This glaive change has less to do with melee changes and more about seeing if players will accept weapons being made useless and [i]requiring[/i] a build for [b]basic performance. [/b]
Cause it’s awfully coincidental that they pull this right when they are making weapon damage a stat, right?
Everything I see defending it only talks about glaives, not the trade offs you’ll have to make to make them good.
They are saying ‘hey you can do more damage than ever with [i]one[/i] thing at the cost of everything else, it’s a buff!’
Bungie could have kept the baseline the same and just lessened the bonus totals to keep it in line. Instead they now penalize you for not weapon building.
And because players have been conditioned with meta min-maxing mentality, they only see the max and ignore the minimums.
Remember, you will only have one full set or two partials.
Weapons, abilities, health/regen, utilities?
This is going to be such a crap show.
Better cancel those preorders.
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16 Respuestas[quote]They want to see if we will accept weapons requiring builds now [/quote] Well, that's a wild speculative take.... Does the fact that they gutted glaives suck - yes it does, and I hope they walk it back [quote]Remember, you will only have one full set or two partials. [/quote] I assume you mean one stat at 200 when you say full. No one knows how easy or difficult it will be to hit double 200s until we get more info about how stats are on fragements (which fragments if any are given weapon/class stat and how much) and how much bonus is applied to certain exotics that boost stats when bungie says "Increased class stat" no one knows how much said increase is.