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Editado por Tall: 7/22/2024 2:14:54 PM
33

Proposed Prismatic Hunter Nerfs

Over 50% of the trials playlist is on hunter and over 40% of that is on Prismatic since Final Shape release. The same numbers apply to comp and and crucible. Even at peak Titan meta, which was sOoOo BrOkEn, we never saw these numbers. Don’t get me wrong, nerfing things like Antaeus Wards, Citan’s Ramparts, shotgun/shoulder charge and overshield barricades were good things. I play the game and understand when things are too strong, right now, it’s Prismatic hunter. Here’s a handful of completely biased ideas of what I would like to see happen because I really don’t know how much more ability spam I can take before I take another multi-year break. Threaded Specter: Dodge does not charge while clone is active. Does not pull aim assist. Fix hit registration on threadlings. Smoke Grenade: Does not ping radar. Does not leave smoke cloud if shot by opponent. Swarm Grenade: Shooting any of the munitions detonates all. Storms Edge Super: No damage resistance since the player teleports avoiding all damage. Cooldowns across the board should be increased. Edit: There are a lot of brain dead responses disguising as some tortured genius with brilliant points nobody has thought of. You can cherry pick each individual ability topic but the facts remain. All of these abilities in conjunction with eachother is why prismatic hunter is so strong. Fortunately, the statistics back up my point and Bungie has already announced an upcoming nerf, though to what extent is unknown. Hence, my opinions on what I’d like to see. Saying there’s nothing wrong with hunters right now while turning around and saying titans were/are completely broken because void/pks is copium. I’d easily choose to fight titans behind a barricade over a flood of abilities that track, slow, disorient, damage all at once while also being shot at any day of the week.

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  • Instead of threaded specture make it widow's silk - extra grenade charge and grapple grenades make a grapple point. Change Swarm grenade to incendiary grenade. With clones and the swarm grenade removed the smoke grenade can stay the same it wont be that bad to deal with by itself.

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  • A lot of these changes would make the abilities useless. The smoke grenade simply shouldn’t do damage over time and the shadow clone is fine,if anything it just shouldn’t do damage,it shouldn’t instead cause a status effect like unravel,if you ask me I think the clone is fine since it’s great against shotgun rushers but the issue is the fact a hunter can just summon one next to you and profit,but then again risk and reward. The swarm grenade nerf though that’s a must. The clone would be tricky but the smoke nade needs to lose the damage over time and the swarm grenade needs to be easier to break.

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  • Just wait until august for patch notes.

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  • There's only 2 changes that need to be made. 1.AA on Spector. (It really shouldn't be a thing) 2.Slow in smoke. (There is no need for smoke to slow an opponent if they are going to take damage, it's a little over kill) The grenade is fine as is so are the threadling critters. Hell, warlocks can spam an army of them and we all have access to the grenade. 2 simple but minor changes is all it needs. Any more is just people whining as usual.

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    • Still going dude lol

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    • First things first, usage rates are a terrible argument for class nerfs. Hunters are always the most popular. Always. The real fixes needed: -Specter - No AA pull, slightly less health. >>Threadlings - bigger hitbox. -Smoke Grenade - Less/No damage. It should be about the slow. -Swarm Nade - Lower projectile speed. Lower chase time/make them detonate sooner. -Storms Edge - Nothing, really, but lower the DR if you want. They're already insanely easy to kill if you catch them just popping it. Complaints about this are just skill issues tbh. That's it. Prismatic Titan's need skills swapped out and Warlock could use some buffs to things that aren't Stasis and everything will be fine.

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      • I think you shouldn’t be as durable while edging especially in the wind up before the throw. They should die to a full shotgun shot and a melee

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        • Editado por pettyIOM: 7/22/2024 4:08:51 PM
          ..

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        • No just buff the other classes… at this point we are supposed to be absurdly broken…. Not to mention everyone called this happening when we learned of prismatic

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          • And when these proposed nerfs screw over PvE, can Bungie do the same to your preferred class?

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            • I agree with most of these changes, however there are a couple I would do differently. Firstly, the smoke bomb pinging radar is a crucial part of its functionality. It’s a trap meant to lure and disorientate. While annoying on prismatic when paired with specter, you have to remember its use on nightstalker where it alone is what pings radar which acts as the significant part of the gameplay loop for void. Second, I would simply revert the buffs for swarm grenades. I used them regularly prior to final shape and they worked well, the aggressive tracking radius they have is a tad ridiculous. I don’t think being able to detonate them by shooting is a good idea. It’s meant for area denial like solar grenades are which you can’t get rid of.

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            • They destroyed void/arc/stasis Titan for the sake of pvp, good luck hunters.

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            • Editado por R-E-D-C-E-L-L: 7/22/2024 11:38:26 AM
              It's really funny seeing anyone complain about smoke bomb. It's been the same for so long, it's almost as if you're just making up an arbitrary reason to make the game easy mode for you. If you haven't figured out how to deal with it by this point, you probably wouldn't even if they nerfed it. Also, take note that your post has ZERO upvotes at all. None. That should tell you everything you need to know about how unpopular your ideas are.

