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Destiny 2

Hablemos de Destiny 2.
1/28/2023 3:49:15 PM
35

Raid & Dungeon exotic drop rate.

I really enjoy running raids and dungeons; however, after about 10-15 times it truly becomes a tedious chore. It’s to the point where half of the LFG posts are ‘Boss Checkpoint Please’, get your weekly disappointment over with and then log off. I think if after 5 clears you haven’t received the exotic Banshee should have a quest for you or something.

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  • Editado por TheShadow: 1/29/2023 4:52:17 PM
    I don't and never will run the raids in D2, but to ask them to just hand things out like candy is why things are the way they are. [b]This business doesn't care nor wants to look for what some would hope for, and that is a happy medium. Nor do they even know what the word consistency means that the game is broken when it comes to its structure which is this game's downfall.[/b] The loot system in this entire game is broken that the players logic is broken, and this business is 100% responsible for what they have caused. The most unorganized, inconsistent, business out to date. Let me explain what I mean, but this will be long. D2 started as a hand-me-out cosmetic game to play dress-up, the dumbest thing to ever happen to destiny, and it's still being designed that way 6 years later. The base game left a lot of players feeling there was nothing to strive for at all because when things are handed out like the stupid cosmetics in the shop, who the hell really cares after years of the same BS being handed out over and over and over again other than new players knowing they have no value at all. Unlike D1 when the loot was placed in the activities, it gave players an incentive to run whatever activity, and the player wasn't flooded with garbage as they are now. [b](This^ alone has messed up the player way of thinking,)[/b] not all, but a good portion, and this business is at fault for not changing their ways in 6 years now. When it comes to the loot system in this game more and more players are expecting everything to change to make it easier for them, the reason being is because the loot system is divided to go from one extreme to the complete opposite. The shop Seasons All of the activities, and destinations, hand out things like candy, and hundreds of duplicates with all the old junk loot used as a filler for the loot pools that most are fed up with. Then when you look at... Raids Dungeons Lost sectors, etc... Is reasonable that it is harder to acquire items from those activities, but the [b](rigged "RNG")[/b] is not, and there lies the actual problem that leaves players so damn frustrated because most of the game is hand-me-out junk loot that it causes players to think, well, 3/4 of the game is hand-me-out junk, why isn't end-game activities the same way? If this business knew how to be consistent, and designed a proper loot system as they tried with D1, things might not be as bad as things are now that it is literally out of control that the system and the players logic are broken.

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