Who thinks that every boss is lame. By this I mean repetative and flat. They all shoot you or blast you when you get close. They all have one little weak spot. They all hover around and run. They need something cool and maybe three weak spots or different guns... They all just fight you in a small area also. How about you fight a big boss in a HUGE area? This is time consuming and boring. Sending waves of enemies also does not help!
Bungie please upgrade the bosses. We don't what to fight a rock every time.
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#Destiny
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I personally think that these release bosses are designed like this for a reason. A) learning curve, they are all accessable pre20 so they fall in the learn curve levels. B) no communication outside of fireteams yet. No comms pug trying to fight and encounter that required high amounts of team work on the first week would kill the cause community.
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4 RespuestasWe have only seen strike bosses. And only 6 strikes. If you want bosses with mechanics try mars the dust palace has three bosses each with a different shield managing there positions as well as all the adds is challenging. The other one on mars is a little simpler but managing line of sight on the boss while taking the on the adds is fun. The other ones are pretty basic. Excited for raids though I'm Lvl 25 should be ready by tomorrow
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I will agree on that. Bosses are fun! but the fight are all the same : Kill adds -> Boss -> New adds - > Boss -> adds -> Boss -> win Also many strike only have 1 boss fight. They also have an event where you have to defend the Ghost. I think it would be nice if they could add something to let the Boss fight more dynamic than just : Adds + Shoot the boss and hide from his attacks Devil Walker is a good example. He has something else : A "burn" phase. When you destroy the leg you have to focus his "heart/head" with special/heavy weapon. For all other boss you just try to hit a weak point and move everywhere. I just want to add that the music is epic during thos fights :D
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1 RespuestaSo I'm guessing you've played the level 26 strikes then? Or the weekly nightfall? After you complete both come back. *sets watch for 2 weeks*
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As much as I'm enjoying Destiny (played 14 hours straight on Sunday), I do agree that the Strikes have a disturbing "sameness" to them. There is, in fact, a lot of repeated elements (like every time your ghost taps into some console, you are going to have fend of a Gears of War style horde). I'm no developer, so I have no idea what goes into creating boss A.I. All I know is that I've played some of the most epic bosses in game history in Dark Souls, and they are more about figuring patterns and using more evasive tactics that "hide behind that column". That being said, the co-op journey to the fight itself is a lot of fun, so I'm not complaining too much.
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Mars strike was pretty good.
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4 RespuestasI have to agree, the bosses are really weak. [spoiler]apart from that chained up thing, FUK DAT![/spoiler]
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1 Respuestaso... from your post you seem like a master in birthing ai constructs tell me. how do you program an ai to react and counter actions of players whose played billions of hours of games and are capable of reacting to set ai instructions. or better yet please educate me on creating an individual ai personality that wont adapt so fast that it will not become so powerful no one can beat it.
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12 RespuestasI believe the entire AI system is a bit...lifeless. They can be tough because they overwhelm you, but they lack life through antics or maneuvers. One of the reasons I loved Halo series was because of the AI. Elites moved quickly and had a clear dominance over other enemies. Grunts were funny especially when the Elite was killed and they whipped out grenades and went suicidal. You had to be quick to react and counter these enemies at the same time they taunted you. They had life. In this game, it's too predictable and simple. Fallen: they are scavengers. Have them scavenging on planets and act a bit like pirates. Make the Dregs a bit more evasive. I would like to see the Captains be more like the Elites from Halo. Make them aggressive and evade quickly. Vex: The most underwhelming AI in my opinion. They should be smart and think as one correct? So why are they so easy to kill? They move slow and I can pick them off quickly. Goblins should give the since of quickly working together, so have them teleport behind or at a flanking position of the players. Cabal: They are not bad, but for their size, I would like to see them be more aggressive at attacking the players. Especially the Phalanx. This game has sooo much potential but is surprisingly underwhelming. Especially the ending to the story. All the enemies just need more to them.
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Yeah they are rather lifeless bungie has shown they can do good a.I with halo the enemies need to seem like they are solid fighting unit heres an example with cabal have the phalanx lead the charge using their shields to cover the legionares while centurions volley shots at you from the back while pisons use their agility to flank you. This would make them feel more alive and challenging.
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Also, if the AI was smarter, it would take away from the repetitive gameplay a bit.
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