Yep who'd of thought a mini raid with a timer would have such low completion numbers it's almost like raids don't already have low clears when you compare those numbers to the mass player base 🤔
Who'd of thought makeing a similar type mission with a timer and mechanics like outbreaks mission and wicked implement mission which had low clears compared to the mass player base would be a good idea
But even more who tf are these bdf accounts downplaying the feedback saying the only complaint or problem is it being multiplayer LOL .PLAIN AND SIMPLE IF YOU RELEASE CONTENT THAT IS SIMILAR TO OTHER PIECES OF CONTENT WITH LOW COMPLETION RATES IT WAS BOUND TO BE FAIL FROM THE GET GO Especially when it's a huge selling point of the dlc
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"Mini raid" is a bit rich. This was far easier than zero hour or whisper.
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Editado por Chuck Finley: 7/23/2024 6:22:40 PMYes because a timer of 20 minutes for a 2 minutes encounter (that refreshes every encounter) is very unforgiving. I love how it must be the games fault you’re bad at it rather than yourself.
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Man, imagine complaining about stuff in dlc you haven't played, seeing as how you haven't even been on the game since May, but think you can give actual feedback in some way. You already don't play the game, so why are you even still following it in any way
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Imagine having the name Salty and having the nerve to talk about people complaining. 😄
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Editado por Salty-47: 7/23/2024 1:29:41 AMMan, imagine thinking you even know why my name is that. Then, seeing as how you didn't contribute anything to what was even said, I guess thinking isn't your strong suit. And acting like the person I replied to who hasn't touched the game in months and hasn't played what they are complaining about has in any way a valid argument. It's also funny that you have 1 character who is still at base power and have your play history hidden. It's almost like you don't play the game. Oh wait, you played only a total of 2 days, so you just lurk on the forums for no reason, seeing as how you don't even play the game
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TL,DR Go be salty somewhere else 🤦♂️
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Ah, so reading is a problem for you. I'll give you the short response since more than a few sentences is too much. You played the game for only 2 days, and you lurk on the forums. You have no opinion on anything regarding the game.
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You're as salty as the Bonneville Basin with every post you make; why not heed your own advice?
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Editado por THE GRIND IS REAL: 7/22/2024 6:04:17 PMClans/freinds still active yes i haven't played in a while ,yes i own the dlc, yes i would like d2 to improve so it's worth playing. plus, this is d2 we are on about. You don't need to play to know about the game just watch a tutorial for majority of the game or risk getting booted for not kwtd But my point still stands about the mission was destined to be a fail just simply from the way it was implemented
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So let me get this straight. You paid for dlc, but you haven't even touched it. You complain about a mission you haven't even done. And your argument is, well, it's destiny. So far, from what I've just stated from what you said, you wasted your money, you don't play the game anymore or at least currently as of May, but you can have feedback for something you haven't done. That's like me going to a game I've never played and saying on their forum that they need to change it when I've never even started the game.
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You’ve never done it. Stop regurgitating other people’s opinions.
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Ah yes the bungie defense force accusations, every casual player's go to phrase when encountering anyone that doesn't agree with their trash take.
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Its almost like you keep pushing lies
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what part of what they posted was a lie? i'm genuinely curious.
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Pushing low completion rates about a bunch of missions when they data he is using is cherry picked to make the numbers far lower than they actually are. Multiple times through these types of posts he has posted percentages based purely on the entire player base, not the active playerbase and not the playerbase who have access to those activities. Wicked implement required access to a season, luck with getting fish and knowing where to put them. However if you look at the percentage who actually had the mission available it isnt all that low its fairly decent compared to the seasons playerbase. Outbreak released requiring Shadow Keep and the correct completion of a vanilla D2 adventure just to start the quest, which could bug out and lock progress. When you look at the numbers based on Shadow Keep owners and the owners of the specific season then the percentages are again not low. Both of these actually get around 50%. Now, Dual Destiny might seem low but again you need The Final Shape to access it but this person neglects that information and uses overall playerbase instead of active playerbase and more specifically the playerbase who have actually finished TFS and therefore have access to the mission. If you take those into consideration nearly 3/4 of players have actually got it. The people complaining are in a minority and in truth its because they cant be bothered not because the quest is difficult (you can easily have a picture of the symbols on your phone, you get over an hour total to complete it, the mechanics are not difficult, you need to say a handful of words each and theres no respawn restriction at all)
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[quote]Pushing low completion rates about a bunch of missions when they data he is using is cherry picked to make the numbers far lower than they actually are.[/quote] to be fair, we don't know what data they are using. if i just take a totally random poll of my clanmates (72 members, only about 30 are active), there are only 3 or 4 that have the new exotic out of the clan. so, in our case, it is extremely low completion rates. i only know because i've been asking if anyone wants to run it and everyone says no for one reason or another. most common reason i've heard is that they run titan mainly and titan prismatic sux so why do it? LOL i'd have to agree there. it's why i'm getting my hunter and warlock leveled up.
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Titan prismatic is actually incredibly strong. You have infinite consecrations or insane rocket damage (neither actually require a class item but it helps with the consecration build) They are using a site that tracks the pecentage by checking the collections/triumphs of players, it uses the entire destiny population (even innactive players and players without the dlc), due to how it tracks it tupically leads to overly low percentages given wothout certain purchases access isnt granted and not everyone it checks even plays anymore. If you also filter based on the final shape completion as well (you need to have finished the campaign to have access to Dual Destiny) then the numbers are closer to 3/4 of the playerbase. What this user is doing is deliberately spreading misinformation.
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yeah, i just can't find the rhythm to keep it up using my playstyle and the cool downs are too long for me so i just run a solar rocket build that seems to work pretty good for me.
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Ive found a setup that works fine. Theres a fragment that gives melee energy for rapid light kills which keeps the melee going. Also focusing on easy weapons for transcendence building allows for more usage. If you run the strand super it refunds all melee charges upon its end. With the current artifact perks you can also get quicker melee regen while you have woven mail which a fragment can give for picking up an orb (it will also increase melee damage as an another artifact perk) Using Lost Signal will also help as it builds dark energy quickly and the melee builds light rapidly. Running thrusters, grapple nade and mods to return melee energy on each use, orbs on melee kills and class energy on melee damage gives a solid loop. Pair it with synthos for damage, pyrogales for none ad dense areas or an inmost/syntho class item for insane uptime on everything. It takes a lot but the loop is insane (i almost never run out of melee energy and im using pyrogales or basic synthos and a pugilist weapon)
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have to give that a try. thanks.
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Its not great for low add dense areas but it also allows you to do high end activities without even bothering to use champ weapons. The damage output is really good outside of floating bosses. You can clear the GM this week really easily with it and never actually stun a champ outside of maybe the odd grenade to keep everything together for synthos.