As someone who has played D2 on and off for years, but always more casually until Beyond Light, putting a lot of thought into mods and builds to better engage with the harder content is something I'm just dipping my toes into.
But having it cost so many materials to change the affinity on fully masterworked armor, for instance, is frustrating and makes me not want to bother. Why does it cost anything for mods in general? I'm all for having it cost materials (i.e. time) to make armor or weapons more powerful, but to play around with mods? Seems like it goes against one of the joys of the game, but maybe I'm wrong there
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I remember when I posted something like this and people hated on me for it cause some people are bungie fanatics who think bungie can’t make mistakes 😶
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4 RespuestasEditado por Corrick II: 9/17/2021 12:44:00 AMBungie’s heavy handed attempt to keep players grinding and thus invested in the game. They’ve never trusted players to happily keep playing after they get what they want or try new options, opting instead to design the upgrade systems in what I imagine is a constant state of panic, which results in high cost and increased reluctance to experiment. Unless you’re the most dedicated of players that has multiple stacks of every resource, you’re always going to have some hesitation spending currency and materials because it’s such a pain in the butt to get more.
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5 RespuestasThis goes back to Luke Smith's "your decisions should matter". Granted, that thought process was supposedly also from feedback of streamers. By making upgrading and switching expensive, there are two outcomes: 1) grind for more materials, and 2) grind for more rolls of the main item with a more favorable initial value. Honestly, you'll likely get sucked into both. This increased grind is increasing playtime. There is a general thought that increased playtime will equal increased revenue from Eververse. People disagree with this revelation, but it is true. On the [i]individual [/i]level, it may or may not be true. On the whole of the [i]population[/i], on the [i]average[/i], increased playtime [i]does [/i]equal more revenue. However, this could be a "correlation <> causation" kind of thing. Recognize that Bungie is a business and they didn't build Destiny to inspire world peace. They built Destiny to make money. Some level of money-making tactics are too be expected, especially when they moved to "Free-to-Play". "Free to play" is just another tactic to get people in the door initially and ultimately into the revenue-generating hamster wheel.
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I’d rather we do away with prisms and shards, makes a system that doesn’t need to be complicated overly complicated. Shards have to be the stupidest currency ever added to the game. Here’s this thing you need to masterwork armour with limited drop sources but you can’t farm it when you have the time nah just the 40 that’s mostly held by the post master. Just make everything revolve around cores and give them larger piles that drop in place of prisms and shards. Also stop putting arbitrary limits on item stacks. Why can one currency go up to 9999 and one can only go up to 999…. I just don’t get it. Probably came from the same special table that stasis balancing comes from.
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4 RespuestasIt’s called “creating a problem and selling the solution”
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1 RespuestaEditado por Demon_XXVII: 9/17/2021 4:23:33 AMOnce an item is fully masterworked (Inc Exotic armour) It should be a simple thing to swap the elements around on armour & retool the masterwork on weaponry Say 10000 Glimmer
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Agreed. Cost shouldn’t be anywhere near what they are to change masterwork armor. 3 prisms no more.
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1 RespuestaThe most frustrating part about the whole thing is that their "reason" for the affinity system is that there is too many mods in one section if they didn't divide it up. So then don't charge us for a problem you created. It's stupid as -blam!-.
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Can’t you just upgrade armor with a different affinity? Why spend the mats to change it?
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1 RespuestaDon’t keep changing the affinity once you’ve already invested materials into it. Just upgrade different affinity armour so you end up with a selection to use.
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I've stopped giving a -blam!- about the affinity of armor. I just don't care enough. I've got my high stat armor masterworked, so I'm good. I can't be bothered to do much more than that.
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1 RespuestaMy materials are always higher than the last time I looked at them even when I spend some I always think a few days later I need to get some more and I look and its actually up from last time don't know what people are rinsing their mats on but doesn't sound very viable
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I don’t share your sentiment. As a casual, I don’t care one way or another about materials. Ill masterwork something just to see if it has stats I like, then break it down just cause. Best advice I can give you, when nf is doing extra rewards farm, Pop on the destination materials increase thing on your ghost, and boom. Just call you Frankenstein. I don’t know where I get materials half the time, but I never run out. Not being a -blam!-. Trying to help.
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I say just remove the element affliate all together have it all universal like d1 where you could have that kind of stuff so melee recharged grenade grenade charged melee etc would make for more interesting builds
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They could also somehow let us use those thousands of Mod Components in our inventory to mod the gear. They still have a clan unlock that grants Mod Components on clan bounties, let us use them for more than just buying 1 new mod a week from the new seasonal activities.
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I honestly agree with everthing yourself / Others opinion on materials / Masterworking gear. It should be alot less if not just Glimmer cost to infuse / Masterwork / Change Gear. The Grind should be for chasing Gear & Exotics. Thats why myself / others wont wear or upgrade new gear due to whats the point. I have still got season pass gear on high stat thats it.
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That's why I seldom master work any exotics. 3 shards to do so, and three to change it, nah. Also, why did stasis affinity take a year to come out? Just like stasis enemies, should have been at beyond light launch.
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1 RespuestaEspecially exotics, who wants to carry x4 exotics for different elements.
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Yeah, I missed the old d1 exotic shards which you can easily buy from Xur. Here on d2 I can't even afford an ascendant shards. And I'm slowly going broke with legendary shards. I remember I used to get some even when I dismantle all the blue drops. Now I just get gunsmith materials. It's turning me off abount getting new future contents. And ships' transmat still cost 5k glimmers whereas shaders are free to swap around.
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Bungie management is full of ignorant af people and those that don't care when it comes to customer relations, all they understand is cash.
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3 Respuestashow are mats an issue for anyone? mats should be falling out of every orifice.
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3 RespuestasMaterials cost is important to drive MTX for Bungie business model. For those who are playing long enough, materials never an issue. But for new light, you either grind or pay up. Unless Bungie has other means to extract MTX money, the current model would not change.
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1 RespuestaSorry to say, but bungie hasn't learned much in all these years. I was so optimistic when year 1 and 2 was a clusterfukk. I just thought, bungie just taking in data and about to blow us away. After all, how many games were doing something similar. Once D2 dropped. I was like, dam, these guys just don't care or truly don't know what they are doing. Sometimes I still wonder what the answer is.
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1 RespuestaJust use arc armor. Powerful friends and radiant light are the only elemental mods that really matter and after that just use font of might or high energy fire.
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Artificial inflation of time spent on the game. An artificial difficulty spike. That’s your two main culprits for what your talking about.
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2 RespuestasI can agree that to change energy type it should be less expensive, like we already spent those materials it should just cost an upgrade module not all the prisms, ascendants and shards