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publicado originalmente en: GM - Extinguish might be time to go?
6/28/2024 7:48:14 PM
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Except in vault there was something that gave affirmative or negative reactions based on ur actions. People just didn't know the puzzle. This encounter was a jigsaw puzzle with no edges. There was nothing showing u what u had to do or explain anything. Once u understand the mechanics they make sense. But if you go in blind those mechanics will not come to obviously by the contest completions. At least the vault in last wish made actual sense, there were things on the screen that if you looked at and Google them the mechanics would actually make sense. If u go into vault and see antumbra or pentumbra and looks those word up you will be able to figure out whats going on.This encounter give u shapes and says screw around for 8 hours good luck.
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  • [quote]Except in vault there was something that gave affirmative or negative reactions based on ur actions. People just didn't know the puzzle. This encounter was a jigsaw puzzle with no edges. There was nothing showing u what u had to do or explain anything. Once u understand the mechanics they make sense. But if you go in blind those mechanics will not come to obviously by the contest completions. At least the vault in last wish made actual sense, there were things on the screen that if you looked at and Google them the mechanics would actually make sense. If u go into vault and see antumbra or pentumbra and looks those word up you will be able to figure out whats going on.This encounter give u shapes and says screw around for 8 hours good luck.[/quote] Dude, you’re literally just making matching shapes in the fourth encounter. The only thing that took my team a long time to figure out during our day one completion of the encounter was cleansing the shadows and that just requires you to swap both your starting shapes, even if you start with a shape that you need. Making matching shapes is as simple as it sounds. The encounter is very well made.

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  • Except that the exact opposite of what you are supposed to do. The whole mechanic is to not have any of the same shapes anywhere. And obviously that doesn't make sense in ur brain because u don't even know the real mechanics. The 4th encounter the whole point is to get ur inside shape to match the outside shape. And for that u don't want any of the same shape anywhere. But nothing in this mechanic tells u this, it is a random guessing game if going in blind. That's why it took so long for people to figure out, because it is counterintuitive to what u are shown and the infomation that was given. And then to finish off that counterintuitive nonsense u have to study ur fireteams armor and ghost. Its honestly the worst raid encounter they have ever made.Vault u had 2 words and they corresponded to left or right based on the astronomical meanings of the words. If people would have paid attention to their buffs in that encounter they would have figured it out and is now the reason why everyone hides their buffs on the raid races.

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  • [quote]Except that the exact opposite of what you are supposed to do. The whole mechanic is to not have any of the same shapes anywhere. And obviously that doesn't make sense in ur brain because u don't even know the real mechanics. The 4th encounter the whole point is to get ur inside shape to match the outside shape. And for that u don't want any of the same shape anywhere. But nothing in this mechanic tells u this, it is a random guessing game if going in blind. That's why it took so long for people to figure out, because it is counterintuitive to what u are shown and the infomation that was given. And then to finish off that counterintuitive nonsense u have to study ur fireteams armor and ghost. Its honestly the worst raid encounter they have ever made.Vault u had 2 words and they corresponded to left or right based on the astronomical meanings of the words. If people would have paid attention to their buffs in that encounter they would have figured it out and is now the reason why everyone hides their buffs on the raid races.[/quote] No, you need to match the shapes made on the outside to the shapes on the inside. If your statue on the inside on left is holding a square, you need to cleanse your shadows and then you want to make a conoid. The person on the outside is also going to be making a conoid for that side. Once all sides have cleansed their shadows and made the shape that matches the outside, you can leave. Again, not understanding the mechanics is not a valid criticism. In actuality, it is a very simple encounter.

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  • Again u don't understand them. If the guy is holding a square. What do u do exactly? What are the steps to get him out of the room? You pass him the two other shapes triangle and circle. Then they would have to direct the square out of his statue. Therefore u have one square one circle and one triangle. The square the statue is hold is for both inside and outside and then u need the other two shapes to match to get out. This means u need each statue holders room to have all 3 different shapes. In all technicality you never want the same shapes in the statue rooms, but people do it this way to dumb down the encounter.

