publicado originalmente en:Halo Archive
Have they made a playlist where they fix all the problems with the game yet? No. Okay.
English
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bahahahahahahahahahaa... thank you
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Actually, yeah, it's called Proving Ground. Only things you might find problematic are Flinch and Sprint. Otherwise, it's as classic Halo as you can get.
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Odd enough it didn't feel right to me, even if it is supposed to be classic halo.
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[quote]Only things you might find problematic are Flinch and Sprint.[/quote] Welp, that's a sure nope. Did they fix the weapon sandbox at all lately, or does that playlist just only have Sword, Sniper Rifle, BR, CC, RL, BS, and Stickies on the map?
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You do realise H4 has the most balanced Halo weapon sandbox since CE?
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That seems to be incorrect. I'd say Reach's sandbox was more balanced excluding the Spiker and Plasma Rifle, which weren't used in Matchmaking.
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It can't be incorrect, it's an opinion. I find H4's sandbox to be the best because it seems to have the most variety as well as keeping it balanced aside from a few weapons. All 4 precision weapons are perfectly balanced imo.
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You stated it as a fact, though.
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Well I didn't mean to, I'm sorry. My point is that its weapon sandbox is a weird thing to criticise considering it's one of the best things about the game.
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Well, it's got more than its far share of problems. >The SR, AR, and Suppressor are all identical in performance and are essentially clones, with a few small differences. >Scattershot is horribly inconsistent. >SAW has no real downside/weaknesses to it as a Power weapon. >Beam Rifle is more like a shotgun due to the insanely high aim assist it has. >Promethean weapons are overall very uninspired and are copies of Human/Covenant weapons. >Nerfed the Plasma Pistol from Reach >Increased range of Shotgun to make it better than Sword. >Messed up Gravity Hammer(Can't launch yourself w/ it anymore, more likely to knock enemies away then harm them)
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[quote]>The SR, AR, and Suppressor are all identical in performance and are essentially clones, with a few small differences.[/quote] Pretty much, but at least they're balanced. the automatic weapons are actually useful in H4 compared to past Halo games. [quote]>Scattershot is horribly inconsistent.[/quote] I can't say I find it to so inconsistent. If you're using it properly at the correct range then the high rate of fire allows you to kill people with consistency. [quote]>SAW has no real downside/weaknesses to it as a Power weapon.[/quote] Agreed that the SAW is OP. It also spawns far too frequently on most maps but that's a different issue. [quote]>Beam Rifle is more like a shotgun due to the insanely high aim assist it has.[/quote] Yep beam rifle is ridiculous, I have no clue what they were thinking with that one. [quote]>Promethean weapons are overall very uninspired and are copies of Human/Covenant weapons.[/quote] This just seems completely false to me. The Light rifle is obviously designed to be used at long ranges and you can easily be punished for using it close up unlike. It's a 3 shot kill which is makes it unique. Binary rifle is one shot kill with only 2 shots to a clip which makes it unique. Incineration cannon is one of my favourites, extremely powerful and unique with the main shot exploding into 5 when it hits a surface, needs a reload after every shot. Scattershot is probably the least inspiring, but its high fire rate has been mentioned and the pellets also bounce off walls, even though that isn't so useful it still has distinctive features. [quote]>Nerfed the Plasma Pistol from Reach[/quote] Rightfully so, especially as you can spawn with it. [quote]>Increased range of Shotgun to make it better than Sword.[/quote] The shotgun has always been better than the sword. [quote]>Messed up Gravity Hammer(Can't launch yourself w/ it anymore, more likely to knock enemies away then harm them)[/quote] I don't have that problem with enemies being knocked away, sounds like a H3 problem. Personally, I thought the G-Ham was a tad OP in Reach so I'm glad to see it has been nerfed slightly, still perfectly easy to use though.
