“ I like a challenge “ proceeds to describe not likely anything remotely challenging
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You obvisously didnt read what i wrote at all, so I'll summarize for you: 1. You come of as an elitist, indicating that somehow people who complain about the state of gameplay are not good enough to play the game. This is the kind of toxisity that keeps people from playing. But whatever it takes to make you feel superior, you do you. Also, since your triumph score is like 50.000 lower than mine, i politely invite you to enjoy a wheat bun. 2. I didn't complain about my experience. I was pointing out that the casuals have already stopped playing, as it is now almost impossible to help them through hard content. This is bad for the game, since fewer players means less sales. 3. The difficulty tuning is wrong. Legendary and master are way too close to eachother to make sense, and legendary takes way too much time for people with other commitments. 4. The majority of the player base are casuals, and tuning the game exclusively for nolifers is a bad choice.
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Yeah they kinda ruined it for my friend. He was more casual than me and struggled a bit with legend but he enjoyed it. He played one legendary dares and said why is it like a grandmaster now.
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"I politely invite you to enjoy a wheat bun" 🤣🤣 I've not heard that before hahaha!!
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Oh yea man cool triumph score. You’re acting like that difference doesn’t come from farming out obscure triumphs from low stakes seasonal content or kills with off meta grenades, subclasses, things like that. You have more raid titles, where I have PVP titles etc. we are both definitely hardcore and accomplished players, especially the way you are framing it in your post. Now that all that is out of the way… You are white knighting. This game is not difficult even as it sits now. And everything you just described as being too difficult is being solod by someone out there. If you want to be some Sherpa then understand that the people on your FT are definitely going to not going be able to clear the content… EVER. That’s the nature of them needing a Sherpa in the first place. If the game was as easy as you are requesting you wouldn’t need to Sherpa lol. Like I don’t get it. Also yes legend and master are a bit compressed… but they have always been. There has never been any big loot differences for legend and master outside of master raids and artifice for master dungeons. GMs are getting 0 changes except becoming more accessible. Master got guaranteed rewards for the new players to who farming them is beneficial. These statements about difficulty are completely overblown. Except in regards to the Vexcaliber legend and #1 that glaive and all glaives are complete B tier which is the bigger problem. And #2 you only need to run that mission on legend 1 time total to pull everything you need from it. What is your actual complaint?
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Editado por trulyBTD: 3/24/2023 6:58:43 PMIf you are trying to pull back on coming off as an elitist snob, you fail. Just in case you want feedback on how to improve as a comminucator. > What is your actual complaint? What i wrote. Whatever your point is is harder to grasp, and the fact that you seem to ignore the rest of the people here agreeing with my points tells me you are not at all interested in an actual discussion about this, since your are willfully oblivious about what people struggle with. This makes further interaction a waste of time, and i wish you a good day. Edit: in case you were wondering, this: > "This game is not difficult even as it sits now. And everything you just described as being too difficult is being solod by someone out there. " is what makes it painfully obvious you are not interested in actually identifying with what players with less time on their hands struggle with, which means you choose to ignore it, or don't understand it. If you think what solo sweats are doing should be the measure for a sensible balancing, you did a very good job proving my point. In this setting, I don't care about sherpaing or not. From what I wrote It should be obvious that i want people to be able to play the content on their own, not being dependant on sweats to help them. If you think that the end game/top tier content shoud only be available to the people who can put in hours every day, we will have to agree to disagree.
