IOW, make Destiny a COMBINATION of Halo and CoD.
Seriously, people.
..and then people complain about why there isn't anything really new or fresh in video games.
Its because when someone does give you something new, you insist that they make it like what you are familiar with.
...and then start complaining about how there's nothing new or fresh.
Lather. Rinse. Repeat.
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This is not about turning Destiny into a cod/halo merger. Weapon balancing is a standard thing that happens in all games. Whats the point in there being 2 gun classes that nobody uses? This is not copying cod or halo, it is improving destiny. The only other thing really there where you might make a valid point is the supers. In all aspects of life most of us start of being very bad at everything; be it football, school or whatever. We do not improve by having the other team decide to let you keep the ball, not tackle you and let you score; we improve by getting beat and learning to be better. Destiny at this point holds the hand of players which are playing badly instead of letting them learn how to help themselves. This is not an attempt to copy halo or cod, this is a fundamental issue to the competitive nature of online games.
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Editado por TheArtist: 7/31/2014 6:05:49 PMActually it is. Your gun tweaks are the only things in your post that I actually agree with. Destiny is a DIFFERENT kind of FPS. One that opens up avenues of play that do more than just reward whoever has the fastest nervous system. Like Titanfall it makes you think. It makes you control your distances and where and when you take on another player if I want to be successful. In Titanfall, if I ran around with their version of the SR (Longbow-DMR) and tried to go head-to-head with people carrying SMG and Carbines (their AR) at close range, I'd get handed my head. I'd not only lose, I'd lose quickly and badly. Same with their version of the pulse rifle (Hemlock). Both of these weapons demand that you stand off and take on opponents at mid-to-long range. Pickign off people as they run out into the open. Getting the drop on them and picking them off rooftops and out of windows. Do that, and people running with SMGs and carbines wind up dead before they even figure out where they're taking fire from. The supers are a great way of discouraging campers and hardpoint squatters. Because it forces opposing teams to spread out, and (preferrably) stay on the move. In short, you are demanding that Destiny adhere to conventions that are part of the Halo/CoD/BF "tradtiion" rather than being its own game and doing something new and differnt.
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What the OP is saying is that the game is allowing bad players to rely on Supers, instead of relying on getting good. If there was a decrease in supercharge for deaths (not 100%, maybe 10% per death), it would force players to actually try to play the game better, instead of just camping or running around aimlessly getting themselves killed until they have a super charged up, ready to get an undeserved kill.
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Editado por TheArtist: 8/1/2014 11:54:37 AMIf you don't give inexperienced players a means by which they can effectively compete in these games, you will quickly wind up with no one to play with. Because you wind up throwing up an insurmountable wall that keeps out new players...or demands that they pay an ENMORMOUS price in frustration and humiliation in order to learn how to play. Plus it presents a fresh challenge to experienced players. I tried to get into BF-4 and eventually gave up, because the game is so heavily weighted to running-and-gunning, and high-level players accumulate such a massive advantage as they unlock gear that augments their performance....that (as an entry-level player, and someone who was pretty good at Titanfall) YOU ARE NOTHING BUT TARGET PRACTICE. While that may be fun for the high-level players, it is NOT fun for the "noobs". To find themselves dying every few seconds, by players who seemingly spring up out of the ground at times. I died a lot learning how to play Titanfall, but (like Destiny) Titanfall gave the new player a way to fight back while he was learning...and the game was such that you could learn from your mistakes and feel you were getting better. Battlefield---and it was even worse in their Hardline beta---you felt like you were nothing more than the eveninings entertainment. The bull in the bullfighting ring. Stop complaining about the challenge, and find a way to ADAPT to it. It will make you even better, and give you a much larger community of people to play against.
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This problem would be solved if Bungie would implement a skill based match-making system like they had in Halo. The new/bad players wouldn't be matched up against better players.
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They built it into the game. Good players will quickly figure out how to stay out of the range of supers, and won't get killed by them unless they made a mistake or get out smarted by a better tactical thinker. New players will be able compete with tactical thinking while improving their reaction times, shooting skills and map knowledge. Bungie has no interest in making a CoD clone. Adapt to the new challenge rather than trying to eliminate it from the game.
