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Editado por StiviX: 9/3/2014 5:42:19 AM
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[quote]Yes, but only 500 MB to each account can be stored. However, Bungie doesnt need/want to store any more space when they have to worry about oh idk, lets say 10 million accounts with possibly 3 characters each for a total of 30 million characters stored to their servers.[/quote] While 30 million characters certainly sounds like a lot of data, it's really not. The data that will ultimately be our gender choice, physical features choices, equipped items, stored items in the vault, raid/daily progress is actually quite small, relatively speaking. Probably is without relativity too actually. (The following is just hypothesis btw) The actual problem would lie in how the game is structured. Everything is instanced and the world is in constant runtime, which means that the servers are keeping track of multiple simultaneously running environments of gigabits worth of data. The destinations, instanced story modes, separate Crucible matches, AI programming, the generation and discarding of map AI based on respawns and deaths. All of the particle effects, textures, in game assets. All of that. The servers are set up to run this way, and only this way. All of these instances have been designed by individuals aware of the limitations of the hardware --that being both their servers and the user side consoles they're designing for. Specifically they created a game within the parameters that won't result in a server overload and melted slag heap. The player, however, won't. Spawning dozens of particle effects or other assets in one space...really devouring the processing speed of their console to the point of frame rate drop or freezing. This is the kind of behavior you wouldn't want occurring over a persistently online game that operates package communication of essentially everything in real time all of the time. Suddenly, the servers have to keep track of excessively high amounts of assets on player created maps while at the same time maintaining the Bungie created game. Multiply this player behavior by the thousands, [i]millions[/i]. Now I'm not saying every player is going to do this, but the possibility is very real. You'll probably wonder, why not set a limit like Halo's forge? Remember only forge's final product--the save file that records what you did is actually sent to the servers. Destiny's servers are in constant communication with you.
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