapons are overcharged with the element of the equipped subclass. Activating a super also instantly charges your melee attack. Overhaul on elemental charges last for three minutes, and remain through death Appearance: Light grey base leather. Just above the wrist a crystal prism is present, with the wrist at the top.

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                  • I GOT AN IDEA FOR AN EXOTIC GUN Name: Phew!Phew!!Phew!!! Description: when gratata....just dont cut it Make it a pulse rifle or scout rifle Perks: precision shots return to magazine Firefly Yes??? No??? Good idea?? bad??? i got more just wanted to see if this could be a real thing more info on it message me!!

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                    • Have I got something for you.... https://docs.google.com/document/d/1gg4-xondnGs9wgUYIV-98eNzP55O-Fjr_BBGGfEiJ68/edit?usp=sharing

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