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Editado por Mowgs: 8/1/2014 5:46:23 PMYou are making it seem like these players are coming up against elite tier players in every game they play. I can turn on an older game, say Modern Warfare 2 for the sake of argument, and maybe play a few days before I come up against proper elite teams and that game has been around a long time. Then we have Destiny which we only had for two weeks; realistically are there going to be many of these top tier teams? The issue of players leaving because the game is too hard is a completely moot point. If that was true nobody would ever play any game online. Nobody in their first ever online game can bust out huge killstreaks and dominate. There are obviously those who do quit and I would imagine those are few in number especially based on the extortionate price tags for next-gen games and considering it is mainly teenage boys who play who rely on Mummy and Daddy to buy their games. Everyone gets beat up when they first start playing. When I started as a 15 year old in 2006 I got my ass handed to me really badly, but I loved the game and I learned to be better. Most shooters are quite similar and I have found many of those initial skills I took so long to improve are transferable and now I find myself well above the average player just by default in pretty much every game. 'Stop complaining about the challenge, and find a way to ADAPT to it.' I am the one here in favour of challenge. I want players to pay their dues, like I had to, and learn to help themselves just like every aspect of life, including shooters, except Destiny. Also If someone in an online game feels ashamed and humiliated then there is something wrong with that individual. Be it an inflated ego or due to some sort of self-esteem issue this sort of person, without making drastic change, is lining themselves up for failure and has much more to worry about than their Destiny Kill/Death Ratio.
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Your example is exactly what I am talking about though; you got beat badly so you learned how to play with your gear more effectively. This is how it should be done and this is exactly how it is not done in Destiny. The super regenerates not an awful lot faster for players who are playing well compared to those who are not. This is the issue; these players are not learning to adapt, they are pushing out once they get a super to be immediately pushed back in until they get another. They are not learning how to resolve their bad situation and instead relying on their super as a crutch. If the super was rare enough that it had to be used to stop that difficult to reach camper then I would not have issue. However as they are they are so common they are killing those campers and pretty much whoever is in the game because '-blam!- it' they will have another in two minutes anyway.
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In reverse. You may not have played Titanfall, but the game takes (took) great pains to make itself playable to new players. The mobility in 3 dimensions makes camping a very low-yield strategy. It makes sniping beyond medium range EXTREMELY difficult to do. Shotguns are one-hit kills at close range. Satchel charges are AOE weapons that can be one-hit kills. The battlefield has enemy AI that new players can kill and help their team. Plus everyone gets a Titan (mech) at some point..and Titans give even new players a big advantage over players on foot. So even if the new player is getting handed their @ss in PvP engagements with small arms. The new player can learn the game with a sense of accomplishment by shooting AI. Outsmarting "better" players with the smart use of shotguns and satchel charges, and annihilate the careless "better player" when its their turn to be in their Titan. Plus, when their Titan gets severely damaged, the game allows them an opportunity to escape it without dying. So the new player can still find a way to enjoy the game as they take their lumps inthe PvP fire fights. Plust the "Kill cam" in Titanfall shows you getting killed from the point of view of the player who killed you. So you get to see what your mistake looked like from the point of view the player who took you out. So it is much easier to learn what you did wrong that got you killed. So the Super in Destiny is no different than the Satchel charge in Titanfall (and each player gets TWO SC PER SPAWN in TF.) Its a way of keeping better players from just UTTERLY dominating the field, is such a way that new players have no way to be competitive...and to discourage camping and hardpoint squatting. So I was willing to take my lumps in TF, because I was enjoying the learning process. Feeling like I was accomplishing things beyond simply being target-practice for better players. Not so in BF-4...which I took on as an experienced and pretty-good TF player....and found a VERY different environment. BF gives the new player almost no means by which to fight back against the advantages of the better, more eperienced player. You are basically given a rifle that is inferior to those of better players and a knife that can also be easily countered by better players. Campers abound to punish you with their superior knowledge of the maps...to the point where they sometimes seem to literally spring up from the ground. Snipers can take you out from just about any point on the map. For a kill-cam, all they give you is a location and a player name. No idea how that player got to where they were to take you out. No idea what mistake you made that got you killed. So you wind up dying a LOT. Learning VERY LITTLE from each death...and enjoying it even less, because the game gives the new player so few effective means by which to fight back. After about a week of this, I simply got sick of it and went on to games that didn't abuse me so badly. ...and MANY people wind up making that same decision. Because if you look at a multiplayer game of BF-4,you will see VERY FEW new players. They are all---almost down to the man---very veteran players with very high levels. ..and that's because the game erects such a high barrier to meaninful participation/compeititon by new players. The things you are complaining about in Destiny are the VERY things that level the playing field enough to make it worth the while of new players to withstand the beatings as they climb the learning curve...and to discourage all the bad habits of better players. So the question is, do you want to dominate "noobs" without mercy...and wind up playing against the same small number of people as things are over in BF....or do you want a game that will force you to THINK as well as shoot, PLUS keep giving you fresh people to play against . Because the game makes it worth their while to stick around and learn? I don't know about you, but I'd much rather have the latter.
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See above.