I dont get a super until the match is over. Like seriously 20 seconds left and then i get supers.
revert changes asap.
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Tbf, I'm just about scraping the average skill barrel, but I still managed 2 supers a game since the changes
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You need to earn your super now..
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[quote]I dont get a super until the match is over. Like seriously 20 seconds left and then i get supers. revert changes asap.[/quote] Are you relying on your super ability or something? Go shoot stuff
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2 RespuestasGreat change! No more camping in the back.
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5 RespuestasThank God no more 2 kills but getting 2 supers a game...
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4 RespuestasEditado por Demon_XXVII: 12/10/2021 8:09:07 AMHunter Dodge is absolutely wrecked Are Bungie Devs retuning the abilities in hope that it culls all Hunters ? Absolutely destroyed the neutral game & use of Dragon’s Shadow/Gamblers combo Firstly Here are the Hunter Dodge changes listed in the TWAB: No longer breaks projectile tracking. •Marksman's Dodge Tier 10 Mobility cooldown increased from 11s to 14s. Base cooldown unchanged at 29s. •Gambler's Dodge Tier 10 Mobility cooldown increased from 11s to 18s. Base cooldown duration from 29s to 38s. The biggest frustration of being an Endgame PvE Hunter main is the lack of viable endgame build options. I was surprised the other day to see a Grandmaster guide claiming something other than Omnioculus was meta for Hunters. As a Hunter it is challenging to find teams for endgame activities and to feel useful with so few good options. We simply don't has as many viable options as the other classes at this level. I fear that the Gambler's Dodge changes dramatically nerfs Omnioculus - (arguably the only viable GM build for Hunters). Bungie themselves state that the changes are aimed to reduce spam in the Crucible, and that the harsher changes for Gambler's Dodge are as a result of it's link to melee regen. Bungie seems to be focussing solely on the 1 hit kill abilities such as throwing knives or the Arcstrider melee, but are forgetting about the utility melee belonging to the Void Hunter class. Invis is intrinsic to the Nightstalker class, and is essential to the Omni build. Changing the dodge cooldown from 11s to 18s at 100 mobility dramatically nerfs the effectiveness of Omni builds in Endgame PvE. This damage is only increased by the reality that, for many activities, Omni is our only viable option. In conclusion, the core problem is that Hunters have very limited Endgame PvE options. However, the issue with the dodge changes is that they severely damage our only remaining option. Hopefully this (30th Anniversary ‘season’ update is just a Labs Experiment), so Bungie can determine how to balance the upcoming 3.0 void changes. (We see a good amount of new aspects/fragments/mods and bigger changes to intrinsic class abilities with WQ.) Edited: So I could add more input
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Lol sorry you can’t crutch on supers to get you kills
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3 RespuestasShades of vanilla D2.
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Your super charges faster by damaging enemies & getting damaged. Get into some fights & raise your intellect if you want your super sooner.
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Get gud... No seriously
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I have a 9 min super and im still getting it
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Engage in Combat and you get more Super Energy.
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Still getting at least 2 supers most games 🤷♂️
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4 RespuestasAre hunter crying that they can't kill you with shatterdive?
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nah its fine
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6 RespuestasYou cant hide behind everything and shoot nothing to get super anymore you actually have to work for it. This is literally Bungie saying "git gud scrub". Get better with gun play and dont rely on super and abilities to get kills. Just play the game as intended and you wont have a problem.
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No problems here.
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3 Respuestas