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              • Editado por BarStool: 7/22/2024 2:36:58 PM
                Smoke Bomb should Ping Radar, but only as though it was someone who is invisible. I like the Threaded Specter Nerfs because it pairs nicely with Exotics like Mask Of Bakris, which has a very similar pause recharge effect. Swarm Nades shouldn’t do so much damage as to instantly put you into critical health, but it should do a good amount of damage. I t think it should do slightly higher damage than something like a Firebolt, Axion, or the sorts. Make it more usable, but don’t have it be so oppressive, especially since it’s a long lasting, zone control, tracking and scorching Grenade The Super should have the same DR as Goldy. Edit, as for cooldowns, I think increasing the cooldown of too many things will make Hunter too weak. If Threaded Specter increased the cooldown of the Dodge to be on par with Acrobatic or a Barricade, that would be fine, but increasing the cooldown when using Winters would hurt it too much.

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              • [quote]Over 50% of the trials playlist is on hunter and over 40% of that is on Prismatic since Final Shape release.[/quote] Almost half the population are Hunter mains either way. I also called how OP prismatic would be before it even dropped. [quote]Threaded Specter: Dodge does not charge while clone is active. Does not pull aim assist. Fix hit registration on threadlings.[/quote] I'd rather remove threadlings, slightly increase damage, and (slightly) reduce AA pull. Removing AA pull would make TS useless in PVP. Nobody would be dumb enough to trigger it. I can also take favor of dodge not charging while active. [quote]Smoke Grenade: Does not ping radar. Does not leave smoke cloud if shot by opponent.[/quote] I can go with this. [quote]Swarm Grenade: Shooting any of the munitions detonates all.[/quote] Swarm just needs a higher cooldown. [quote]Storms Edge Super: No damage resistance since the player teleports avoiding all damage.[/quote] Good enough. [quote]Cooldowns across the board should be increased.[/quote] ONLY ON PRISMATIC!

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                • How about we nerf titans into the ground.

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                  • These ideas mostly seem terrible. Im starting to agree that the clone shouldn't pull aim assist. But the rest are way too much. Particularly the proposed changes to swarm grenades and smoke.

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                  • Editado por Sas: 7/21/2024 6:25:59 AM
                    3
                    We shouldn't have damage resistance on supers at all, they should work around damage resistance. But that requires more than just "remove DR". Swarm Grenade should just be a wall that if you walk through it collapses in on you, or something to that effect. Having it track and basically do your job for you is uninteresting. Smoke Grenade should definitely ping radar. That's a key part of the ability. It shouldn't do any damage in PvP, though, it should be a visual impairment. Like a smoke grenade. Threaded Specter shouldn't pull aim assist. Nothing should. Just have peoples bullets go where they aim them in general and stop interfering with precision. I think this is the type of thing they should do across the board, just doing this to a subset of abilities and leaving the rest as the hot messes they are would do nothing and be worthless.

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                    • OEM and PK sub void titans are absolutely brimming with 'balance' suggestions after spending the last 2 years spamming L2P across the forums. Crying ability spam meta like they've taken a gunfight without an overshield since void 3.0 dropped.

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                      • I'm a titan main. I don't think they should nerf anything hunter, I'll tell you why. Because nerfing only brings it down to the same problem titans are in now. What is needed is for the other 2 classes to be buffed up to the same level without complaints.titans need few extra perks and a new non melee super to pull it away from the melee only stuff and make it more versatile like the other 2

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                        • How many times do they have to say they’re looking into a Hunter pvp nerf before you stop complaining ?

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                          • Hunters make up over 50% of the entire community, so you will see more of them in pvp. Prismatic is the new to use, so you will see more of it. They've already nerfed the class, just adapt.

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                            • Proposed idea: Get good…

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                              • My dude, hunters are the mode in this game so of course you’re going to encounter more of us. Stop the hunter hate…….I feel discriminated against.

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                                • [quote]Over 50% of the trials playlist is on hunter and over 40% of that is on Prismatic since Final Shape release. The same numbers apply to comp and and crucible. Even at peak Titan meta, which was sOoOo BrOkEn, we never saw these numbers. Don’t get me wrong, nerfing things like Antaeus Wards, Citan’s Ramparts, shotgun/shoulder charge and overshield barricades were good things. I play the game and understand when things are too strong, right now, it’s Prismatic hunter. Here’s a handful of completely biased ideas of what I would like to see happen because I really don’t know how much more ability spam I can take before I take another multi-year break. Threaded Specter: Dodge does not charge while clone is active. Does not pull aim assist. Fix hit registration on threadlings. Smoke Grenade: Does not ping radar. Does not leave smoke cloud if shot by opponent. Swarm Grenade: Shooting any of the munitions detonates all. Storms Edge Super: No damage resistance since the player teleports avoiding all damage. Cooldowns across the board should be increased.[/quote] These are all incredibly idiotic changes.

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                                  • Prismatic titan is much better. But I guess haters gonna hate.

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