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Editado por Candy: 3/24/2023 7:20:25 PMSee we disagree. Because I think the game has never required less hours. And I’m happy about that. With the LL changes to GMs and capping you don’t need to run any content but what you want earlier than ever before. Bungie did that to serve players with less time not punish them. They don’t need to farm gear because they killed affinities. They don’t need to farm mats because they killed affinity as well. They don’t have to check on mods because they are all unlocked and also aren’t at a loadout disadvantage because of it. The only thing they did was cap players under. And they did that so artifact grinders weren’t way more viable in endgame content than casual players. The only exception is that Neo patrols and vexcaliber mission are harder than previous iterations. They attached guaranteed mats to legend and master NFs so ever clear gives a player something they need if that’s why they went. None of that was for or benefits players like us. I’ve never needed a material. We got guardian ranks and another raid lol The people complaining about difficulty now are the same ones that were complaining before. Because they want easy clears of everything and it’s always been that way. Edit : And I want to point out that Vexcaliber is one mission for one off meta exotic that only needs to be cleared one time in total to get every cat. That’s why I feel the complaints are over blown. This DLC is the level the playing field DLC
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Again you are ignoring, or missing the point that this isn't about players like us. I have to believe it is on purpose now, so I'm done.
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I’m explicitly stating the benefits to players that aren’t us. In what way is that “ ignoring “?
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I know how to read. It doesn't mean I think you are right about what you are writing. It is painfully obvious that you never communicate with players of "the other kind". Nothing with these changes has made anything easier for them. However, the changes has made the difference in difficulty for sweats and casuals much broader. Casuals are not getting the things done. They are leaving the game. I guess thats what the goal of gatekeeping elitism is.
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The part im missing is how these changes that Bungie ( not me ) put in the game to make it more accessible are gatekeeping? Especially in regards to everything I pointed out. The time requirements, the gear requirements, the knowledge requirements were all reduced intentionally by the dev. All while Adding the most cleared and accessible raid in the game’s history. What metric is being used to construe any of that as making the game harder? RoN in itself is objectively the easiest raid to get into and clear both day 1 and now. Thats not me saying that as an out of touch player. It is an undisputed fact measured in clear data. Are we thinking it’s resil changes, what? The removal of match game made content more friendly. My point is there is a difference between players opinions and the reality of what changed. All the changes that were implemented and documented were done with making the game more accessible. And at least for RoN they definitely did. I’m not seeing the help flares other than a vocal minority moaning about difficulty and there always has been that.
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Sorry to break it you bud, but he's literally doing the opposite of "white knighting".
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White knighting is championing the cause of some one other than yourself. That is absolutely the post. “ It’s not for me, I’m good, it’s for others “. That is exact definition of white knighting
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So what? It's good to get the perspective of someone who plays the game well yet understands the game is played by many people, and with many people come many opinions on what is and isn't fun. If you ignore a huge portion of the player base, those players leave, and you get less game.
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We are already getting less game trying to accommodate it. It’s the reason why we have been on this low stakes seasonal drip ad nauseam for years
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What's your logic behind that one? It's just as bad as all the other statements you keep making that make no logical sense. Is it by having more than one difficulty, it takes away from the content? You genuinely think that's the reason you don't get as much content as you want? And, you think if half the players leave, you'll get more story content?
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The causal mentality and or complaining by less hardcore players has always throttled the pursuit of real endgame in Destiny. Hell it took us 7 years to get a campaign that didn’t play itself. I need you to re read my statements. They are 100% accurate and from Bungies own twabs. They intentionally tweaked many things in LF to make the game more accessible, less of a grind and easier via easy builds. They dropped the most accessible and cleared raid as the cherry on top. The communities reaction… “ But Bungie patrols and one version of one seasonal mission is too hard “. Like for real man. No one can pretend that isn’t the exact discourse
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Well, they did a really bad job of understanding what makes things accessible to casual players. And, since you are not one, you really have no clue either. If you want to know what makes casual players happy and what will keep them in the game, which will ensure continuing content for you, then you need to ask and pay attention to them. The more you keep your fingers in your ears, the more your game is going to suffer. But, by all means, feel free to continue.
