What game had you play that is so perfect. List all of it.
English
#Destiny
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It's a love hate., it's obviously the first mmospf of it's type. But I would like too see them do it better like We all now they can. As far as a perfect game, farcry 3 for it's time blow everyone out of the water from graphics to gameplay to story, to the almost seemless cut scenes. But you know it wasn't perfect.
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3 RespuestasFf7 was as close to gaming perfection as possible for me
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3 RespuestasGoldeneye 64.
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Crash Bandicoot!
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Legend of Zelda: Ocarina of Time
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Borderlands series Skyrim Herzog Zwei Wizardry series
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1 RespuestaOriginal kotr is as close to perfection as ive played
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Final Fantasy 7 :)
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I don't think there's ever been a "perfect" game, but I think skyrim is probably my favourite. And the reason I'm not happy with Destiny is not because it isn't perfect, it's because the story is virtually none existent.
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23 Respuestas1 1980s 1.1 Custer's Revenge (Atari 2600) 1.2 E.T. the Extra-Terrestrial (Atari 2600) 1.3 Pac-Man (Atari 2600) 1.4 Takeshi no Chōsenjō (Family Computer) 2 1990s 2.1 Link: The Faces of Evil / Zelda: The Wand of Gamelon / Zelda's Adventure (CD-i) 2.2 Hotel Mario (CD-i) 2.3 Plumbers Don't Wear Ties (3DO) 2.4 Shaq Fu (SNES, Sega Genesis, Game Gear, Game Boy) 2.5 Catfight (PC) 2.6 The Crow: City of Angels (PC, PlayStation, Sega Saturn) 2.7 Bubsy 3D (PlayStation) 2.8 Extreme Paintbrawl (PC) 2.9 South Park (PC, PlayStation) 2.10 Superman (Nintendo 64) 3 2000s 3.1 Daikatana (PC, Nintendo 64) 3.2 Survivor (PC) 3.3 Kabuki Warriors (Xbox) 3.4 Universal Studios Theme Parks Adventure (GameCube) 3.5 Aquaman: Battle for Atlantis (GameCube, Xbox) 3.6 Batman: Dark Tomorrow (GameCube, Xbox) 3.7 Charlie's Angels (GameCube, PlayStation 2) 3.8 Big Rigs: Over the Road Racing (PC) 3.9 Drake of the 99 Dragons (Xbox, PC) 3.10 Elf Bowling 1 & 2 (Game Boy Advance, Nintendo DS) 3.11 Lula 3D (PC) 3.12 Animal Soccer World (PlayStation 2) 3.13 Ninjabread Man (Wii) 3.14 Sonic the Hedgehog (2006) (PlayStation 3, Xbox 360) 3.15 Leisure Suit Larry: Box Office Bust (PC, PlayStation 3, Xbox 360) 3.16 M&M's Kart Racing (Nintendo DS, Wii) 3.17 Stalin vs. Martians (PC) 3.18 Rogue Warrior (PC, PlayStation 3, Xbox 360) 4 2010s 4.1 Naughty Bear (PlayStation 3, Xbox 360) 4.2 Postal III (PC) 4.3 Power Gig: Rise of the SixString (PlayStation 3, Xbox 360) 4.4 MindJack (PlayStation 3, Xbox 360) 4.5 Self-Defense Training Camp (Xbox 360) 4.6 Steel Battalion: Heavy Armor (Xbox 360) 4.7 The War Z (PC) 4.8 Ridge Racer (PS Vita) 4.9 Call of Duty: Black Ops: Declassified (PS Vita) 4.10 Family Party: 30 Great Games Obstacle Arcade (Wii U) 4.11 Final Fantasy All the Bravest (iOS) 4.12 Star Trek (PC, PlayStation 3, Xbox 360) 4.13 Fast and Furious: Showdown (3DS, PC, PlayStation 3, Wii U, Xbox 360) 4.14 SimCity (2013) (PC) 4.15 Ride to Hell: Retribution (PC, PlayStation 3, Xbox 360) 4.16 Ashes Cricket 2013 (PC) 4.17 Air Control (PC)
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Games are never perfect... Everyone listing games have yet to learn what "preference/preferred" means... Get back to school, kiddos.