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  • [quote]Again u don't understand them. If the guy is holding a square. What do u do exactly? What are the steps to get him out of the room? You pass him the two other shapes triangle and circle. Then they would have to direct the square out of his statue. Therefore u have one square one circle and one triangle. The square the statue is hold is for both inside and outside and then u need the other two shapes to match to get out. This means u need each statue holders room to have all 3 different shapes. In all technicality you never want the same shapes in the statue rooms, but people do it this way to dumb down the encounter.[/quote] Are you even reading? If your statue on the inside is holding a square, you are making a conoid (cone) on that statue. To make a cone, you need a circle and a triangle. That applies to the inside and the outside. Once shadows are cleansed and the inside and outside have a matching three dimensional shape for each statue, you can leave. Cone inside of left statue and a cone outside on left statue… You’re literally just matching the inside three dimensional shape and outside three dimensional shape. It’s that simple lmao.

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  • I think there is something wrong with ur brain. You are matching 3d shapes which makes no sense considering u start with 2d shapes. To get a canoid(cone) u need a triangle and circle in the square room. Now if you have a circle and a triangle in the square room you have all 3 shapes correct. So in all reality you are mismatching shapes in ur room. Now what is telling u you need a canoid in the first place. If u had no idea what the mechanics were how do u figure this out? Nothing in the encounter tells you this. And that's the reason this took so long. The mechanics are counterintuitive.

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  • Editado por Bore: 6/28/2024 8:32:49 PM
    [quote]I think there is something wrong with ur brain. You are matching 3d shapes which makes no sense considering u start with 2d shapes. To get a canoid(cone) u need a triangle and circle in the square room. Now if you have a circle and a triangle in the square room you have all 3 shapes correct. So in all reality you are mismatching shapes in ur room. Now what is telling u you need a canoid in the first place. If u had no idea what the mechanics were how do u figure this out? Nothing in the encounter tells you this. And that's the reason this took so long. The mechanics are counterintuitive.[/quote] The outside starts with a 3d shapes, which you dissect in order to change them into the required 3d shape. The inside starts with two 2D shapes that need to be merged into a 3d shape. The 3d shape on the outside and inside must match in order to leave. What tells you that you need a cone on left is that your left statue is holding a square. You make the 3d shape that doesn’t have a square as part of it. That shape is a conoid, more specifically a cone. What part doesn’t make sense?

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  • The part where the game has no starting point for you other then here are 3 shapes. When going in absolutely blind the mechanics would never make sense. Nothing lets you know when you are right or wrong.you just wipe or u just go through to the next phase.

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  • [quote]The part where the game has no starting point for you other then here are 3 shapes. When going in absolutely blind the mechanics would never make sense. Nothing lets you know when you are right or wrong.you just wipe or u just go through to the next phase.[/quote] It’s a puzzle dude. You’re supposed to figure it out lol. Once you do figure it out, you realize how simple it is. Yeah, moving to the next phase is kind of an indicator that you were right… My team went in blind and had no issue figuring it out with trial and error. Like every raid encounter ever made.

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  • But it's not a good puzzle, or a fun puzzle. Then u have to study ur teammates armor and ghosts. Overall the mechanics are bad.

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  • [quote]But it's not a good puzzle, or a fun puzzle. Then u have to study ur teammates armor and ghosts. Overall the mechanics are bad.[/quote] You don’t have study your teammates. You can just call out what ghost you picked up and describe what you look like. It’s a very well made encounter. Not understanding it isn’t valid criticism.

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  • Obviously I understand it. But its poorly designed and no one should waste their time with it. Obviously no one is wasting their time with it by the number of completions this week.