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[quote]Pretty much, but at least they're balanced. the automatic weapons are actually useful in H4 compared to past Halo games.[/quote] Automatic weapons were always useful in previous games. Anyone with common sense would use an AR at close range rather than a BR in Halo 3. In Reach when paired with the Magnum it did great. The PR/SMG combo was always fantastic, and in Halo CE the Plasma Rifle was truly unique and better than any incarnation of automatic weapons we've had since. [quote]I can't say I find it to so inconsistent. If you're using it properly at the correct range then the high rate of fire allows you to kill people with consistency.[/quote] [url=https://www.youtube.com/watch?v=IDFKuKbvUaU]I'm sorry, but that's just wrong.[/url] [quote]This just seems completely false to me. The Light rifle is obviously designed to be used at long ranges and you can easily be punished for using it close up unlike. It's a 3 shot kill which is makes it unique. Binary rifle is one shot kill with only 2 shots to a clip which makes it unique. Incineration cannon is one of my favourites, extremely powerful and unique with the main shot exploding into 5 when it hits a surface, needs a reload after every shot. Scattershot is probably the least inspiring, but its high fire rate has been mentioned and the pellets also bounce off walls, even though that isn't so useful it still has distinctive features.[/quote] The LR is a mix of the BR & DMR, it's also just like the BR was in the Halo 2 E3 demo. That's not terribly unique, but saying it isn't uninspired and comes from the Human/Covy precision weapons is downright foolish. It behaves just like any other sniper, ammo/shot difference doesn't make it inspired and new. However, the Focus Rifle in Reach was, as it was an adaption of the Sentinel Beam(a close/mid range weapon) that operated as a sniper, and did so to great effect; there was nothing like it before it came along. Incineration Cannon, again is uninspired and is just a RL with a secondary explosion with a bigger splash damage. Scattershot could be valid if it wasn't terribly inconsistent. [quote]Rightfully so, especially as you can spawn with it.[/quote] Except, having a nerf from 10 shots to 14 on the weakest weapon in the series is stupid any way you put it. [quote]The shotgun has always been better than the sword.[/quote] Wrong. They used to have a delicate range relationship. Sword lunge range and Shotgun's range were limited so that they equaled each other. Why do you think the Halo 3 shotgun had such pitiful range? This way a sword user couldn't be killed head-on outside of lunging range. Reach changed it, resulting in the annoying situation where you can get a Bulltrue medal, and still die. Halo 4 changed the Shotgun's range to make it even greater, making it even worse. [quote]I don't have that problem with enemies being knocked away, sounds like a H3 problem. Personally, I thought the G-Ham was a tad OP in Reach so I'm glad to see it has been nerfed slightly, still perfectly easy to use though.[/quote] What? That's not a Halo 3 problem, while you got knocked back with every iteration of it, the Halo 3 version would do significant damage and you wouldn't get pushed that far away. In Halo 4 you can get pushed well over 30 feet away from the Hammer-wielder. As a matter of fact, I'm pretty sure that in Halo 3 and Reach the knock-back area was smaller, while in 4 it's larger.
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[quote]Automatic weapons were always useful in previous games. Anyone with common sense would use an AR at close range rather than a BR in Halo 3.[/quote] As far as I've been concerned they have always been underpowered as ide from in CE and the plasma rifle in H3. If you hit all your shots against an AR while using a BR in H3 you would beat them or at least trade no matter what the range. [quote][url=https://www.youtube.com/watch?v=IDFKuKbvUaU]I'm sorry, but that's just wrong.[/url][/quote] He wasn't using the scattershot close enough, plus even with 3 shots there it still has a relatively quick kill time. He was unlucky to get killed by it at the end, I've never been killed or got a kill with the scattershot at that range in one shot. All shotgun variants have some elements of inconsistency, but I can't say I've experienced this one. [quote]The LR is a mix of the BR & DMR, it's also just like the BR was in the Halo 2 E3 demo. That's not terribly unique, but saying it isn't uninspired and comes from the Human/Covy precision weapons is downright foolish.[/quote] I don't think it is uninspired, these things have to be controlled. If the LR had a ton of different features then it would become overcomplicated and perhaps OP. It fits perfectly into a distinctive role. [quote]However, the Focus Rifle in Reach was, as it was an adaption of the Sentinel Beam(a close/mid range weapon) that operated as a sniper, and did so to great effect; there was nothing like it before it came along.