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1 RespuestaI still LOVE destiny but -skyrim -oblivion -terraria -entire Zelda series -halo serues
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best game ever: Super Metroid runner up: ocarina of time
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All i had to say was said here...
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2 Respuestas[quote][quote]I can confirm that there were sudden and abrupt changes in the development of Destiny less than a year ago. There was tension between higher ups the entire time we were developing the title due to a lack of cohesion about the vision for the game. One side wanted this huge space epic, like an MMO Mass Effect and the other side was not convinced that would sell and wanted to pare things back to more "easily accessible" standards. They were afraid too much story elements and cut scenes would drive players off. Then Joe left and everything just fell apart. By the time we were 7 months out to release, word came down that we were making massive revisions to the game's story. Huge portions of dialogue were excised and I think several recordings were redone to support the new narrative. Entire areas that would have been in the final game were removed, but some of the context wasn't, which explains weird reactions from NPCs and strange, unexplained motivations. We had a guy come in to write the grimoire cards who was given access to the original script with notations on what was cut and what needed to be revised in order to make this zombie of a game seem plausible. All of the Last City factions had their storylines and dialogue cut, the Guardian's initial introduction to the Tower and the Last City was cut, and ALL the origins were homogenized down to the one originally used for Exo characters. Most of what was cut was planned to be re-polished into DLC, but it's all there on the disc. Not all of it is live on the servers, but it's all there on the disc. Some last minute art assets needed to be remade, which is what you'll be downloading. It's an embarrassing disaster and not the game I thought would be published. HumanCatnip: Will we be seeing these tidbits of dialogue or are they lost to the Darkness forever? [b]404Architect[/b]: I don't know the answer to that. Some of it I doubt will ever see the light of day because it contradicts the story as presented now. Some of it could be repolished and turned into DLC. That is what is happening with some of the locations on Earth and Mars. The_Prince_of_Wishes: Was Jupiter, Saturn, Europa etc. cut content or still in development? [b]404Architect[/b]: They were still in development. Fasterthanapigeon: How come the fallen can climb and there are trip wire mines in the intro... But never again? [b]404Architect[/b]: The introduction you know is closest to the original content, which had more robust and cinematic level design. It was originally designed for the Exo introduction but was generalized to represent all guardians closer to launch. The trip mines make a brief appearance again in the published game in the strike where you face Sepkis Prime, whatever that is called now. There were plans to include more dynamic enemy AI, but there was not sufficient time to develop that. hardshocker: I have no way to know if you are telling the truth but I'll ask anyway. Is there a way for you, or someone else who is willing to tell the tales from inside bungie, to give a real view of the original story to me. I don't care about getting it out or exposing anyone, I just want to know the real story that was planned. This was the one game I was excited to get in a long time and it hurts me personally that I didn't get a chance to see the true vision. There must be way for me to know. [b]404Architect[/b]: The closest you will ever get is the ViDoc from 2013, unless someone risks their job and jail time to get design documents out. I hope no one is that reckless. GoCallYourMommy: From where you sit, do you feel the long term expectation is lots of DLC/patches that will be improving the game as the standard moving forward? I have just been coming to this subreddit for the last day because I am abysmally bored with the constant grinding/repeat missions and was looking to see if there was something else I have missed to keep the game interesting. I can only guess the long term strategy was to get people hooked, then pay for a better experience as time goes by to justify the costs of development/release. Seems to be the standard now in gaming regardless. Thanks for even posting in here. I didn't realize so many people were into the behind the scenes drama, and hope you don't get attacked by too many folks. [b]404Architect[/b]: There is an ongoing plan to release regular DLC flow, provided the game continues to be profitable/projects to be profitable in the future. If the end-user experience thus-far is any indication, it may not be enough content. The game is considerably more barren than what was intended to ship. I'll add a little more. Part of the reason why so much was cut and held back was to buy time. When Joe and others left it was a blow to development cycle. What was cut was cut in order to take the place of newly developed