This text was written in a language other than English, and has been translated using a website. Sorry if some points seem incomprehensible.
This text will be long, no need to write TLTR or whatever, if you don't want to read, don't read the argument.
Destiny is a game that, for me, continues to have enormous potential, spoiled by choices that have been made and are being made, at a time when important questions were being asked of them.
There was talk of putting the game on the same level, for casual players vs. players who could invest a lot of time.
Players who wanted difficulty and unique rewards, vs. more clumsy players who wanted the same chances to loot the same things.
Players sensitive to lore, story and naration vs. players who skipped dialogues to rush content.
Destiny 2 ended up building its game and its gameplay for these different player profiles, without succeeding in fully satisfying one or the other, trying to make everyone happy (that's not true, they wanted to broaden their clienteles). Removal of leveling, removal of a large part of the economic system, reduction in the number of high-level activities and their rewards.
I agree with you on the content, I'd even say more the content linked to our progression and our hours spent playing. Weapons, armor, collections, exotics etc... but that's because that's almost all there is in Destiny.
Should we expect Bungie to continue to make a game where the average player will only co for a few weeks after the release of the DLC, then a few hours a week for the season story, spending most of his time on the game just collecting weapons with their god roll that will never be used. (Maybe that's what players really want... but I doubt it, by now, the number of unique players on steam has been halved since the release of the DLC, and these are lamentable perf).
Acquire craftable weapons, get their memories? Weapons that are often mediocre and have only one role: to pretend to broaden an uninteresting range of weapons, while players continue to camp on the most OP weapon of the moment until a patch allows one category of weapon to take over another.
I've already drawn the parallel with the MCU, and the more time goes by, the more apt I find the comparison. You're satisfied when the film comes out, you watch it, you appreciate it, you even love it, and after a while you can't help but feel a kind of emptiness behind it. A cruel lack of depth. Many games and studios are making and have made the same mistake. The Assassin's Creed series springs to mind.
FinalShape, and Destiny in general, is no exception to the rule: it's beautiful, magnificent, sensational, but behind it all, it's empty (take out all the cinematics already, you lose a good percentage of the game's quality). And this is all the more true for seasons like Loot, which on paper is excellent, the theme, the visuals, the emote ideas in front of the chest... but behind it all, there's nothing. Just a few activities to farme again, and again, and again... with dialogues on a plot that allows you to temporize the arrival of the next DLC, but it's all for nothing.
D3, should it arrive, could be the opportunity to make a big reset of all these shortcomings. Bungie needs to get back on a sound footing. It needs to reappropriate its content, its objectives, its will. What do they want to do with their universe, and above all... above all, make it their own.
Priority to PvP, PvE, difficulties, which player profile is the target, which gameplay loop should Destiny offer? In my opinion, this is the only way they'll be able to get back on their feet, because no matter what people who are very attached to the quality of FinalShape say, it won't last. FinalShape is the breath of fresh air they've been waiting for, but the sun keeps beating down, and the heat will return, and the same drama as Eclipse is likely to happen.
I liked FinalShape because of what it brings to the table, the story is really interesting.
We're quickly caught up in the emotions and states of mind of the characters. Ikora who, with difficulty, finds Cayde, then finally manages to come to terms with a mourning she hadn't yet done. Zavala and his eternal problem of coming to terms with his past, who finally comes to terms with his grief, which will cost him his light and his scectre (the dialogue between Zavala and Caitle, who tells her that she has never seen such a warm home in such a small house, she who has always lived in huge palaces, still sends shivers down my spine). The raven and Cayde pass on the vanguard of the hunters in a scene worthy of the finest films... magnificent. Our guardian who loses but finds his ghost, so Gringe, but so necessary. Those in the back of the room who look like they haven't shed their little tears, we see you.
Incredible storytelling and a fine scenario reinforced by actors, cinematics and missions, each more brilliant than the last.
But a campaign that in no way closes the 10-year Destiny story arc. Bungie has ruined the moment. And that's what I mean by the lack of depth that Destiny could have had before. We spent so much time wondering what was inside the traveler... A woman? A machine? A who? A what? What? How? Why? ...and we got loads of reused assets. Cleverly enough to make the level design incredible (hats off to the artists), but not clever enough to make these years of questioning profitable and less disappointing. Can Bungie move on with its universe, or is it even capable of doing so?
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I'm in the same boat with a lot of other people saying that TFS is fantastic, and that's where it'll end for me, too.
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1 RespuestaYeah, as much as I dislike to admit it. Destiny 2 lost its innovation LONG ago. Around Forsaken Era end I would say. Like, we got -blam!- Fishing in this game. WoW... SUCH CONTENT. Truly screams "sci-fi mythic space magic game".... Even if a Destiny 3 will happen tho... I am not buying it. I got me TFS to finish my journey and move on.
