It's a long read and it isn't my own words, but since it pertains to a lot of peoples feelings about Destiny being at 30, here's a lot of facts for you non-believers.
More of this article is below in my other post. Also found http://www.overclock.net/a/the-truth-about-fps
[quote]Let's start with handling where some of these numbers actually came from.
Where does the magic 24 FPS in film come from?
The actual number comes from the average of 22 and 26 FPS, which were the common frame rates of silent film era. Earlier silent films had no set frame rate and often varied during recording due to hand cranks. Unfortunately, when sound was introduced in 1926, variations in frame rate altered the audio frequencies. Humans are actually more sensitive to frequency changes of audio than frame rate variations. So the industry came together and a static 24 FPS was agreed upon as the standard for film to maintain a steady video and audio experience. Believe it or not though, at the time both 24 FPS and 48 FPS were already possible in film. In 1926! Now the reason they went with 24 FPS vs. the 48 FPS using the two shutter trick, is simple: it was cheaper. People also seemed comfortable viewing 24 FPS as much as 48 FPS, so they made a business decision to save money, despite Thomas Edison recommending higher.
Edison recommended 48 FPS to be more enjoyable primarily because it had better fluidity in motion and a reduction in eye strain... so science. Watching something at an unnatural frame rate, too high or too low forces us to focus harder. This induces eye strain, eye fatigue, facial muscle fatigue, and general discomfort. We simply "can't get into" whatever is on the screen. Now think about watching this screen. You probably have a nice focused concentration on your monitor with relaxed forehead and jaw. Your setup probably allows for this "extended visual concentration". You probably just now realized you have been staring at your monitor for the last 3 sentences and are now conscious you haven't blinked in a while. You’re welcome. It truly is easier for you to relax at a higher frame rate (as long as you break your 24 FPS conditioning first.)
There is another "special" feature about having 24 FPS. Through surveys conducted at the time 24 FPS was the absolute minimum for a human being to perceive motion as seamless.
As technology progressed 48 FPS became cheaper and even 72 FPS became feasible, 24 FPS is simply what society was used to. People both are resistant to change and there is an "adaptation" period to get used to a higher frame rate of film. Certain modern day directors, Cameron and Jackson, have experimented with 60 FPS and even 48 FPS respectively (who should be commended for that too). However, weren't fully well received. The truth still though is we are not biologically programmed to find 24 FPS more enjoyable. The reason for disagreement on enjoyment of these newer frame rates can be attributed to user's preferences yes, but mostly it is that all of us have been conditioned for decades at a slower speed of film. This has made "changing" or "updating" cinematography to a higher standard nigh impossible. The film community was very split on the Hobbit playing at 48 FPS, that is fine, but a lot of people thoroughly enjoyed it. So why not allow an option for consumers?
TL;DR: 24 FPS in movies comes from about 1926, a solid number required to sync with audio. Humans are no more biologically programmed to find 24 FPS more enjoyable than 48 FPS. After 90+ years though, we are used to it. 24 FPS is also about the bare-minimum frame rate a human needs for motion to appear seamless.
All about 30/60 FPS
First of all this is a cool visual demonstration (as long as you have at least a 60 Hz monitor) to illustrate one way 30 fps and 60 fps visually differ to a user in real time.
http://www.30vs60fps.com/
Here is another that lets you do a variety of FPS.
http://frames-per-second.appspot.com/
Freeze Frame Motion: See picture above[/quote]
English
#Gaming
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1 RespuestaEditado por Failure4Life: 8/15/2014 12:46:32 AM60fps is obviously better, but people who say that 30fps is garbage are exaggerating. 30fps is easily playable.
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1 Respuesta[quote]unnatural frame rate, too high[/quote]You just went and lied there didn't you.
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If the only thing that stops you from enjoying a game is the fact that it's 30fps, you've got some issues.
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I enjoy all my games and films as they are now. I don't care if its changes or not.
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10 RespuestasMy rig runs at around 120fps...
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2 RespuestasI was expecting 1080p 60fps to be standard, LOL i was wrong. Developers are scaling to random resolutions just hit that 60fps mark
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60FPS should be standard by now.. Period!
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1 RespuestaEveryone was fine with it until last year. Next generation it'll be people saying we need 120FPS.
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I'm not bothered by playing with 30fps because a lot of games before now have been 30fps
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Editado por Folk: 8/12/2014 8:58:10 PMYou can't compare film frames and game frames. Frames in a game are entirely rendered in their highest resolution (meaning if you stop a game in any specific frame, you will see an entirely rendered picture with no blur). Now play a DVD and pause it, it will look blurred out at any points of motion. Film uses blur to trick your eye into seeing motion. That's not to say there isn't a huge difference between 30 and 60 FPS. There definitely is huge advantages to having a higher framerate in a shooter. Does that make Destiny unplayable? Absolutely not. I've played every single Halo just fine in 30 FPS and never thought twice about it.
