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publicado originalmente en: Tarrabah needs a catalyst
10/3/2021 5:44:05 PM
12
No, no, no! This is the worst idea of a buff for Tarrabah. The guns would end up being busted in the Crucible if it could keep its charge and I don’t want to see this gun catch the nerf hammer. Literally a buff to its energy gain in PvE and maybe a catalyst that buffs the actual perk would make it much better in PvE while not absolute breaking it in PvP.
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  • I really don't think this at all. I'm pretty sure it takes like 3 kills before the perk is proc'd, and then it becomes god-tier but the timer is only like what, 10 seconds? Kills don't add extra time either, they just kinda stop it from ticking down. I will say that in PvP it shouldn't build a charge while stowed. Maybe PvE, but even then I'm not sure. People don't realize that its literally the best primary in the game when Ravenous Beast is active, and I think all it needs is a perk that maintains its charge while stowed to let it be usable. Not being able to swap to ranged special weapons like snipers and fusions kills it in PvE.

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  • It takes two kills with an already easy to use weapon.

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  • It's the same as Vex. 2 kills unlocks the linear fusion mode that can even ohk supers. Pretty busted in 6v6s and maybe even comp due to respawns. But it's not as strong in something like trials because it's a bit tougher to get the 2 kills without dying, but it's still a very good weapon there. Tarrabah is pretty much the same thing when it comes to it's perk

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  • I said this to the other guy -blam!-, but I think the base gun is being drastically overrated. If it was so easy, then people would already be using it everywhere. I haven't seen the gun once in the two Trials weekends I've played, and don't think I saw it at all during this past week -- if I did, it wasn't noticeable.

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  • Editado por Meaga: 10/4/2021 5:37:16 PM
    The gun isn’t good in trials, you need 2 kills to get the perk. It’s BROKEN in rumble and very strong in QP. It isn’t a 3v3 weapon.

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  • I find it hard to believe that a gun that is so broken isn't even top 10 most used in its slot. Don't get me wrong, I understand what you're trying to say, but the numbers just don't back it up -- it isn't a popular Rumble or QP weapon like you make it out to be. Maybe you've had bad luck matching against it, I don't know. Now, part of this is cuz it isn't as easy to get as other smg's, but enough people have it that it would be showing up. The weapon is not the problem that you're trying to make it out to be. I'm also going to counter with this -- you're saying the issue is that they have they perk up too often if it maintained charge while stowed. I'd argue that this wouldn't be the case at all. If they can keep Tarrabah stowed with a charge, then the players will be using their special weapons instead of Tarrabah. If it can't gain a charge while stowed, this won't change anything, and will potentially lower the uptime of the perk (they're spending more game-time running around with another weapon instead of charging Tarrabah, and there's also more potential for them to die before charging the perk if they are using another weapon). So essentially your concerns really just don't seem like realistic outcomes. Now, if I were asking for Tarrabah to be charged while you use another gun, it'd be broken, but that's not the case.

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  • A gun doesn’t have to be in the meta to be broken, I know from experience that it’s unfair. It’s one of the guns that I put on along with Ace to cheese people when ELO grinding.

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  • You're not wrong, and I'm not gonna disagree with you, but the likelihood of a gun being OP and not being used is very unlikely. It doesn't take a rocket scientist to figure out that most people run whatever is performing the best, and Tarrabah has literally never been in that conversation during its 2+ years of existence. I'd think you'd use it more frequently if it was such a favorite of yours to use lol.

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  • I don’t use ACE much at all either, they’re just very OP and easy to utilize so I put them on when other people are giving me trouble with dumb guns. Not a lot of people have given me trouble.

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  • I was actually just about to say - it also seems like you're a pretty good PvP'er (either that or hax but I don't get that vibe lol), and good players can make anything work. Gotta keep that in mind. The meta in this game has a lot of influence over what works/doesn't work -- thats why I went from dropping 5-7 defeats per game with Cryosthesia to 25+ with Vigilance Wing. Most people won't be able to make it work that well.

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  • [quote]I really don't think this at all. I'm pretty sure it takes like 3 kills before the perk is proc'd, and then it becomes god-tier but the timer is only like what, 10 seconds? Kills don't add extra time either, they just kinda stop it from ticking down. I will say that in PvP it shouldn't build a charge while stowed. Maybe PvE, but even then I'm not sure. People don't realize that its literally the best primary in the game when Ravenous Beast is active, and I think all it needs is a perk that maintains its charge while stowed to let it be usable. Not being able to swap to ranged special weapons like snipers and fusions kills it in PvE.[/quote] Ok, let’s use this scenario in PvP first. You get into a gun fight with an Auto Rifle user. You win the gun fight, and now most likely you got the perk up. Now lets say you can swap and keep charge, now you have a gun that can kill in 0.33 seconds on demand and shreds supers in your back pocket. That’s too strong in PvP. It was fine for Vex, because it doesn’t come close to the level of Ravenous Beast. In PvE, I would agree the stow would be great, but I don’t Bungie can separate the swap mechanic between game modes. So the best possible option is to have 100% uptime in PvE, as in being able to spam the perk constantly in PvE.

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  • I think you're overrating the gun based on specific instances. For one, you need to actually win the gun fight, and Tarrabah is only an average gun without Ravenous Beast proc'd. You won't beat out pulse rifles unless you're in close range, shotguns and fusions should kill you, and other archetypes are gonna compete very well. You're acting like winning a specific gunfight is gonna happen all the time when it isn't that simple. [quote]but I don’t Bungie can separate the swap mechanic between game modes[/quote] Bungie has already shown that they can do this. Look at Lorentz Driver for example - it doesn't have tracking in PvP anymore. [quote]So the best possible option is to have 100% uptime in PvE, as in being able to spam the perk constantly in PvE.[/quote] I don't understand what you're saying here.

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