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If you had asked me that question years ago, prior to Sunsetting, I would have said yeah, we need a D3. Nowadays, I just say that it should end here. This franchise as a whole lacked vision and direction for its entirety. I’m not going through that again. I’m probably not alone on this front either.
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I don’t want D3, but I want them to figure out how to merge D1 and D2 with all story content into a singular playthrough experience. Some of the supers from D1 would need to be left behind, like Warlock Self Revive. But I think it would be great if they could figure out how to merge the two games into a singular playthrough experience. I don’t care how much hard drive space it takes up.
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We need a D3 under sony, their current leadership needs to go.
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D3 is inevitable. It's just a matter of when.
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I mean, after all they did with Destiny 2, turning serious story into a comedy of Mario jump puzzles, I wouldn’t buy it myself. Hard to think that it would be successful beyond a small niche of players at this point.
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If they introduce a new cutoff point where they expect everyone to nolife their game for a new pile of reissued mediocre rewards and leave behind all the equipment and ornaments people earned, their player numbers will be cooked.
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So you want a D3 when they can't even make a good D2? So far, we have been playing recycled stuff from D1, with the exception of new missions here and there. D3 will be a recycled game of d2 content with a twist. I highly doubt anyone is willing to give up their vault, cosmetics, and all that grind to start a d3 that's just recycled weapons and content, for them to drip feed you again. Instead. Focus on improving d2. Maybe find a way to upgrade or create a new engine and transfer d2 there, give it more stable servers, maybe dedicated ones. Upgrade on graphics and framrate, more vault space, increase currency, and w.e else to 999 or 777 since that's their favorite number. Don't think we need a d3. What we need is to make d2 better and upgrade it to true next gen and take all the features from the consoles and use them. You know, I kinda like hearing npcs or when picking up an Intel and game uses the ps5 controller speaker to hear it. It's things like that they need to work on.
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1 Respuesta[quote]This text was written in a language other than English, and has been translated using a website. Sorry if some points seem incomprehensible. This text will be long, no need to write TLTR or whatever, if you don't want to read, don't read the argument. Destiny is a game that, for me, continues to have enormous potential, spoiled by choices that have been made and are being made, at a time when important questions were being asked of them. There was talk of putting the game on the same level, for casual players vs. players who could invest a lot of time. Players who wanted difficulty and unique rewards, vs. more clumsy players who wanted the same chances to loot the same things. Players sensitive to lore, story and naration vs. players who skipped dialogues to rush content. Destiny 2 ended up building its game and its gameplay for these different player profiles, without succeeding in fully satisfying one or the other, trying to make everyone happy (that's not true, they wanted to broaden their clienteles). Removal of leveling, removal of a large part of the economic system, reduction in the number of high-level activities and their rewards. I agree with you on the content, I'd even say more the content linked to our progression and our hours spent playing. Weapons, armor, collections, exotics etc... but that's because that's almost all there is in Destiny. Should we expect Bungie to continue to make a game where the average player will only co for a few weeks after the release of the DLC, then a few hours a week for the season story, spending most of his time on the game just collecting weapons with their god roll that will never be used. (Maybe that's what players really want... but I doubt it, by now, the number of unique players on steam has been halved since the release of the DLC, and these are lamentable perf). Acquire craftable weapons, get their memories? Weapons that are often mediocre and have only one role: to pretend to broaden an uninteresting range of weapons, while players continue to camp on the most OP weapon of the moment until a patch allows one category of weapon to take over another. I've already drawn the parallel with the MCU, and the more time goes by, the more apt I find the comparison. You're satisfied when the film comes out, you watch it, you appreciate it, you even love it, and after a while you can't help but feel a kind of emptiness behind it. A cruel lack of depth. Many games and studios are making and have made the same mistake. The Assassin's Creed series springs to mind. FinalShape, and Destiny in general, is no exception to the rule: it's beautiful, magnificent, sensational, but behind it all, it's empty (take out all the cinematics already, you lose a good percentage of the game's quality). And this is all the more true for seasons like Loot, which on paper is excellent, the theme, the visuals, the emote ideas in front of the chest... but behind it all, there's nothing. Just a few activities to farme again, and again, and again... with dialogues on a plot that allows you to temporize the arrival of the next DLC, but it's all for nothing. D3, should it arrive, could be the opportunity to make a big reset of all these shortcomings. Bungie needs to get back on a sound footing. It needs to reappropriate its content, its objectives, its will. What do they want to do with their universe, and above all... above all, make it their own. Priority to PvP, PvE, difficulties, which player profile is the target, which gameplay loop should Destiny offer? In my opinion, this is the only way they'll be able to get back on their feet, because no matter what people who are very attached to the quality of FinalShape say, it won't last. FinalShape is the breath of fresh air they've been waiting for, but the sun keeps beating down, and the heat will return, and the same drama as Eclipse is likely to happen. I liked FinalShape because