content so we could "catch up." Larima: Were the 'higher ups' on the publishing side or the development side? [b]404Architect[/b]: I can't say that with any authority, but there was pressure from Activision to meet our deadline. Larima: Will we be seeing the cut storyline content? [b]404Architect[/b]: In some form or another. The Reef story mission is cannibalized from the Awoken character arc. Larima: I see. Will the coming content expand the story to be, uh, more complete at least? [b]404Architect[/b]: I don't know, unfortunately. Whatever shape it will be taking will not be the original direction the game was designed in. That said, I do think what is developed in the future will attempt to "right" the sinking ship. There are still many talented and devoted people there. Larima: So, the story of Destiny in the future has yet to be written basically? [b]404Architect[/b]: In a fashion, yes. But if some things stay aligned to the original outline, the past has yet to be written too. Larima: Do you think the, uh, let's say 'vague' story is making the development of a more complete one easier at all? [b]404Architect[/b]: I will say it is making more work. Larima: Ah. Are there any plans to do anything with the tower factions? I would like to back Dead Orbit in some other way than being fashionable with their cloak. [b]404Architect[/b]: Everything for the factions was cut. I do not know if there is plans to expand on them as was intended in upcoming DLC. Possibly? That's uncertain at present. Larima: That's a shame. Was there plans for a faction war system? Who was new Monarchy's 'Monarch'. What's the deal with the FWC? Dead Orbit's deal was to just leave the solar system, right? [b]404Architect[/b]: All of those points were detailed in the original plan for the game. Each faction had a distinct story. Voice acting was recorded (beyond the ambient voice work you hear while walking around). Some of this content may make its way back into the game in the form of DLC or patch updates. I do not know what kind of schedule or plan is on that, however. There are whole factions that were cut as well, some directly tied to the original story and will need to be extensively re-tooled for the new storyline. Kizdeangix: Thanks for posting this. The beginning sequence being tied to exo characters makes a lot of sense. I wish we could have gotten the human/awoken ones. Having an organic being whose been dead a really long time suddenly materialize with no context ws a terrible way to start the game. The story is nonexistent. My first play through I was always asking my friend what was going on because none of it made any sense. I feel bad for the "little guys" who worked so hard on this project, only to see the whole thing get bastardized into what we have now. The only reason I play at all is because of the fluid mechanics, musical scores, and wonderful artwork that the "little guys" made so well. [b]404Architect[/b]: All characters began as deceased, just not in the same location. The context was originally there, but some portions of the game were both stripped down and also not finished in time and needed to be removed. What was cobbled together after the fact removed any sense of agency or identity. Larima: Is there more of a story as to why Joe Staten left? [b]404Architect[/b]: That isn't for me to say, I won't put words in Joe's mouth. [b]404Architect[/b]: There's still a lot to be proud of with how Destiny turned out, but it isn't the game we set out to make yet. truemeliorist: First, thanks for responding. Please do everything you can to keep your identity safe - there are a lot of customers who want blood I think. To your knowledge, was there ever any plan to allow inter-player interaction? I know this was one of the biggest bits of feedback from testing, and have heard that activision put its foot down and basically said "no, we think all of our players are annoying 12 year olds so no communication." No word on whether or not the last bit is true. I know the new dev notes mention that it should be coming in a pared down format, but it still doesn't make up for the fact that those of us who don't have friends who play are more or less stuck spamming invites to people. Any non-Destiny players I try to show the game to all react the same - they love the idea that you can play with other people, but when you mention that you don't have a way to ask them if they're working on the same thing as you, they're just incredulous that that was considered a "good" thing. [b]404Architect[/b]: There was voice chat and player trading a year ago as well as other player/player interactive elements, as well as a more player-driven economy. The decision to cut voice chat and trading at release was a part of the new "vision" for Destiny. [/quote][/quote]
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Zelda Monster Hunter Mario kart Rolling ronnie Wizball
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6 RespuestasI don't even need to list. Name any AAA titles that have been released in the past 5 years and you can easily name 10.
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Everyone listing games that are "perfect" No game will ever be perfect, they all have flaws.
