A lot of us worked hard to obtain our gear and make either quad builds n/or triple. Why the f are u guys messing with resi energy cost. Energy cost should be at three or less since increase energy doesn’t allow ppl to add other seasonal mods on. U guys are so dumb as f!
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4 RespuestasEditado por Machine_DNA: 2/16/2023 7:06:58 AMBecause it’s more valuable now. They should reduce the cost of intellect in my opinion
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1 RespuestaEditado por Zavala’s Bankai: 2/15/2023 2:37:46 PMIf anything they should look at the cost of weapon mods next . Rocket launcher , Grenade Launcher and Sniper scavenger shouldn’t cost 5 energy imo
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Are you arguing that Resiliance is worth less than Recovery and the same as Mobility? I'm sorry, friend, but you're way off the mark.
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1 Respuesta40% damage reduction with 100% uptime and all you have to do is : Obviously it was gonna get nerfed
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1 RespuestaIt's only going up by 1. You'll live.
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Resil is the one of, if not THE strongest stat in the game right now, it's the same logic behind Recov being 2/4 or Intellect IIRC being 3/5 (although since the nerf, I'd probably say this can be lowered). The strongest stats tend to warrant extra restrictions. Although most other mods are getting cheaper to kinda compensate for the change.
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Because this game currently babies you with how much DR you're able to stack up and they are rightfully making it more difficult to do that so we can finally get some difficult content in this mitch.
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Should be 5 like intellect
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Editado por Bore: 2/14/2023 6:45:32 PM[quote]A lot of us worked hard to obtain our gear and make either quad builds n/or triple. Why the f are u guys messing with resi energy cost. Energy cost should be at three or less since increase energy doesn’t allow ppl to add other seasonal mods on. U guys are so dumb as f![/quote] Because it is the strongest stat in the game. They’re reducing the cost of weapon mods and removing the need to slot seasonal mods. This will do next to nothing.
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8 RespuestasSeasonal mods won’t be taking up any space since they won’t be mods but rather selectable perks when lightfall drops. So effectively, this changes little in the buildcrafting department
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7 RespuestasWith the changes to the artifact you will no longer be spending energy on seasonal mods. This means you should now have more than enough energy especially with them revisiting mod costs. Plus with the changes to the tiers themselves you won’t really be required to get the highest tier since they are flattening the curve
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We've known the cost increase for a few weeks already.
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Editado por CORPERATE COMMANDER: 2/14/2023 2:56:01 PMBecause they don't give af aslong as 1 percent no lifers are happy since they don't complain even when bungie ffs up
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Dodge bullets, dont eat them
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It's a reason to make ppl go out and acquire new armor. Nothing more.
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Because they totally jumped the gun on a whopping 40% damage resist. I would have rather they nerfed it to 20% than the mods cost be increased.
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It’s still possible if it means that much to you. Thank god you’re not a hunter and have to invest in mobility for your class ability.
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If you need to run 70 to 100 resilience in basic pve stuff or ever normal raids that's skill issue
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35 RespuestasIt will simply cost the same as recovery now. Mobility needs to get with the times and also get an increase so it can be somewhat fair across the board but it won't because the hunters will cry more than they already are.
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Well they already said seasonal mods aren’t going on armor and are automatically applied, so uhhh… [quote]U guys are so dumb as f![/quote] No u
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2 RespuestasBecause it’s a 30% damage reduction. It’s powerful so the cost reflects it.
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6 RespuestasThese changes have been known since the buildcrafting blog update where you could see they increased the cost. If you were smart you would’ve been farming armor with a resilience armorer ghost mod anyway.
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2 RespuestasSeasonal mods will no longer go on armor sooooooo
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9 RespuestasThe game is too easy for people who spent several thousands hours on it. Casual players not welcome any more.
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In your complaint you basically answered your own question.
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Scavenger perks should all be 3 or less to make us for it. Bullsht that a freaking Scavenger pekr costs 5 energy. Leaves me room for 1 more mod. Stupid. Also, for arms. If discipline, resilience, and mobility are going to 4, everything else on arms should be reduced. Reloading perks should be all 1. All.