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5/9/2024 3:58:17 PM
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Early Feedback for The Pantheon

How is everyone feeling about The Pantheon so far? We are keeping an eye on the feedback and want to hear your thoughts. How is the difficulty? Are the encounter tweaks enjoyable? How do you feel about the scoring and time bonus?
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  • Editado por jamlordrevelator: 5/10/2024 1:49:45 AM
    [quote]How is everyone feeling about The Pantheon so far? We are keeping an eye on the feedback and want to hear your thoughts. How is the difficulty? Are the encounter tweaks enjoyable? How do you feel about the scoring and time bonus?[/quote] Difficulty was fine. The encounter tweaks were fine…I did not finish the last two encounters. The biggest issue I encountered was not being able to select the encounter I needed. I have platinum on the first two. Did not realize I had the checkpoint for planets saved on my hunter and ended up joining a group that was on Atraks. 🤷‍♂️. Now I have to start over or find a group on planets. Being able to launch the correct encounter from the quest tab or save the next checkpoint after a platinum run might be beneficial. With stuff like this ease of use is best because I have everything I wanted crafted so it’s easy to pass if it is tedious to select what I need. As a side note, with the RON raid, having a jumping section with ads can cause issues with fire teams getting fragmented and the players that get left behind dropping out, missing a secret chest, or being pulled forward before they can get the secret chest. You can force players to stay together, having them ambushed randomly. You could make them carry any guardians killed, with a section that prevents a ghost from spawning, or make the ghost spawn into a container that has to be carried and prevents respawn. You could have the ads take the ghost and make the players fight to retrieve it. Addendum: I think you missed a huge opportunity by targeting the wrong group of players with this activity and how it is set up. With all the seasons you just gave away free, you could have enticed seasoned raiders to Sherpa players who got the free seasons through raid encounters. Set up one or two opening encounters of each and give players a choice of raid exotic after they complete so many encounters with X amount of new players. You could have added tweaks to make the new players engage with the mechanics. Raids are your top tier content from a time/engagement perspective.

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