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I don't have enough time for that
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Editado por JaqDaRipperX: 10/1/2014 9:42:49 PMi like destiny but ill name games that i like better Metal Gear Solid 3 & 4 Mass Effect Trilogy Final Fantasy X Shenmue 1 & 2 Skyrim Fallout 3 Every Halo besides ODST Bad Company 2 Battlefield 3 Planetside 2 Gears 2 GTA 5
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Cluedo!
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What Kevin Accetta posted and many more. If we would add everyone of them, the list would be so long it would take you 5 minutes to scroll through it. And I don't think the issue with Destiny is about being perfect or not. It's more about what they promised to deliver and what they delivered.
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So I guess that answers your question huh?
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27 RespuestasEditado por Kevin Accetta: 10/1/2014 10:01:08 PMNot really perfect, but a list of games I've really enjoyed: [b]1.[/b] Halo Franchise [b]2.[/b] Fallout New Vegas [b]3.[/b] Mass Effect Trilogy [b]4.[/b] Tales of Symphonia [b]5.[/b] Tales of Vesperia [b]6.[/b] Tales of the Abyss [b]7.[/b] Metal Gear Solid Franchise [b]8.[/b] Kingdom Hearts Franchise [b]9.[/b] Metroid Franchise [b]10.[/b] Final Fantasy (6,7,8,9,10,12) [b]11.[/b] TES Oblivion [b]12.[/b] The Last of Us [b]13.[/b] Demon/Dark Souls (1,2) [b]14.[/b] Super Smash Franchise [b]15.[/b] The Legend of Zelda Franchise [b]16.[/b] MegaMan Franchise [b]17.[/b] Disgaea Franchise [b]18.[/b] Dragon Quest VIII [b]19.[/b] Dark Cloud 2 [b]20.[/b] Devil May Cry 3 [b]21.[/b] Metroid Prime Trilogy [b]22.[/b] Paper Mario Franchise [b]23.[/b] Super Mario Sunshine [b]24.[/b] Final Fantasy Tactics Advance [b]25.[/b] Final Fantasy War of the Lions [b]26.[/b] Crash Bandicoot: Warped [b]27.[/b] Chrono Trigger [b]28.[/b] Castlevania Franchise [b]29.[/b] Far Cry 3 [b]30.[/b] Cave Story [b]31.[/b] Xenosaga [b]32.[/b] Secret of Mana [b]33.[/b] Fire Emblem Franchise [b]34.[/b] Advance Wars [b]35.[/b] Yoshi's Island [b]36.[/b] The Witcher Franchise [b]37.[/b] XCOM: Enemy Within [b]38.[/b] Dragon Age Franchise [b]39.[/b] Pokemon Franchise [b]40.[/b] Pokemon Colosseum + XD GoD [b]41.[/b] Bioshock [b]42.[/b] Mario Kart [b]43.[/b] Sonic Adventure 2 Battle [b]44.[/b] GoldenEye 64 [b]45.[/b] Dishonored [b]46.[/b] Borderlands [b]47.[/b] Final Fantasy VII Crisis Core I might've missed some but there you go xD Sorry for the second repost, accident.
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[u]Destiny is not a bad game,just a result of Corporate BS!it would be better in the long run,you'll see,now about that list...[/u] [b][i]FFIX,FF10,FFXII,FFVII - Crisis Core,FFXIV - A Realm Reborn,Kudelka,Shadow Hearts TRILOGY,Parasite Eve I & II,Vagrant Story,Demon's Souls,Darksouls,Borderlands I & II,Dead Space TRILOGY,Mass Effect TRILOGY,Silent Hill,Silent Hill 2 & Silent Hill 3,Last Remnant,Lost Odyssey,SMT: Lucifer's Call feat. Dante(DMC),Persona 3 FES,Devil Summoner,Maken Shau,Dragon Age Origins,Devil May Cry,Devil May Cry 3,and many,many more....[/i][/b]
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Halo 1, 2, 3, odst, reach, and 4(minus the ending- no boss fight?WTF!). All the Zelda games except majora's mask(it was OK, just not great) and the new dynasty one. I loved final fantasy 4, 6, 7, & 9 (10 was OK) and am super excited for 15. Oh my, this list could seriously go on forever... Destiny ;) I know there's a lot of hate out there but I freaking love this game.