[/quote] But there was something like the focus rifle like you just mentioned. It's simply a sentinel beam with scope. It's no more innovative than the binary rifle. The focus rifle was also completely underpowered. [quote]Incineration Cannon, again is uninspired and is just a RL with a secondary explosion with a bigger splash damage.[/quote] I can't agree. It's extremely fun to use. [quote]Except, having a nerf from 10 shots to 14 on the weakest weapon in the series is stupid any way you put it.[/quote] I can't say it is stupid. Even though it is the 'weakest weapon' as you put it, its distinctive use has always been to stall vehicles, and it still does that. The PP in Reach was OP, you were never supposed to be able to kill people with it easily. If you want to see a truly underpowered PP then just look at H3. H4's is well balanced between them imo. [quote]Wrong. They used to have a delicate range relationship. Sword lunge range and Shotgun's range were limited so that they equaled each other. Why do you think the Halo 3 shotgun had such pitiful range? This way a sword user couldn't be killed head-on outside of lunging range. Reach changed it, resulting in the annoying situation where you can get a Bulltrue medal, and still die. Halo 4 changed the Shotgun's range to make it even greater, making it even worse.[/quote] Agreed that the sword has been nerfed too much and its lunge has become very inconsistent. But the shotgun has always been better. Only bad players would lose to a sword if they had a shotgun in H3. [quote]What? That's not a Halo 3 problem, while you got knocked back with every iteration of it, the Halo 3 version would do significant damage and you wouldn't get pushed that far away. In Halo 4 you can get pushed well over 30 feet away from the Hammer-wielder. As a matter of fact, I'm pretty sure that in Halo 3 and Reach the knock-back area was smaller, while in 4 it's larger.[/quote] I don't see where you're coming from with this. The H3 G-Ham used to knock people back more often than it actually killed them. But then again that was largely a netcode problem. It got a lot more consistent with Reach and stayed consistent in H4, I've never had much trouble with it in either of those games.
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[quote]As far as I've been concerned they have always been underpowered as ide from in CE and the plasma rifle in H3. If you hit all your shots against an AR while using a BR in H3 you would beat them or at least trade no matter what the range.[/quote] If you hit every headshot with your BR in Halo 3, then you deserved to beat AR's. The AR is objectively the easier gun to use at a closer range, so unless you have perfect accuracy it's the better choice. Keep in mind the H3 AR wasn't designed to get kills by itself; Bungie designed it so that you needed to use your melee and grenades along with it to do well. [quote]He wasn't using the scattershot close enough, plus even with 3 shots there it still has a relatively quick kill time. He was unlucky to get killed by it at the end, I've never been killed or got a kill with the scattershot at that range in one shot. All shotgun variants have some elements of inconsistency, but I can't say I've experienced this one.[/quote] The Scattershot is random, that's why he didn't get the kills, the range is variable. IIRC a certain amount of the pellets it fires need to contact a player to kill them, but it has to be all the pellets in a single shot to kill; and 1/2 from one shot and 1/2 from another doesn't guarantee a kill. Since the pellets are highly random, not in a slightly random pattern but range locked like previous Human Shotguns, this makes it highly inconsistent. [quote]I don't think it is uninspired, these things have to be controlled. If the LR had a ton of different features then it would become overcomplicated and perhaps OP. It fits perfectly into a distinctive role.[/quote] It isn't anything new, it's function and role come from the Halo 2 E3 demo BR. It's a BR that can hit at long range with consistency. [quote]But there was something like the focus rifle like you just mentioned. It's simply a sentinel beam with scope. It's no more innovative than the binary rifle. The focus rifle was also completely underpowered.[/quote] It's a long range adaption of a Sentinel Beam. It brings the idea of an automatic weapon into the Sniper niche, and does so with great effect. The Focus Rifle isn't close to underpowered, while it is weaker than it was in the Beta it's still a force to be reckoned with. Since it's used at long range, you need a weapon capable of hitting at that range to fight back, but since it's automatic the player being hit by it is being descoped the entire time, so unless they can get a kill at long range w/o a scope the Focus Rifle user has got them. Meanwhile, the Binary Rifle is just a Sniper Rifle that kills in one shot. [quote]I can't agree. It's extremely fun to use.