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9/13/2021 11:23:01 PM
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What part about base versus base, no kills, damage buffs, etc. do you not understand lmfao "Its an exotic, base TTK doesn't count" So what about MIDA? It doesn't have a damage perk but it doesn't count because its an exotic? And for exotics with kill based perks, THAT REQUIRES GETTING A KILL WITH THE BASE WEAPON FIRST. So what, you're only going to evaluate Monte Carlo based on having Makrov Chain x5? Guess we should nerf that then too! Oh and for legendaries, what you want to nerf everything in the game just because a damage perk exists? You are truly special my friend. Good lord.
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  • You evaluate weapons as a whole not as base thats just stupid. Base recluse is good. Recluse with master of arms pre nerf is broken but by your logic since base recluse isn't broken master of arms is fine right? What makes a weapon good or bad is a weapon as a whole no missing perks or catalysts. Doesn't matter if yah have to get a kill or not. Most broken weapons require a kill to activate their broken perk.

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  • "You evaluate weapons as a whole not as base thats just stupid." Base is part of the whole and literally what makes up the rest of said whole. To ignore it in a targeted discussion is hypocritical and stupid. I don't understand how you don't get such a simple concept. It's like talking about a car and just focusing on the engine for the discussion, leaving the rest for another discussion. We are talking about Mythoclast with no overcharge or catalyst bonus or temporal unlimiter. The thing you use in between those to get to that point. And no actually, not all busted weapons need a kill to activate their perk. Dead Man's? Or Last Word when it was good? Or Chaperone having a ton of range? Or Suros back in Season 10? Same with Hardlight? You don't understand a thing.

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  • Those weapons as a whole are powerful you can't look at the base. Deadmans base is alright it's catalyst plus it's perk is what makes it strong thanks for proving my point. -blam!-

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  • Because their base IS the perk which was my point. Mythoclast's perk ISN'T its base. No kill it handles differently, 1 kill it handles differently, 2 kills it handles differently, 2 kills it can go into an alternate mode. Again, this is about the NO KILL part and no kill part alone. You seem to be missing that and have no intention of listening or are too dense to do so.

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  • Deamans catalyst is not part of the base. Thats a catalyst that increases fire rate while in hipfire and removes hipfire penalty.

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  • Where did I ever even make mention of the catalyst or catalysts being part of the discussion? Thanks for proving my point that you can't comprehend.

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  • You said base deadmans was strong didn't need a kill. That's wrong it was strong because of it's catalyst. Which is why it got nerfed. Same thing with vex it's strong but if yah add in the catalyst it's broken on top of the pocket linear. Which is why I believe it needs a nerf. Keep in mind I have the vex and am currently abusing it

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  • What you just said is false. So not only can you not understand what Im saying but you can't understand the gun either. Dead Man's perk that makes its good comes from the gun itself, not the catalyst. The perk only requires precision hits. Not kills. Also if we're talking about base Dead Man's, why are you bringing the catalyst into the equation to begin with. Do you not understand what base means

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  • As a 120 scout it was weaker to 120 handcannons which hit harder. Base deadmans wasn't that great.

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