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Editado por Starling: 8/6/2021 7:04:38 AM
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I rarely comment but your post is really over exaggerated over some good changes. 1. Well will still be one of the strongest lock super in pve. The change only applies to bosses along with the fact that they have to hit the sword to break it(which they won't unless some splash damagehits it). In pvp they gave it more damage resistance along with the fact you can't be frozen, but let's be real well will never be all that good in the crucible. 2.The nova warp changes are fantastic for pve. The grenade getting buffed against high health targets is great along with the super damage also getting buffed. Pve is basically getting forsaken warp back. In pvp warp is going to be wild imo. The slow while charging being removed will help lock down those kill more reliably and you get an explosion when you pop is a great panic option killing anyone near you. 3. Shadebinder taking two shatters to kill a roaming super (not including golden gun) is still going to be really easy since other super takes 3 light attacks to kill you. Not to mention that you can float and still freeze them they would have to be really close or you miss auto adjusting projectile. In pve still going to be the best ad control class. None of my points probably wouldn't matter to you but hey I tried.
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  • What’s interesting is that Slow and Freeze won’t affect anyone in a Well of Radiance. Which might be better for any future PvE content if our enemies start using Stasis (speculation but with legendary Stasis weapons it’s possible). But I do take issue with Max Resilience = Standard Well of Radiance power.

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  • Stasis was never really the problem. It was literally everything else. Think you'll survive a BB? Hell naw. Nova bomb? Hell naw. Hell, Nova warp? Hell naw. Storm trance? Absolutely not. Meme beam? Lmao. Guess what, might not kill but tether will make that mf go bye-bye. You'll still get smoked by spec blade and arc staff and goldie and fist of panic and omg yeet lord, hammers, and guess what? Banner shield if you hold block, will work over well...yeah not concerned with stasis.

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  • That's false. Most roaming supers only require 1 hit to kill (even with resilience playing a factor). Arc staff smokes on one stroke, spec blade smokes in one stroke, hammers is an immediate kill if it's a hit, shield throw is a kill if it's a hit. Literally most Titan and Hunter supers outside of tether kills in one hit. You know what doesn't? Daybreak in either tree, Nova warp, stormtrance. These require multi hits. As for shadebinder. Anyone with a brain can outmaneuver Winter wrath because bungie made it to where the tracking is distant variable so guess what that means? Tracking aggression depends on your distance. You know what shadebinder doesn't have? Mobility. It's very easy to beat out a Winters wrath so long as you're not in close spaces. As for the pve aspect of nova warp. It will not be worth running over either tree of nova bomb no matter how much they buff it in pve.

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  • In a super v super, arc staff takes a full combo which is a 3 hit move, hammers take 2 direct impacts, spectral takes a light and heavy to kill, strikers take 2 light attacks, and lastly takes 2 spin rotation or 1 slam if you stay in the tornado. All of these are still easy to counter just by floating and backpedaling, along with the fact that the have to jump to hit you and you still freeze them in their tracks giving you the advantage. Also the auto aim only stop tracking if you're trying to snipe them with it or you know just hit their feet.

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  • I'm telling you hammers only requires 1 direct hit. Arc staff does not require 3 hits, a combo yes but the only attack that needs to land is the heavy, same with spec blade and even then the hitbox is rather large so the margin of error is very small. As for being in the air, you will still be one shot in the air. I've had it happen and seen it happen plenty of times super vs super. Been one shot in Nova warp several times by all those supers you just said require multi hits. Guess what all titan supers only need one hit. Shoulder charge from striker or a slam and a shield throw from sentinel.

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  • I'll double check when I get the chance since personally the only time a titan super one hit me was because I was in a sun spot/tornado and didn't notice. I will agree that spectral might be a problem since the light into heavy is very fast. As for arc staff interrupting the combo is very easy only time I die to it is when they do the 2 lights into heavy as I turn the corner but in a 1v1 staff can't really do much; the can't even reflect the super back.

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