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4/28/2014 5:10:55 PM
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DeeJ

"The Devils' Lair"

[url=/en/News/News?aid=11496]"The Devils' Lair"[/url]
English
#News #Destiny

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  • Editado por DJenser: 4/29/2014 3:46:52 PM
    This video tells me several things... - First, that we will be visiting and revisiting locations in the game repeatedly as we level. - That, without even getting into Focal synergies, a fireteam is much greater than the sum of its parts. - That a public event can have multiple players, but only a fireteam of 3 will be available to behold the "Laser Face". (we'll see whether this adds to the difficulty... I sure hope it does!) - That, while linear in nature, even one-shot Strikes have decent amount of open explorability for those who are properly equipped (eg: stealthed). - You can't summon your vehicle indoors. - Certain mission elements will follow classic formulas found in pretty much all shooters (ie: defend area until x is completed). - The Hive are in more places than I originally thought. - Cannon fodder in Destiny is as fun to mow down as in past Bungie games but, as always, you need to keep your eye on your radar. - Each class appears to have potential for a melee-centric build. - Hive Knights can apparently summon barriers of dark energy to block damage from coming in a particular direction for a short time. So, not much new info in terms of locations, but definitely some new bad-guy abilities and Supers demonstrated. The Titan's melee Supers are definitely convincing me that I picked the right class with which to start, but dat Warlock (for want of a better term) Nova Punch! Daaaaaaayumm!!!

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