of what it brings to the table, the story is really interesting. We're quickly caught up in the emotions and states of mind of the characters. Ikora who, with difficulty, finds Cayde, then finally manages to come to terms with a mourning she hadn't yet done. Zavala and his eternal problem of coming to terms with his past, who finally comes to terms with his grief, which will cost him his light and his scectre (the dialogue between Zavala and Caitle, who tells her that she has never seen such a warm home in such a small house, she who has always lived in huge palaces, still sends shivers down my spine). The raven and Cayde pass on the vanguard of the hunters in a scene worthy of the finest films... magnificent. Our guardian who loses but finds his ghost, so Gringe, but so necessary. Those in the back of the room who look like they haven't shed their little tears, we see you. Incredible storytelling and a fine scenario reinforced by actors, cinematics and missions, each more brilliant than the last. But a campaign that in no way closes the 10-year Destiny story arc. Bungie has ruined the moment. And that's what I mean by the lack of depth that Destiny could have had before. We spent so much time wondering what was inside the traveler... A woman? A machine? A who? A what? What? How? Why? ...and we got loads of reused assets. Cleverly enough to make the level design incredible (hats off to the artists), but not clever enough to make these years of questioning profitable and less disappointing. Can Bungie move on with its universe, or is it even capable of doing so?[/quote] Why would any of us want D3.?you only have to look at D2 most of it is recycled D1. Seasons right now are recycled content with minor changes. So ask yourself what would you be doing in D3. Answer to that is easy you would be doing recycled D2 content for years to come.
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I do not think D3 is necessary. It may happen one day, but I don’t think it’s [i]necessary[/i].
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Tbh There is so much they can do. Like we can take over the dreadnaught and go to a completely different solar system. There is also the winnower but if it gets envolved then technically it accepts defeat since it believes the final shape will come to pass regardless. They should probably just can it and stop on a good note.
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5 RespuestasYou don’t want Destiny 3. Trust. Bungie couldn’t come up with a new legendary gun model not based off of a green or blue weapon if their life depended on it.
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3 RespuestasDestiny 3 will probably happen when the player character guardian dies. In our grave in the infinite forest Saint 14 lists our accomplishments and that we were killed by an unknown enemy. Destiny 3 will probably be about a new guardian that is tasked with hunting down and killing whatever killed the guardian from Destiny 1 and 2.
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11 RespuestasShort answer no. Not going through another year 1 disappointment. Not pay 100s of dollars to get hung jury for a 12th time of whisper for a 4th time.
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9 RespuestasI don’t know why people don’t get this… D3 is not happening. It especially won’t happen when they look at the player count post Episodes. It cost so much money to build a new game like D3 and Destiny was on life support after LF and will be on life support again post FS and these ultra boring episodes. They will not be able to justify spending the money on a D3. Especially a D3 big enough to not be an instant downgrade from D2.
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1 RespuestaGive me a break. Bungie had to delay this DLC and pull everyone off every other project just to finish TFS, and they STILL did nothing worth playing more than once, if that. The only way I would buy a D3 is if Sony took it over.
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Ya, it was a very weak dlc for the capstone of a 10 year saga.
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1 RespuestaD3 is necessary so Bungie can drop last gen consoles because they hold the game back
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Maybe a prequel of the golden age era?
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I think Destiny 2 is exhausted and we need Destiny 3. Bungie can’t create weapons that are interesting anymore because I have 5 + weapons in my vault that are already better than any new weapon. We need a hard reset. With the light and dark saga concluding, we are at the best time to move on to D3 rn,
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Editado por The Hermit IX: 6/20/2024 3:55:09 PMA lot of players don’t want to see the hard reset and lose years of gear. I think D3 (if they do it) should align with the next generation of consoles. I personally don’t care either way but it’s not happening for years. It takes a long time to make a game and we already know Frontiers is next year so that’s 2 years away at a minimum. The main base of players will play regardless and they don’t fall off after 2 weeks.
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There’s a absolutely no way they’d be able to launch destiny 3 without literally just bringing over 80% of the content of destiny 2, just like they did with this game and destiny 1. So what’s the point? We’ll just run into a worse version of the same problem eventually.
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TL;DR: OP thinks Destiny has suffered an existential crisis and become diffuse in its goals and target audience and the only way to save it is if we all spend another $100 on a new product.
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1 RespuestaI would love to see how bad they fail to launch destiny 3. Would be hilarious. After the launch this expansion just had I don't think they can set the bar much lower. How about ten hours to get into servers to be booted by errors?
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D3 wont happen,becus the elites is gonna cry they need to get new guns and they want the old ones back. So in the end bungie will just move stuff from D2 just to satisfy the players. And with the team they have now to maintain D2 is horrible,dont even dare to think if they made D3. Is there any other games out there with so much bugs and cheeses like destiny? Destiny 2 the cheese game where nobody want to play it as intended.