[/quote] Being "fun to use" has nothing to do with it being uninspired or a poor weapon. Full Auto SR's with bottomless clips can be fun, so can the Target Locator, but that doesn't mean they should be in the game, especially default gametypes. [quote]I can't say it is stupid. Even though it is the 'weakest weapon' as you put it, its distinctive use has always been to stall vehicles, and it still does that. The PP in Reach was OP, you were never supposed to be able to kill people with it easily. If you want to see a truly underpowered PP then just look at H3. H4's is well balanced between them imo.[/quote] You couldn't kill people in Reach with the PP easily, they'd have to be AFK or 1-shot for that to work. Halo 3's and Halo 4's PP really aren't that different at all, only difference I think is the ammo, where Halo 3 had more. The reason you probably think the PP is more powerful in Halo 4 then is due to them being spawn weapons, so they're used more often. [quote]Agreed that the sword has been nerfed too much and its lunge has become very inconsistent. But the shotgun has always been better. Only bad players would lose to a sword if they had a shotgun in H3.[/quote] Shotgun hasn't always been better, it's a matter of situation and skill. The Sword can kill quick as the Shotgun w/o lunge, if they're close enough and hit RB, they'll win or tie. With the lunge, they can cover more distance and if they aren't stupid and rushing the Shotgun wielder head-on, it won't be a problem. Like I mentioned, there used to be that subtle range relationship, a smart Sword-wielder can dance that range, get the Shotgun wielder to fire, then lunge killing them before they can shoot again. [quote]I don't see where you're coming from with this. The H3 G-Ham used to knock people back more often than it actually killed them. But then again that was largely a netcode problem. It got a lot more consistent with Reach and stayed consistent in H4, I've never had much trouble with it in either of those games.[/quote] You are literally just saying the opposite of what I'm saying now.
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[quote]If you hit every headshot with your BR in Halo 3, then you deserved to beat AR's[/quote] I disagree. I think that the AR should beat the BR at short range most of the time because you should be punished if you go into a close range battle with the BR. The especially shitty H3 AR also made the Team slayer gametype really quite bad. [quote]The Scattershot is random, that's why he didn't get the kills, the range is variable[/quote] From the video you showed me. It took the amount of shots I would expect it to take at the range he was using it at. [quote]It isn't anything new, it's function and role come from the Halo 2 E3 demo BR. It's a BR that can hit at long range with consistency.[/quote] That BR didn't actually end up being in the full game makes it irrelevant. It's not exactly like a consistent BR anyway, the LR fires one shot when scoped in and is a 3 shot kill, then in 3 shot bursts when scoped out. The BR fires in 3 shot bursts all the time and is a 4 shot kill. [quote]It's a long range adaption of a Sentinel Beam. It brings the idea of an automatic weapon into the Sniper niche, and does so with great effect.[/quote] Yeh ok I agree it was a fiarly interesting weapon. But in my experience it wasn't useful enough to be a worthy addition to the series. In fact you could say it was simply a sniper for people who couldn't aim and liked to spam. [quote] [quote]You couldn't kill people in Reach with the PP easily, they'd have to be AFK or 1-shot for that to work. Halo 3's and Halo 4's PP really aren't that different at all, only difference I think is the ammo, where Halo 3 had more. The reason you probably think the PP is more powerful in Halo 4 then is due to them being spawn weapons, so they're used more often.[/quote] No. The H3 PP was seriously a lot less powerful. When was the last time you played H3? I'm going to have to say some of your claims are completely false. And yeh, the PP was easy to get kills with in Reach, it was more useful than the plasma repeater in that sense. Go back and try it out. [quote]Shotgun hasn't always been better, it's a matter of situation and skill.[/quote] Well i thought we were talking one on one battles. I've already agree that in general the sword has become too underpowered, I was just making the point that the shotgun would beat it 90% of the time in a one on one back to H3 at least. [quote]You are literally just saying the opposite of what I'm saying now.[/quote] No. I'm saying it because that is my experience. I've played over 10000 games of H3 and I still play it regularly, I know what my own experiences are thanks.
