I want to start off I really enjoy the PvP Crucible mode. Destiny really lends itself to a fun new-er way to enjoy competitive multi-player. My only problem is the loot distribution makes no sense.
I have seen various missions, winning or losing, where kills, assists or kill/death ratio seem not to have any impact on item drops or quality. I understand some randomness but when the guy who did the worst or even so-so is the only one to get loot or the best loot it is slightly upsetting. Especially when you get top ranking in your team and get nothing. Then end up sucking the next game and get one of the blue crystal things that is rare loot.
Anyone else experience this or the opposite?
English
#feedback
-
6 RespuestasI like that the loot dropped is random. 1. The good players that are complaining, are good because they play pvp a lot. So, of you are doing well and keep playing you will eventually get the gear you want. Essentially making the pvp drops a way to grind for gear. Something no one seems to complain about in other game modes. 2. Weaker pvp players should not be discouraged from playing, and rewarding the strong, making it even harder for a lower player can be quite discouraging. 3. As long as the selection of who gets gear is random, and as long as the gear given is player level relevant (no matter the rarity), then the "pvp grind" will be successful. Play enough and you shall be rewarded with something that could be useful to your character. In closing, if you think of it as a way to grind instead of as a reward for your actions, it stops being a big deal. If it's still a big deal to people, consider removing the items gained from being public? That way only the player getting to loot can see what they got. Can't be jelly if you don't know what other players have, can ya?