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  • [quote]Obviously I understand it. But its poorly designed and no one should waste their time with it. Obviously no one is wasting their time with it by the number of completions this week.[/quote] It’s not poorly designed. The encounter had a very simple concept. You just need to match the shapes on the inside and outside with each other. Every raid has its completions decrease as time goes on. Looking at last weeks completions and comparing them to this weeks before the week is even over isn’t going to tell you anything about the quality of fourth encounter.

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  • Nothing was every close to being in half at week 4. Not one raid in destiny history had this big of a drop off. Plus every other raid had double or more the amount of completions has overall by this time.

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  • Editado por Bore: 6/28/2024 8:59:24 PM
    [quote]Nothing was every close to being in half at week 4. Not one raid in destiny history had this big of a drop off. Plus every other raid had double or more the amount of completions has overall by this time.[/quote] The week isn’t over. Weekend clears are common. The raid is their hardest yet. Lower clears makes sense. Still has no bearing on the quality of an individual encounter.

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  • I mean it absolutely has to do with an individual encounter when people are saying that the hardest part of the raid. When bungo sees the number they will understand how bad this overall raid really is. Because at the end of the day they need people playing and at the rate it's at now no one will be playing in 2 weeks.

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  • [quote]I mean it absolutely has to do with an individual encounter when people are saying that the hardest part of the raid. When bungo sees the number they will understand how bad this overall raid really is. Because at the end of the day they need people playing and at the rate it's at now no one will be playing in 2 weeks.[/quote] How would those stats relate in any way to the fourth encounter’s quality? They made the raid hard on purpose since it’s supposed to love up to the Witness hype. It’s not lacking in players.

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  • Ok let's just get this over with the raid isnt hard. Players just don't want to learn the mechanics, either because they are bad or other reasons. The numbers are actually really showing. It means a lot of people who were competent raiders aren't even raiding. Let's just do a quick comparison to vow I think that's fair vow was pretty difficulty. 24650 at this moment of time have done se this week total being 135k. Vow on its 4th week had 114k on it fourth week and close to 150k on the second week alone. Close to 4x completions se has as of the same time period. This is very telling about se. People don't want to do this raid and there are reasons for that. I wish I could see full completions as well but I can't find that anywhere. And my numbers are from Charlemagne if u want to check them.

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  • [quote]Ok let's just get this over with the raid isnt hard. Players just don't want to learn the mechanics, either because they are bad or other reasons. The numbers are actually really showing. It means a lot of people who were competent raiders aren't even raiding. Let's just do a quick comparison to vow I think that's fair vow was pretty difficulty. 24650 at this moment of time have done se this week total being 135k. Vow on its 4th week had 114k on it fourth week and close to 150k on the second week alone. Close to 4x completions se has as of the same time period. This is very telling about se. People don't want to do this raid and there are reasons for that. I wish I could see full completions as well but I can't find that anywhere. And my numbers are from Charlemagne if u want to check them.[/quote] Requiring players to learn the mechanics instead of all being on add clear is why the raid is hard. Ron had most players on add clear. You cannot use those numbers to analyze the quality of an encounter. That’s a massive leap.

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  • Is the encounter part of the raid? Is the encounter the most difficult part of the raid? Yes to both and its most likely stopping a lot of people from finishing their completions. This is also why I want to see full completions because I will make a bet around 30% of these are not full and they are just killing the witness.

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  • Editado por Bore: 6/29/2024 4:15:04 AM
    [quote]Is the encounter part of the raid? Is the encounter the most difficult part of the raid? Yes to both and its most likely stopping a lot of people from finishing their completions. This is also why I want to see full completions because I will make a bet around 30% of these are not full and they are just killing the witness.[/quote] You can’t use the clear statistics to make claims about an encounter. That’s not how statistics work. This isn’t even a classic case of correlation not equalling causation because they’re not even directly correlated. I did decide to check the stats though and the fall off being seen by this raid is in line and even less in some cases when compared to other raids.

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