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Destiny 2

Hablemos de Destiny 2.
Editado por hate n payne: 2/18/2022 7:40:31 PM
179

Why are players against optional matchmaking or an in game LFG system for end game content

Please look up the terminology for “OPTIONAL” because some of you need to go back to school. I’ll give you a hint “Free Will” or “Enter At Your Own Risk”. I made a separate post with a different direction on how to implement matchmaking from a progress oriented standpoint. Read at your own risk. How does it affect your ability to use LFG?? Will it stop you from getting an OP group together to compete content you have ran more times you can count?? Have you had each LFG run be successful or have you used the same teammates to complete any higher difficulty end game content?? How about Bungie uses Master and Legend Lost Sectors as a means to introduce optional matchmaking for players as a tutorial testing phase? If we are to truly see this game as a MMORPG, there needs to be optional matchmaking and an in game LFG to allow players to match with others regardless if they are going solo or team oriented. It is the same as players who want to name this game “competitive” or “skilled”, there has to be a proper balance where each player has a way to improve in the game without the need for the META or some cheesy loadout. Plus don’t you think optional matchmaking could be a way for SHERPA players to train players in game on how to complete higher end content on a much more versatile level. I mean aren’t lower end content used to take risk with random players to learn the game and treat it as such. Why do we have such a toxic elitist mentality to compete in PVE for a game meant to be fun and engaging especially when players each have their own learning curve? It isn’t like any raids or dungeons after the first race are a competition against other players doing the same thing. There are 24 hours in a day and at least 28 days of a month, which is more than enough time for players using optional matchmaking to learn the mechanics designed for end game content. There are players who don’t or can’t learn visually or listening but there are many players who learn from practical application and none of that exist in any raids, dungeons or at the high end game content at an optional level. I can ensure you the LFG isn’t as perfect as some of you make it out to be and optional matchmaking will more than likely play out in the same sense but one thing can be certain is that it can be used to weed out the players, elitist LFG players, don’t want to deal with or the latter will remain the same. Just saying, the option should be there because if Trials, Comp and Iron Banner has Freelance then so should end game PVE content for an optional matchmaking. Bungie, this isn’t a job nor a chore but setting limitations on how players entertain the game at your means creates the atmosphere for it instead of the freedom to play toward the player’s own will. ***Bungie is literally saying we have no confidence in you completing content as random strangers but let’s create an LFG to implement the same thing but with added features. Are we really that dense?? LFG is there but it doesn’t mean everybody experience is going to be perfect. This can be said in any activity we do with or without matchmaking. There are only 2 ways it could run: Failure or Success. There is no in between nor grey area.
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  • Editado por RopeAdope: 2/17/2022 6:17:58 PM
    Here’s the thing… Some ppl derive their self-worth through any number of things. And that list includes pixels. Some ppl look at it like proof that they aren’t ‘solo’, so to speak. Kinda like single ppl that wear wedding rings. It gives an illusion of desirability Some ppl are really into the ‘git gud’ meme unironically Gatekeepers gonna gatekeep Some ppl want everyone else to experience the same ‘struggles’ they’ve had to go thru (rabbit hole is an understatement here) Some ppl think it would fracture the playerbase too much -blam!- knows? Edit: “-blam!-” is censored? Wow. Just wow

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