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9 Respuestas30 fps is a subpar experience to 60 fps but it is not impossible to play and is very well better than fluctuating between 30 and 60. Only if consoles allowed you to choose between higher resolution at 30 fps and lower resolution at 60 fps.
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6 RespuestasI can't tell the difference
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3 Respuestas60fps is unacceptable, I demand 120fps.
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4 RespuestasIt depends on the genre. For first person twitch shooters like COD, then 60 fps is a necessity...
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1 RespuestaThis pretty much sums it up.
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6 Respuestas60 FPS is better, but I truly have a hard time telling the difference between the two. Is this something that varies from person to person? I have excellent eyesight, but as long as the rate is above 28 I cannot notice stuttering of any kind.
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Editado por BannedLemön: 8/12/2014 8:15:05 PM30fps and 60fps is a very big difference, however I have no problem playing games that are 30fps. Though when playing TLoUR, I locked it to 30fps after playing the majority of it at 60fps. Needless to say it was pretty jarring because of the instant drop. I switched it back to 60fps immediately.
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4 RespuestasWave your hand in your face and keep blinking (30fps) Wave your hand in your face and don't blink (60fps)
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12 RespuestasDid you never see the part where Bungie specifically stated that for the Beta only, FPS on all systems would be 30, and that on Sep 9 the Full release would feature 60FPS on the PS 4 and Xbox One? I know I did. And if you ever feel that your 30 FPS is too slow, try playing a game at 15 or less. I have, and I'm just happy to have seamless animation now.
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Why OP is bad... [spoiler]see above[/spoiler]
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1 RespuestaWell im glad i can just PLAY THE BLAMMING GAME AND ENJOY IT INSTEAD OF BEING A BITCH AND SAYING "My eyes hurt wah" THEY'RE GOING TO HURT REGARDLESS BECAUSE MOST OF US WILL PLAY THIS GAME UNTIL OUR EYES DISINTEGRATE... [spoiler]*cough* sorry, i was clearing my throat[/spoiler]
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2 RespuestasTo me here is the biggest difference and easiest test of 30 fps versus 60 fps. try any game that can lock the fps at 30 or 60 (easier on PC because of Vsync but on consoles try killzone or last of us remaster), now put sensitivity at about a third or half of max. Rotate in place for a few seconds, if you have a decent tv, the background at 60 fps will remain distinguishable and clear as a still picture, but at 30 fps it's not, it looks like a slide show. You can't say it's more realistic as if you do that in real life this is not what happens at all, human eyesight tends to skip to difference points of focus, not move in smooth motions (if you move but other objects don't, and this can't be reproduce in games . You see movement in smooth motion if your point of focus moves, not if you do. However if you focus on one thing and you move while it doesn't then your image remains clear, but in games this can't be reproduced as you always look where you are heading, you can't focus your eyesight. Your eye doesn't even see in frames, it sees continual input of light. So all this talk of realism is invalid as games at any FPS do not represent real eyesight or movement, you always see a still image with no changes in eye focus, unless you are looking at a real 3D move or game where it simulates depth. Also, just play killzone at 60 fps and press aim in and out a few times, now go play destiny. You will see that that image loses clarity while going into aim at 30 fps. The only reason people say 30 fps is better for them is because of habit. It doesn't matter if a game is beautiful while standing still since unless I'm playing games wrong I am pretty much always moving and turning to aim. 60 fps on a 60hz television is much better because you gain image clarity when you are moving, you gain responsiveness on inputs. We are so used to mediocrity that we have convinced ourselves it's better. If everything was 60 fps for a year and then they wanted to go back, almost no one would say it's better. Play killzone at 60 fps for a few days, then lock it at 30 fps. The fact is destiny on next gen is not hardware intensive enough to not allow a 60 fps frame rate (with an option for 30 for this who can't break their habit. Destiny on next gen consoles is a last gen game in HD, like all multi-generation games. Also Destiny runs at 30 fps but has some technical issues that makes the images a lot less clear then it should be, 30fps when turning looks bad, but it should not be that bad when going into fine aim. This was reported in other publications like Eurogamer.
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4 RespuestasJust because you put up this long post about your opinion on this matter doesn't mean it's going to be changed.
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Now that I think about it, what would be more realistic is the following: When you aim instead of the whole image zooming, you would only see a zoom in the actual scope and the rest of the image would need depth of field (where your focused image is clear but the rest not as much because of refraction on indirect light input). Doesn't make sense that aiming down regular sights make the image in front of you seem closer (only you gun is closer), that would alleviate some of the slide show effect when aiming. That or instant change from regular and zoomed sight like in real life instead of a motion towards zoomed sight....or no zoom at all. The only time what it is doing right now would happen is if you had an adjustable sight scope.
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If you're able to have 60 fps then why not, I too don't see the point in purposefully lowering it.
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4 RespuestasSaying 30 FPS is "Not OK" is wrong. We lived with 30FPS for years without having unplayable games, or even giving it much thought. So obviously 30 FPS is "OK". 60 FPS might very well be better, but did anyone really find the Beta unplayable?