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[quote]I disagree. I think that the AR should beat the BR at short range most of the time because you should be punished if you go into a close range battle with the BR. The especially shitty H3 AR also made the Team slayer gametype really quite bad.[/quote] It's the same as if you can get no scopes with the Sniper consistently, if you can do that, then you deserve to beat Shotgun wielders at close range. AR starts was only bad on maps that had plenty of open areas, on medium/large maps it's bad. On small maps like Guardian it's negligible. [quote]From the video you showed me. It took the amount of shots I would expect it to take at the range he was using it at.[/quote] Okay, that doesn't change how it's inconsistent as hell. [quote]That BR didn't actually end up being in the full game makes it irrelevant. It's not exactly like a consistent BR anyway, the LR fires one shot when scoped in and is a 3 shot kill, then in 3 shot bursts when scoped out. The BR fires in 3 shot bursts all the time and is a 4 shot kill.[/quote] Uh huh, it's a BR that's consistent at long range when scoped in b/c it's 1 projectile, not 3. Guess I wasn't specific enough. [quote]Yeh ok I agree it was a fiarly interesting weapon. But in my experience it wasn't useful enough to be a worthy addition to the series. In fact you could say it was simply a sniper for people who couldn't aim and liked to spam.[/quote] A sniper for people who couldn't aim? If they couldn't aim then they sucked at it, that's why so many people complain about it. They can't keep aim on the target for long enough to kill, or think that because it works great as a suppression/teamwork-oriented weapon it's not powerful enough on its own. Which is stupid, because you can kill with it quite easily if you know how to use it, and there's nothing wrong with a gun that promotes teamwork. [quote]No. The H3 PP was seriously a lot less powerful. When was the last time you played H3? I'm going to have to say some of your claims are completely false. And yeh, the PP was easy to get kills with in Reach, it was more useful than the plasma repeater in that sense. Go back and try it out.[/quote] Are you serious? The Plasma Pistol was easier to kill with than the Plasma Repeater? Okay, and you're saying that some of my claims are false. Wow. And no, the H3 PP wasn't much weaker than the H4 PP, if at all. [quote]Well i thought we were talking one on one battles. I've already agree that in general the sword has become too underpowered, I was just making the point that the shotgun would beat it 90% of the time in a one on one back to H3 at least.[/quote] It is still a 1v1 battle, it's just not a blindly charge at each other and pull RT battle. You'd only lose 90% of the time if you really didn't know what you were doing. [quote]No. I'm saying it because that is my experience. I've played over 10000 games of H3 and I still play it regularly, I know what my own experiences are thanks.[/quote] Okay, I've met people who've played over 5k games and didn't know how many headshots with the BR it took to kill. Your point? I've played a lot too, and I'd play more if I could still get a match where people don't teleport around the map killing me with mind bullets. My experiences differ, and frankly I don't care to go get evidence to see who's wrong.
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Editado por BannedLemön : 4/2/2014 12:07:29 AMThey have a playlist that plays like "classic" Halo, actually. It's called Legendary Slayer. It's been there since July 2013 I believe. You see, being ignorant makes you look silly.
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They removed that playlist after a week or two, and it had AR only starts. Let me repeat, AR only. Whoever thought that was a good idea needs a firm smack on the head.
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So you want "Classic" Halo, but you're complaining about having AR as the starting weapon?
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I'll write this out for you. Halo 4's maps are designed for sprint, and as such are larger. The AR is a close range weapon, the BR is a mid range weapon. When you have only AR's off spawn, you are only effective at close range, meaning that you need the BR's to stand a chance against the enemy. When you lose that engagement with the enemy, you lose your BR's, and then you are unable to stand a valid chance against your opponents, because you can't get within range to kill them.
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Pretty sure it's still flinch though.
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Flinch is hardly anything major.
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Name one. ONE. Multiplayer game that has done that.
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Exactly, how am I supposed to be compelled to play their game if it's just like every other game out there?
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Wha- I don't even... It's the same in the fact that like everyother multiplayer game out the- Correction. Like every single other [b]game [/b]out there, it has problems. Other then that nearly everything else about it is different. Don't take my statement out of context.