honestly there is no reason to have 4 different throwing knives
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Meanwhile, we have subclasses stuck with one melee ability.
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[quote]Meanwhile, we have subclasses stuck with one melee ability.[/quote] Ready the MAC we need to get that 2nd Melee NOW!
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…and it’s arguably the worst powered melee in the game(PvP at least)
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*cough* shiver strike *cough*
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To be fair they both suck and kind of fail at the same thing (knock back) Shiver strike wiffs consistently, the warlock melee just flies off into space or loops around you target hitting him in the back and drives them toward you… honestly it like trying to throw a weighted beachball at something. At least shiver strike can be used as a consumable dodge/ movement tool.
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totally agree, lightweight should be in combination with explosive as explosive is the only one without a “reward” complex unless you run a melee based exotic
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Editado por Dredgenspace: 10/30/2023 1:40:54 AMI disagree. Having four different melees can have a huge amount of variety in what they can do. Like with here what they're going for is something that doesn't do much damage but provides utility but it fails in gameplay because it's effect isn't currently that useful. Changes like these can make anything feel good to use. And this is bungie we're talking about. We may not have the most balanced sandbox, but we've seen exotics rise from literally useless to some of the best ever. Foetracer is one I thought I would never use but when the buff came I tested it out, made a build and I haven't stopped using it.