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The intention may have been to make the game more accessible but what many players are trying to make clear is that they feel Bungie missed the mark for also keeping those game approachable. You see, when you have to grind power levels to access an activity and then when you jump into that activity you are not even remotely prepared for it, while that does make it more accessible, it doesn’t make it very approachable if you also have to go study a dozen different builds and do trial and error to figure out how to complete it. At some point in 2017, Polygon posted an article that only 16% of the player base ever completed a Raid. In some other searches I’ve seen that number is now closer to 20-30%, so if we want to err on the conservative estimate, that means 70% of the player base hasn’t completed a Raid. I’d imagine a similar number of players have never completed a Legendary Anything in the game. Unless you cater a fair portion of activities to that 70% of the casual player base, they won’t come back. That means they don’t buy the next content drop and eventually the game goes belly up. While the streamers and elite players want a game catered to their skill level, the simple economics don’t justify it. There aren’t enough hardcore players to sustain Destiny and it’s streamers on their own, financially, so you have to make the game more accessible AND approachable for the casual. Streamers have to understand, without the casual players to “ooh” and “ahh” at their prowess in the game and drink up all the “meta” wisdom they share, they’ve got no product to sell.
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I don’t disagree with anything you’re saying. But I truly don’t see how lightfall changed that. Yes I think Lost Sectors are boring and some combos are extremely annoying/hard. But they were less engaging for new or casual players when mods were super obscure and rare and legacy based. Less champion mods, less viable weapons available to deal with them etc. I certainly think master raids outside of RoN will play extremely if not overly difficult. But surges will be 25% to mitigate so it remains to be seen. Some encounters suck even over leveled though so yea… those will suck. I’m not blind to the actual state of the game just because I’ve played longer. Vex legend is overturned and dumb. Lost sectors definitely have some really annoying combinations and neomuna wyverns hit way too hard regardless of level. But it’s nothing new. OG corrupted, Proving Grounds, Lightblade ETC are all examples of extremely broken content that lingered for a long time. Overall I think Bungie went really far in giving all players a toolset to build with in game. Smaller broken things seem to be getting so much more attention this season for some reason. I can’t put my finger on it.
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Call it intuition. I remember a time when power mattered, and I think Lightfall stripped away the very last bit of power meaning anything but gatekeeping activities. It was done for the streamers in the name of challenge, not the regular players. For elite players, the difficulty increase may not feel as noticeable, but for the more casual players the game feels different in a tedious way. For me, I consider myself right in the middle of casual and hardcore. I remember during the Destiny 1 beta they made some changes in response to what they described as “fighting the health bar”. If I remember correctly, it was a result of enemies hitting just a bit to hard and recovery being a bit too slow, so you were constantly in cover waiting for your health to recover. I feel like that’s the problem we have today, but coupled with the fact the enemies all feel just a tad on the spongy side. It makes for an overall tedious experience. I think there are better ways to provide challenge to the very best while keeping the game fun for everyone else. Right off the top of my head, add a set of Ghost mod that handicap you in exchange for increased drop rates of better rewards, kind of like Skulls in Halo, which coincidentally, came from Bungie.
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Editado por trulyBTD: 3/24/2023 7:51:02 PMAs a clan admin i take some responsibility for my clan and clan mates. If that makes me your white knight, i can live with that. Also that is a pretty patethic attempt at an ad hominem. I'm not making this up for my sake, this is what has been comminucated to me by the people I play with. Edit: also, you are wrong about what white knighting is, but I'm done teaching suff to you today, since you are not interested in input.
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I’m also a clan admin lol. Are you parsing whether or not your clan mates are factually correct or just impulsively posting because your clan is dying for a reason that can’t be accurately summarized? Aka… the unquantifiable sentiment of gamers in general.
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I thought you were just another gatekeeping elitist. I am sad to realize you are nothing but a troll, which I should have realized long ago. Thanks for keeping the tread relevant, though.
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What if I told you… that just because someone in your clan said something and you wrote a post about it doesn’t make it true?
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"enjoy a wheat bun," by far one of my favorites